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Bar Brawlers: Parkinlot Combat's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #726 | 3.824 | 3.824 |
Overall | #1231 | 3.343 | 3.343 |
Creativity | #1722 | 3.235 | 3.235 |
Enjoyment | #1735 | 2.971 | 2.971 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You're abilities are chosen by dice
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
STRANGE RAT FOUND
I like the visuals, sound effects are great.
But not knowing the range of abilities made it less enjoyable, I was just randomly moving around, hoping one of the abilities I have is in the correct range.
Still, great job on your game!
The visual part of the game is truly unique :) And I really love that you did it yourself - that's inspiring!
Great job!
p.s. sound design is also great!)
Love the artstyle! The gameplay is fun too but maybe a bit buggy? Sometimes I'd lose my turn or my move and maybe something in the game caused it but it's unclear. Really cool game.
Absolutely adored the style of this game. Great color choices and quirky drawing style. Great music and sound effects too. Fun game. Great job.
The artstyle reminds me of this awesome youtuber called vewn.
Nice game! The gameplay was great, and the art is really nice! It was surprisingly hard, too, and I always welcome a good challenge! Nice work!
loved the art and overall vibe of the game. great job!!! =]
Inna thala… loved the game! Fun game!
I liked the art style and the gameplay was really solid. Great work!
Good game! the gameplay was very fun and interesting! Well done:)
Intreresting take on the idea! I really like the music and the sound effects help with indicating when you are hit and when you hit other enemies! Starts out tough at first, but actually gets really fun when you understand everything and build strategies!
Yoooo, this I LOVE your art style! It feels like the doodles in a school notebook came to life. The start menu is very stylish, and I just overall really love the aesthetic! I also really enjoy that the sound FX are all mouth noises. The over all feel of the game is very cohesive.
The attacks/abilities in-game could certainly use some clearer/punchier visual fx, and there were a few small bugs here and there. In general though, I really enjoyed my time w your game - great stuff
It would have been nice to have something to tell me what I could do, I kept playing thinking I either attack or move. Also the sounds they make when walking I thought it was part of the music! It sounds very nice. The UI could be a bit more interactive, like I said, show what actually is happening. Overall, very nice game! Good job!
That art... mamma mia I love it
This game is a straight vibe! I really love your art style too :O Super interesting take on the theme too! Nice work :))
A few minor bugs, but really fun game! Placing a mine and waiting for an enemy to walk into it and die made me feel very sneaky (:
Thanks. I just finished getting a few bugs out. Will update the game after the jam.
Finally another boardgame :D
It feels like an exploding mine counts as turn skip and you have to press end turn without movement.
Yeah. you're right. I discovered that bug during the last couple hours and couldn't figure out the problem in time. Thanks for playing
Hey! GREAT art style. That opening screen is adorable and the music really vibes with the art. I think it would be great if you added some visual cues for the enemy attacks. I couldn't work out how I was dying and it took me a little while to realise one of the enemies had a gun and could get me long range. I also don't play many turn based games in this style so I'm not sure if this is a valid thing to point out, but I think knowing how many spaces each enemy moved would be nifty as it would allow me to strategise better. Some click recognition/click animation would be nice to add as well if you were going to return to this game as it feels like there is a slight disconnect between the click and the click-event. I had a lot of fun though and I really like the randomised weapon choice mechanic. Nice work!
I really like the art style it's bright and colorful and tripped out. I had some trouble figuring out how to play the game but once I figured out which character was me I had a much easier time lol. I think maybe some reminder text about what the different abilities do would be helpful so that I can strategize more effectively.