Great use of dice movement and needing to have the correct sides up to win fights.
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rolldown's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #37 | 4.318 | 4.318 |
Enjoyment | #42 | 4.232 | 4.232 |
Creativity | #61 | 4.286 | 4.286 |
Presentation | #114 | 4.438 | 4.438 |
Ranked from 112 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
"rolldown" is a puzzle roguelike where you are the dice. Roll to move, and move to smack enemies. The higher the roll, the stronger the attack!
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
This might just win. Crazy addictive, with such a great concept and execution. Really satisfying when you get surrounded and still manage to avoid taking a hit. And on top of that it's funny, looks great and the soundtrack absolutely slaps. My only nitpicks would be the lack of a current floor number on the screen, and having to wait to proceed when a chest gives you an item you don't want, but those are small gripes because overall this is just a really high quality game, in terms of concept as well as execution and presentation.
I really loved this game, it's impressive what people can do in such short amount of time. It took me a while to understand the rules tho (the number of eyes thing) since I don't like reading.
This was a super creative concept! The art & music was really cute too!
The balancing was a little off. Some items, like the Death staff, can carry you through multiple floors (just run away until it's recharged). Others, like the Spin In Place staff, just kinda waste your turn. Balancing the items a bit more would be nice, as well as giving the player a choice of two items to take so they have more control over their run.
Also, you keep your side between floors, which is fine - except for that I was able to just go back & forth between the 5 & 6 sides and ignore the eye mechanic for the most part. Perhaps randomizing the player's rotation as well as position each new floor would fix that?
The controls & UI are really nice, and I love the way the cyclops greets you each run!
Thank you! Really great feedback. I agree that some items like the death wand are pretty strong, but every item can be used to skip a turn, which is useful for controlling the position of enemies relative to you. So I think the spin wand is pretty strong cause it's a turn skip on a 2 move cooldown. Interesting to see how different people approach the game!
In my first or one of my first attempts, I quickly experienced the need for waiting a turn, so this is definitely useful! This was against the knight, as kindanice says, because he cannot move diagonally nor several tiles at a time, and I was cornered in a 1-height area. When I got the object, I did use it to great effect.
A very satisfying and 'clean' game - love the polish, both visually and mechanically.
This game is one of the best I've seen yet. I enjoy it all a lot, the enemies are smart enough to put you on the ropes, yet sometimes give you a break in peril, the concept is clever, and the cyclops is wonderful. Great game.
Wow! I am on a roguelike kick right now and this is a great marriage of the jam theme and that genre. Fantastic polish -- if I didn't have a bunch of other games to play you bet I would be continuing to play this one :) Great work!!
Also the music is clean and I love the narrator guy at the start.
rolldown
Really polished and fun. There are a few games with a similar concept I've seen (higher number beats lower number) and this is my favourite so far, the level design and art really elevate it.
Very fun game!
The music is very soothing albeit a little repetitive :)
Poor NPC though :(
I sometimes wished the eyes were a little bit more visible but iverall I had fun playing this game, well done!
This game slaps! Really solid game, the music is so perfect! One small change of allowing players to recharge their current item or take a new item would of been a welcome change but really a solid game! Could play for hours!
this feels very polished! the sounds and animations felt really well, and i especially enjoyed the personality of the tutorial person :)
during gameplay, i often felt the game went either of two ways: either i rolled a high number and the enemies moved next to me one after another, or multiple enemies teams up and i lost in 2 rounds.
really well made game!
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