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A jam submission

Fudge The DiceView game page

Submitted by Crazypo — 7 hours, 24 minutes before the deadline
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Fudge The Dice's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#1934.0494.049
Overall#1993.9763.976
Presentation#2714.2204.220
Enjoyment#4053.6593.659

Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game relies heavily on tabletop role playing game mechanics, which feature dice proeminently. The whole gimmick of the game revolves around toying with these dice to give you better odds of success.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 33 to 21 of 33 · Next page · Last page
Submitted

I love the clear instructions and the helpful UI blurbs--they make it easy to immediately understand what to do. I also like the concept, and it was very well executed! And I like the dice fudging system. Being able to swap the dice around in addition to rerolling them is cool, too. Great job!

Submitted

Had a great time playing this, awesome work!  If I had to have a complaint it might be that I was not sure what it meant for a weapon to be effective against an enemy and subsequently it was difficult to tell whether or not I had read the situation right.

Developer

Thank you ! Yes you are right

Submitted

This was a fun idea! I found the gameplay to become a bit repetitive relatively quickly, but I think with some work on the mechanics this could turn into a fun game. Maybe expand the role-playing bit a bit more and add some more depth to the player-dm-relationship or something like that?

Developer

Thank you ! For the repetitive side, normally you should not play in the same way against the first monster and the fourth or fifth. For the first monsters, you should try not to use consumable to keep them for the powerful monsters. Moreover the first monsters are easier to hit so just cheating on daggers throws can be efficient. After that it can be more complicated, you have to choose turns to enervate the master of the game, cheat to optimize the consumables and use the appropriate weapons (mass for heavy armor). The times I beat the dragon, I gave the DM a bag of chips just before the dragon :D. We could have added other mechanics of course but we only had 48 hours :D Thank for the feedback !

Submitted

Oooooo, one of the rare dice rolling game with the "cheat" mechanic! Very clever with how you planned it out! It might be me being bad and not having found out about the best strat, but I just can't really stay alive for long past the 2nd enemy xD

The art and audio are amazing, by the way.

Overall, very impressive game!

Developer

thank you! normally if you put the dice to touch in the slots of the dice of damage, one can pass rather easily the first 3 enemies because a D20 of damage, it is strong :D To heal itself of a D20 is strong too. By re-rolling the dice a little, it works great !

Submitted

Great presentation. I like the action que system, but it was a bit hard to parse. I feel like if I could see what actions the enemy is taking beforehand (or even a list of potential actions), I could make more informed decisions about what attacks I chose. Is there a way to reduce the GM's suspicion?

Developer (1 edit)

Hi Thank you for playing ! It's a good idea to be able to list the enemy's attacks before the fight. Thanks for the feedback ! Until now you have to decide your actions according to the armor of the enemy and your situation (daggers hit more easily light armors and mace the heavy armors, you have to try to guess the type of armor like in D&D). Once in the timeline, you can see the attacks of the enemies by passing the mouse over the skulls, so you can cheat on the dice according to the attacks. There are also combos that work well, for example 2 consumables and a longsword, you improve the D12 in D20 and you put a D20 in each consumable slot ;) to reduce the DM suspicion, either you have to enervate him once, or you give him a bag of crisps after beating a monster.

Submitted

Really enjoyable battle game. I love the art and the DnD inspiration. Perhaps instead of rolling the dice and then going to the fight it could roll and fight in one action.

Developer(+1)

Hi thank you ! It is not possible to make it in one action because the interest of the game is to cheat. So you can cheat after rolling the dice ;) (by swapping dice or reroll)

Submitted

I normally have a hard time giving a perfect score for presentation if the art and/music assets were not made during the jam but the variety and quality of the artwork is too outstanding.  To you/your team member(s) who worked on the art, Great work!

That being said I think there is something I should mention about the gameplay. Which is that I loved it as well, I've played my share of dnd so the mechanics were completely apparent, however I feel the well thought out UI of the Dice screen really communicates everything you need to know. the descriptions on the attacks made what was at first a slightly complex combat screen completely digestible as well. 

I could easily see this being made into a full fledged rogue like game that I'd spend money on. My favorite entry so far! Excellent job!

(+1)

Thank you so much for your feedback, it makes us very happy !

Submitted

A super well polished game, I liked the cheating mechanic, the artwork is stunning and the little touches of screenshake bring the whole thing together. 

My only criticism is the weapons felt a bit similar in effect

Great job!

Developer

thanks a lot ! the weapons don't have the same speed and touch the enemy more or less easily according to his armor (specified in the tooltip). These are subtleties but it can be important to beat the boss ;)

Submitted

Wow, this must be one of the best games I've played so far! It looks really polished, has a good tutorial, and has a lot of interesting mechanics; choosing your actions, then cheating before or after the roll in several ways without angering the dungeon master, and choosing your loot after a battle, really cool!

Hi, thanks a lot for your feedback ! Glad you enjoyed all the mechanics

Submitted

Awesome game!
And we really loved the art!

We also used a Dice swap mechanic in our game and were about to use an "getting angry" mechanic! haha

Glad to see someone actually made it work in a game! :D

Developer(+1)

ahah Thanks ! ;)

Submitted

The art of this game is truly amazing! And the game soooo well-polished! wow!

Nice job!

Developer

Thank you so much ! :)

Submitted

I really like it! The aesthetic is playful and the concept of cheating the dungeon master amusing! I wish some of the important values were indicated visually instead of by tooltips, but overall very well done :)!

PS: If you tick the Windows logo under your upload in the page's settings, players will be able to download your game through the Itch app ;).

Developer(+1)

Thank you ! We didn't want to overload the UI but yes you are right. And thanks for the tips ;)

Submitted

Another game that I wish there was a web build so the player could find it easily and enjoy it! I adore your art style. Everything going on on the screen harmonizes to a great degree. I also liked how you use randomness and manipulate it to try to get the best outcome. One of the best games I have played in this jam so far!

Excellent job!

Developer(+1)

thank you so much ! Glad you liked it ;)

Viewing comments 33 to 21 of 33 · Next page · Last page