This is a really creative take on the theme! I love how you can pick up the dice and sort them out on one table, then move them to select them! I feel like this game has heaps of little details like that which really add to the experience! Amazing work :))
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Elemental Dices's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #452 | 3.813 | 3.813 |
Overall | #564 | 3.659 | 3.659 |
Enjoyment | #739 | 3.429 | 3.429 |
Presentation | #870 | 3.736 | 3.736 |
Ranked from 91 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You actually play a dice game, you roll your dices while the enemy roll his!
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Great game! Lots of fun trying to play with what you have, either maximizing damage, or if you're unlucky, minimize damage taken. Cool mechanics, solid concept. I would've liked a bit more explanation of the dice adding mechanics, and also I would've liked to be able to swap around the dice after they are placed in the board. Overall great work! Also, I would really appreciate if you could check out my game, I saw your post on another game, and you gave great feedback. Thanks!
It's a fun exercise to optimise damage, but I do think it drags a bit once you figure it out.
Hey i've checked your game out! It took me a little while to know what was happening, then i saw the (defenitely not inspired pokemon) chart of super effective damage. I really liked that one. and then i easily figured out what to do.
Very fun game! Polished quite a bit!
Great entry, great job. really liked it!
Cool and smart game! I really like the audio design too. :D
Great game ! Really good UI and tutorial.
Can be a bit too much RNG sometimes on the elements !
Congrats !
Amazing game! With cool and deep concept. Great job for 48 hours deadline!
Very fun game! I didn't understand the mechanic of choosing the dice roll of your enemy (I didn't read the game description, just played the game) but even then it was a very engaging experience! Congratulations!
A simple but fun game, not sure why tree counters mushroom, or mushroom counters water,
but really liked the game design on this one.
Have wanted to add a similar counter system on my game, but ended up only having attack and heal, there's only so much that can be done in 50 hours.
Oh well, congrats on finishing the jam!
Very nicely done! UI on the game itself felt pretty good and it can become quite strategic with time if you need to anticipate the next elements in the face to face battle! My only feedback would be that it can be hard sometimes to pick the dice when there are so many overlapping (maybe spreading them a little bit more on adding a shadow on the dice border could help)!
amazing! the only issues I noticed were that in non-fullscreen mode I wasn't able to pick up some dice. Gameplay wise, it's super cool and I just wish there were more enemies. Nice creation, congratulations!
I love it! Only critique is that I don't see a restart or reply button after you win. Good concept, good execution, great aesthetics!
Very coool. Only complaint is sometimes the dice overlap and you cant get the one you want.
Very good job!
I really liked this game, the concept and how it works was very well made and even without tutorial I understood quickly at the start of the game how it works.
It was a little hard to understand at first, but this game warmed up to me quickly. I enjoy how the player's given a random assortment of elements and health, but can chose what piece to use in what position. I felt like I was solving a puzzle, or trying to optimize a process. The way that health serves as both a defensive and offensive feels like dice-based interpretation of Yu-gi-oh, and I like that.
This project feels really solid, but if there's anything holding it back, it's clarity. The goals and rules aren't immediately clear. For example, when you chose dice between turns, I thought it only added that extra die for that one turn. It wasn't until near the end of the game that I began to wonder if it was cumulative.
Good looking game but i have few issues with spacing elements on screen. Didnt see whole gui.
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