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Elemental Dices's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #452 | 3.813 | 3.813 |
Overall | #564 | 3.659 | 3.659 |
Enjoyment | #739 | 3.429 | 3.429 |
Presentation | #870 | 3.736 | 3.736 |
Ranked from 91 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You actually play a dice game, you roll your dices while the enemy roll his!
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Really cool game!
The presentation/polish was absolutely top notch! Even if it used per-existing art you still used it really well, and things like the pacing, text scrolling, and ui arrangement, and sfx chosen, all worked really well together.
The game was surprisingly easy to learn too. I do feel like a lot of turns felt like they played themselves though. In a more expanded version I'd like to see more instances of impactful decision making. Like maybe if you only roll dice you used so if you only auto play your best dice your weaker ones will start piling up or something.
You've got a great framework that has a lot of potential and an overall impressive game, great job!
Hey,
You're not enough in control yet I agree, the game is not too long on this version so I guess it's ok. As it is right now, there's no point to actually putting too much time into playing it when you understood how it works.
I think I'll continue the dev of this for a bit, thanks for the comment :).
Took me a couple rounds to grasp what was happening, but once it clicked it was pretty cool. Would be interesting to see how this could be added to, maybe more intricate element interactions.
Yeah, I think I should have added more in-game tutorials to help start the game!
There's already 80% coded light and darkness element, I just didn't have the time to test them enough so I decided to not continue with them!
It was easy to get the hang of, but still had strategy required, and good application of the theme. Good job!
I'm happy it clicked rapidly and that you liked it :).
I love rock paper scissors design! Great execution. Would be cool to see some special effects!
Oh yeah, great suggestion, instead of that base fight animation, I could have put some more fancy SFX, damn, that seems obvious now!
I like the sound and the graphics but some tutorial or explanation about how the combat works and what dice does what would be nice
Yeah, it's always hard because nor the description nor in-game too long instructions are read so, I hoped the game was intuitive enough with the base tutorial.
I should have taken the time to make a longer tutorial/interactive one, I at least learned that with that jam and the comments, thanks!
(And if you're curious about the game mechanism, it's a fight between 2 elements (fire/water/nature/mushroom) with each dice next to them representing their life (with hearts). And each element is good/bad/neutral against others elements.)
Thanks for taking the time to comment!
It's pretty creative for following the standard sort of "rock paper scissors" method of resolving combat. I thought I was gonna quit after a minute but I ended up playing it till I beat it.
Haha, I'm happy the gameplay got you enough to play until the end.
I wanted to add more enemies/dice type, but well, 48h is short :D.
Thanks for the test and comment!
Congrats on finishing your game.
I'm not entirely sure how the combat is resolved. It was unclear what effect each die face had on combat. Sometimes a mushroom would take out a water in 1 hit, sometimes it felt like more? And do the heart dice effect the element dice? What do those do? I was very confused.
Also, having elements with no interaction (fire/mushroom, water/tree) felt kinda weird. There were a lot of rolls where I couldn't do anything meaningful with my rolls. Having some way for players to pull off moves that feel good might make the game feel more smooth overall. But that's just my opinion, and I'm not sure I understood the game correctly in the first place.
What I really appreciated about your game was the very clear messaging about what to do next. That's something I didn't do well in my game. You made it very clear that a player should roll or assign or do something specific by replacing the roll button with text or another option. Well done.
Overall, cool design and I'm happy you were able to create something like this in 48 hours. Keep making games!
Hey,
As stated as the second sentence of the description. Each fight is 1 elemental dice + 1 heart dice representing the hp, the damage depends on the element each dice have.
I added more information about the dice in the description, hoping for people to read a bit more about the game when they're lost.
It follows the basic mechanism of a lot of games, elements have good/bad/normal matchup dealing damage depending on that (like in pokemon for the well-known one).
And same about the hearts, it follows the basic mechanism of the heart representing the life of the unit/player. And after each hit, you see hearts being removed from the dice, and well they are all removed, you lose that elemental dice and it goes to the next if there's one. And that's why at the end of each turn, there's the message "the remaining hearts" ^^.
That's always interesting to see players with different habits not understand some part of your game that is totally clear for the others (that's the first time someone mentioned they didn't understand the heart mechanism, either friends/players here/streamers). And that's why a large pool of playtesters is important :D.
I hope with that new information you give another chance to the game and you'll appréciate it ^^.
Thanks for the comment!
A cool little strategy game. The theme was perfectly executed. From the music to the art, this is absolutely a well-polished game. And I like the in-game guide/tutorial it really helps us play the game. Great job!
Thanks for the comment, I'm happy you liked the game!
I master the roll of the dice!
Someone finished the game :D!
yes
I enjoyed the game! I like the tactical nature of choosing where to apply your dice, it's a nice implementation of the randomness. Not sure why a mushroom beats water and a tree beats mushrooms, but that doesn't really matter in the long run.
Definitely something that has potential to be expanded on!
Because you know,tree gangs beat up theses mushrooms! And when it's wet, mushroom like that and they live!
Or if I'm honest, I wanted it to be a rock at first but finally found the shroom things funny haha.
Quite nice dice game. enjjoyable and relaxing.
Thanks, I wanted a small and relaxing experience yeah!
This is a great, well polished strategy game, with nice art and good mechanics.
Awesome Job!
I enjoyed this, fun little strategy game with good polish!
Thanks, I'm happy it looks polished enough, there are so many things I wanted to add haha.
Really unique idea! Presentation, music, and ui are pretty good, too!
Thanks, I'm really happy it feels like a creative idea!
Interesting game I like how the tutorial is very well explained inside the game
I tried to make the tutorial short but descriptive enough. I guess it's still missing some part/explanation, but it's so hard to know what to explain when you don't have a lot of playtester that didn't follow the creative process haha.
I think I got lucky with my perfect rolls! The game has some really nice scope, I hope you take it further!
Thanks for playing it on stream, I learned a lot about what to improve for visual clarification!
Among the others games on the same theme, this become my favorite. Nicely picked music and sfx.
Thank you, that means a lot :)
I was a bit overwhelmed at first but you made it very easy to understand so I got into it very quickly! I wasn't sure what was difference between the Dice 4D and 6D etc. but it didn't impact the gameplay in any way. Super creative and really fun! This could be expanded on greatly. Multiplayer would be really fun I think!
At first I wanted to show each dice unfolded every time, but well, the scope was too big :D.
I just added a deck list (that is not well placed sadly), at the bottom left!
Happy to know you liked it :)
Very creative and unique concept, haven't seen a game like this before! Everything in this game just feels so "connected" if you know what I mean. I love how simple this game is, there isn't even a menu screen, and I can just start playing when I click the play button on itch.io. I feel like a bit of post-processing like bloom and chromatic aberration would be a nice addition!
Thanks for the comment!
I didn't think of the post-processing effects and you're right, it wouldn't take too much time to add!