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Elemental Dices's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #452 | 3.813 | 3.813 |
Overall | #564 | 3.659 | 3.659 |
Enjoyment | #739 | 3.429 | 3.429 |
Presentation | #870 | 3.736 | 3.736 |
Ranked from 91 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You actually play a dice game, you roll your dices while the enemy roll his!
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
This is a really creative take on the theme! I love how you can pick up the dice and sort them out on one table, then move them to select them! I feel like this game has heaps of little details like that which really add to the experience! Amazing work :))
Thanks for the comment!
I'm really happy that most of the people get the concept/game and like it, I was really afraid it wouldn't be the case. Thanks again!
Great game! Lots of fun trying to play with what you have, either maximizing damage, or if you're unlucky, minimize damage taken. Cool mechanics, solid concept. I would've liked a bit more explanation of the dice adding mechanics, and also I would've liked to be able to swap around the dice after they are placed in the board. Overall great work! Also, I would really appreciate if you could check out my game, I saw your post on another game, and you gave great feedback. Thanks!
The swap around dice is a bug that appear sometimes (no idea how to reproduce at 100%) sadly. :(
Thanks for playing and your feedbacks :).
It's a fun exercise to optimise damage, but I do think it drags a bit once you figure it out.
I agree, the base game is there, but it's not depth enough. I wanted to add different enemies, different type of dice (like "rules dice", that, for exemple, add rule to that specific column).
But well, 48 hours is a short amount of time :D
Hey i've checked your game out! It took me a little while to know what was happening, then i saw the (defenitely not inspired pokemon) chart of super effective damage. I really liked that one. and then i easily figured out what to do.
Very fun game! Polished quite a bit!
Great entry, great job. really liked it!
Took a little while to get, but pretty neat after that!
Yeah, I wanted to add a bit more of a tutorial to make it easier to start with, but well, who knew 50 hours is a bit short for a game? haha :D
Cool and smart game! I really like the audio design too. :D
Thanks for the comment :)
Petition to add the Mushroom type to Pokemon.
Haha, I agree!
When I understood what was happening it was really fun!
Great game ! Really good UI and tutorial.
Can be a bit too much RNG sometimes on the elements !
Congrats !
Amazing game! With cool and deep concept. Great job for 48 hours deadline!
Very fun game! I didn't understand the mechanic of choosing the dice roll of your enemy (I didn't read the game description, just played the game) but even then it was a very engaging experience! Congratulations!
A simple but fun game, not sure why tree counters mushroom, or mushroom counters water,
but really liked the game design on this one.
Have wanted to add a similar counter system on my game, but ended up only having attack and heal, there's only so much that can be done in 50 hours.
Oh well, congrats on finishing the jam!
Yeah well, the shroom should have been a rock but I had hard time finding something and was short on time so, shroom it stayed haha.
Thanks for the comment!
Very nicely done! UI on the game itself felt pretty good and it can become quite strategic with time if you need to anticipate the next elements in the face to face battle! My only feedback would be that it can be hard sometimes to pick the dice when there are so many overlapping (maybe spreading them a little bit more on adding a shadow on the dice border could help)!
I wanted to add some things to pick up dices, either having them hitbox and they never overlap, or pickup using the scroll for example.
But you know, time :D
Thanks for the feedback!
amazing! the only issues I noticed were that in non-fullscreen mode I wasn't able to pick up some dice. Gameplay wise, it's super cool and I just wish there were more enemies. Nice creation, congratulations!
At first it should have been different enemies and a new dice after each enemy defeated.
But well, it seems that during a jam you don't have all the time you want haha! Thanks for the comment!
I love it! Only critique is that I don't see a restart or reply button after you win. Good concept, good execution, great aesthetics!
Thanks!
I wanted to add a restart button but had to think about a lot of things to clean, so I decided to just not do it haha.
It'd be way too buggy after because I didn't have the time to test, but yeah, legitimate critique!
Very coool. Only complaint is sometimes the dice overlap and you cant get the one you want.
Very good job!
Yeah I wanted to make the roll a bit better, but you know, time :c.
At least you can move the one you don't want to out of the way :D.
Thanks for the test and comment and feedback!
I really liked this game, the concept and how it works was very well made and even without tutorial I understood quickly at the start of the game how it works.
Thanks, I'm happy that it's not too hard to understand!
The short sentences serve as the tutorial, trust me, without them, the game was really really hard to get :D.
It was a little hard to understand at first, but this game warmed up to me quickly. I enjoy how the player's given a random assortment of elements and health, but can chose what piece to use in what position. I felt like I was solving a puzzle, or trying to optimize a process. The way that health serves as both a defensive and offensive feels like dice-based interpretation of Yu-gi-oh, and I like that.
This project feels really solid, but if there's anything holding it back, it's clarity. The goals and rules aren't immediately clear. For example, when you chose dice between turns, I thought it only added that extra die for that one turn. It wasn't until near the end of the game that I began to wonder if it was cumulative.
Thanks for the review.
It's always a challenge for that kind of game that revolves around multiple mechanisms to explain everything without being too verbose.
At least, it's not too punitive to not get everything at first and I hope it's still enjoyable ^^!
Oh, it was very enjoyable. I'm impressed, actually.
I totally get not wanting to shower the player in a mound of text. I think it might be wise to provide bullet points elaborating on the goals and mechanics in the description, should you get the chance.
Smart and beautiful ! You rule !
You rule!
Good looking game but i have few issues with spacing elements on screen. Didnt see whole gui.
You have to play on fullscreen but thanks for testing the game!
I guess a lot of game will have some UI problem if you don't play on fullscreen!