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DICE GRENADE!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #195 | 3.876 | 3.876 |
Overall | #269 | 3.890 | 3.890 |
Creativity | #331 | 3.918 | 3.918 |
Presentation | #650 | 3.876 | 3.876 |
Ranked from 97 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player rolls a dice, and the dice acts as a grenade while the size of its explosion depends on the number it lands on . You use this dice to solve puzzles
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
The idea is amazing! So does the level design! definitely one of the best I've played so far.
I love the art in this game, it looks so polisehd and refined. The grenade mechanic is fun and works well and all in all, its a great puzzle game!
This is very unique, and a great mechanic. Amazing Game!
I dig it, this is the sort of game I lose hours in, wish there was more!
The core puzzle is interesting, but I'd be curious to see what you could think of to expand it further in later levels.
That final level had me stumped for a bit, but was very satisfying to work out the answer.
Fun little puzzle game with a really unique game mechanic going along with the theme. Good Job!
The best puzzle game of the jam I've played so far. You included an in-game tutorial! That's extremely effective! The only complaint I had was that there wasn't more of it lol. The last level especially made me feel really smart when I solved it. Wonderful job.
Very nice game with a simple and clever mechanic, I finished the game and that was quite hard (especially the 5th level)
Neat puzzle game, would like to see more levels and some mechanics.
Veeeery very fun game <3
love it ! :D
i love the art style and the sound effects and the music ! :0
i was able to beat the 7 levels <33
very smart idea to use the dice as the bomb and the power of that bomb is the number of the dice ! o.O
Unique !
Perfectly done !
Really good once I figured out you could turn the dice direction.
Some of the puzzles were a bit too easy, but you could definitely fine tune that in a later release. It's good work for 48 hours.
The last puzzle was my favourite by far. When I realised how to clear the last block, I had one of those eureka moments you get in well designed puzzle games.
I'd love a full version of this.
Relaxing music, awesome puzzles and a fun ability of the cube. It took me a while to understand the whole thing, but once it's understood, it's really a lot of fun!
Great implementation of the theme into a neat little puzzle game!
Only small issue I have is that holding down a button doesn't keep moving the player. But for a GameJam, 5/5.
Amazing work, really neat and polished.
A really neat concept of the further the roll, the more power... I really enjoyed it!
Love the idea that the dice projectile moves 6 spaces and increases damage radius with each roll. Good work on this, would like to play more, and see more mechanics.
Good work. Looks, feels and sounds nice. Only thing is that it's a bit tiring to spam movement keys instead of press and hold. I also cannot figure out how to pop the top left box of the last level :p
Yeah I agree it's kind of carpel tunnel inducing lol. Also a hint for the last level: when the dice explodes, its range goes past walls
Really cool game. It felt very polished and the puzzles were engaging. Well done.
Really cool game. It felt very polished and the puzzles were engaging. Well done.
This was a fun little game! The gameplay could of been explained better with a drawing of the dice rolling from where the arrow was pointing from as at first i thought that the player character was the dice.
I really like this game! It took me a few minutes to understand how the rolling worked but after I did It was a really cool game. You maybe could have maybe explained it a bit more or I might just be really dumb. I also really liked the scene transitions.