I really enjoyed your game. It is definitely new and super enjoyable. I think the boss level was pretty hard, I couldn't do any damage because the dice were randomized and the window to damage was pretty small.
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Dice Kick's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #98 | 4.064 | 4.064 |
Overall | #146 | 4.071 | 4.071 |
Creativity | #181 | 4.064 | 4.064 |
Presentation | #388 | 4.085 | 4.085 |
Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have to roll the dice to specific faces to damage enemies.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Solid game with more than enough content for a game jam. Quite challenging as well. Only problem I had was that sometimes it felt like the dice was being rolled on the other side instead of the one where I approached it from, and one mis-flip made it really problematic to find time to actually shoot the bosses.
Nice.
I think it might help if you don't show those coloured particles when you can't shoot. I initially thought I was shooting everything which was being shown on all dice. :-)
A very cool mechanic, great idea! However, the game seems to be pretty hard (I was playing on a very potato fps, so maybe that's why). Here are some reasons:
- The boss fights are too tedious. After clearing a miniwave, you have to fix the dice, sometimes all 3 of them, to be able to damage the boss. It takes a while (for casual players, definitely very long) to do so, which means that you barely deal any damage to the boss.
- Some waves are very difficult due to the density of hostile hitboxes' coverage.
- You start from the beginning if you die. Yikes xD.
- The dice collides with you, blocking you sometimes. Good for helping players getting the correct angle to kick the dice, but bad for dodging when they are cornered.
- The boss' HP bar is a bit excessive in size. Maybe change into a numeric format - 20HP for example. While invincible, you can even change it into "INVINCIBLE" which makes it even easier for players to understand. In my first encounter, I thought that gray HP bar was a moving wall attached to the boss, or maybe a damaging tool of its.
- I did join someone's stream playing your game with you watching it. We both recommended that you can lower the difficulty by only reducing the damage dealt if not all dice are on the correct side, rather than disabling shooting entirely.
- Or, perhaps reduce the number of dice to 2, or 1. Better yet, 3 difficulty, with each having a different dice count.
Other than that, it feels very good while I was tryharding it. Lots of potential for balancing the game out. The art is very good, and the audio is perfect. Loved the game even though I only reached the second boss. Would try again if I recall it later and I have my gaming laptop back (using a really old PC rn, my laptop is in maintenance).
Really cool game! Cool concept, cool art, cool music, cool overall! Very nicely done!
This is a really neat idea! I love the dice-kicking mechanic so much! Great game.
One of the best I've played so far!
I think what makes this one work so well is that you can force the rolls if you understand how they work. Makes it a really fun game, only gripe is I think the window to shoot a boss is a little too small. I sometimes can't even reach every die in time.
Neat Top Down Shooter (or better: Enemy dodge game) with a nice dicey twist on the mechanics. The presentation is overall very consistent and the style really cool. Feels nice and juicy to play.
really good game, i enjoy the fact that you can see in which direction you need to kick the dice in order to flip it to the desired result
My favourite game of the jam so far! I played it so long... I died at the blue boss. I didn't expected it to get so intensive. Great Job!
This game looks really nice and it fits the theme very well too. I think some kind of visual queue for when you hit an enemy would be a small improvement, but there is only so much you can do in 48 hrs, and you already did so much! I didn't realise that was an Health bar on the boss and tried to dodge it at first :D
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