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Eyes Up's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #400 | 4.071 | 4.071 |
Overall | #616 | 3.630 | 3.630 |
Enjoyment | #758 | 3.424 | 3.424 |
Creativity | #1339 | 3.394 | 3.394 |
Ranked from 99 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The dice can roll
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
i like how the dice flash up if you have correct dice
Sound design is awesome!
love the presentation and feedback :) nice work !
Really great presentation, the game settings to swivel direction and flashing colors were nice too. Fun puzzle, many similar types of game this jam.
Really interesting idea and really wonderful and clean execution. The polish is really nice and I just love those sound effects and the little touches, like the platforms lowering. The simple art style is calming. Although the game is missing music, I actually do like it how it is now, and the wrong music could ruin that feeling.
The puzzles are nice, especially the last one: it makes you think a little bit! I do think that some of puzzles, namely 1 and 2, can be solved just by inferring from the level design that you have to go there because that's the only way you can go, instead of doing the interesting thinking about dice rotations, This is fine for starting levels, but in the context of the few number of levels, it can feel off. Though, I had fun playing this. Of course I wish there were more levels, but designing puzzles for this seems tricky and like it would take up time you don't have in a jam, so completely understandable. Perhaps another mechanic that plays off this could spice it up?
There does seem to be a glitch with the detection of holes: if you match a spot, but a rotation to move will make the platform disappear, you can still move, and you fall through and restart, as opposed to when you don't match at all, and it simply does not let you move. Either way is fine, but it feels strange being inconsistent, especially given that you can't walk off a platform and fall in a different way.
A side note, I am a big fan of your main menu design.
All in all, great game with really nice, clean graphics and juicy sound effects!
Really polished and I loved the art style and animations! I would've loved to see some more mechanics implemented but the levels were pretty fun as they were. Nice work!
One of the most polished puzzles I´ve seen so far. I really enjoyed the simple artstyle and fitting sound. The puzzles arent too hard, yet not too easy; good middleground. Only thing missing is music, but I guess that that is because of the lack of time :) Good job!
A nice simple puzzler. I'm bad at these sorts of things though so I did not get very far, good job though!
My teams did a similar idea flipping dice and using the upfacing value. Really cool to see a different interpretation of it A Good Time To Die
Pretty great idea and cool game! I loved the sound effects and how the tiles glow up when on the right face! I can definitely see this as a full-fledged game, with more levels!
We made a pretty similiar game i see :D
Pretty cool idea! Definitely a short but sweet entry as I could tell it's not an easy mechanic to make levels for and limited in how much you can do with it, but had an enjoyable time with it
Really cool game! it was really hard to grasp at the beginning but once you get the hang of it you start sweeping through levels
Also the sound effects make it really satisfying, aswell as the assets and the particles, great touches!
it was hard to wrap my head around how the rotations actually affected which face would be up, but the presentation is great, nice!
it was hard to wrap my head around how the rotations actually affected which face would be up, but the presentation is great, nice!
Cute idea, but I struggled to work out how the rotations actually affected which face would be up.
Probably needed some more hints on screen to help me work out which route I needed to go.
Sound effects were perfect and presentation was top great!
I also thought it was a timing game at first but then I got it. Still, I ended up doing almost all of the levels with trial and error. Now I'm wondering if my game has the same effect since it's also a dice rolling in a grid.
It's a bit tricky to figure out what you are doing, at first I thought it was a timing game.
The style is really good.
Overall a fun little puzzle game.