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CURSED DICE's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #327 | 3.921 | 3.921 |
Overall | #544 | 3.675 | 3.675 |
Presentation | #664 | 3.868 | 3.868 |
Enjoyment | #1118 | 3.237 | 3.237 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Elegant game design about action, ramdomness and choices by smashing the CURSED DICES.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
this is a very unique take on the theme and has a lot of room for more additions. looking forward to see where this could possibly go after the jam!
Thank you! Your feedback is a good motivation for future development.
Really nice game ! Fun to play, maybe add more present ambiance music ?
Thanks for the suggestion, yes sounds/music is an interesting topic for the future development.
Really love the take on dice combat that y'all did here. The 3D dice integrate perfectly with the art style and I found myself trying to to roll certain dice so I could use their special power. I think with a dash or some movement option, I would have liked the game even more as I found myself walking a little slowly from die to die. Great job!
Thank you! that movement suggestion is something very interesting, we better do something around it.
This is probably my favorite take on the dice control your attacks idea, I had a blast! I just wish my smash had a bit more power, and the powers had descriptions to explain them.
Thanks for enjoying it. It's a quite good suggestion about adding more powers and descriptions.
Managed to get thrown away and stuck at the lower part of the screen. Gameplay, design and music are at the top tho!
Thank you for the kind words! Yes, we need to solve some collision bugs in the scene.
Cool concept! I wish the core gameplay of smashing the dice felt better and that I had more player choice. I'm unsure about how much strategy there actually is, or if you just keep smashing until you eventually get something ok. Visuals were awesome. Great job!
Thanks for playing our game in your streaming! Yes, we need to do more around the core gameplay, currently, the strategy part is more focusing on resource choice and the action part is more on randomness.
so cute! I really liked that the enemies weren't actually your enemy but the timer was instead! very cool game!
Smart and cute design! love the moment when I can choose more dice or customize them.
Strategic and fun!
Thank you!
Really liked the art and the mechanics!
Thanks for enjoying it!
i enjoyed playing this game quite a lot.
more visual effects would've been very cool
Thanks for enjoying it! Yup we will make it more juicy in th future ;D
I had a suprising amount of fun playing this game!
Haha! great to hear! Have fun!
im having some issue to roll this dice on this game, but it still a good game.
Sorry for that, could you try to stand around the dice and hold space and release it to roll the dice?
ok, i'm gonna check on this, do you need visuals ?
If you could share one that will be perfect.
ok, so i'm holding space and it give more "momentum" to the dice. Realy nice :-))
Cheers! enjoy it.
Enjoyed this game, fun idea, probably the best game that does the dice = damage/upgrade thing
Thanks for the kind comments! so glad to see you enjoy the gameplay!
Took a bit to understand the core mechanics, but I'm just nitpicking. Overall great gameplay and lovely artwork! I'm impressed by the 2.5D Style
Thanks for playing and enjoying it!
Love the sprites in this! mixed well with the 3D dice! nice work!
Thank you!
I had some fun with this, but I think the game over-timer might not be necessary. Together with the somewhat frequent occurance of not being able to flip the dice in one smash, it lead to some frustration.
That said, I did end up playing it for a while! The pixels are lovely as well!
Haha, we were trying to build some intensity for players, probably need to put more thought into a better design for such an experience. Thank you for playing it share the experience!
Once I understood what I was trying to accomplish, I really got in to this. I was originally smashing the attack key rapidly instead of charging it up... After I sorted that out, then I was hooked. This game deeeeefintely needs more abilities (as you've already suggested on the game's page). One question I had was "Do the scene matter at all?" -- it seems as though I take no damage and there aren't really any hurdles in my way physically.
aaaaaany way... This is a really cool game. Thanks for making it!
Thank you for playing it and share your experience and feedback! We will fix some bugs in the future to make it more smooth.
Haha, this was a lot of fun. It's super satisfying, and I REALLY enjoyed the art, as simple as it was! Love that 3-dimensional 2D stuff. Really cool! Only thing I'd say is that you should make the bounds a bit taller, because I had a die fly over it and get lost!
Haha, glad to see you enjoy it so much! Sorry for what happened to your dice, we will invest more $ to prepare the wall lol XD。
Ground pounch has some serious juice on it :D Dice flying everywhere!
Great, enjoy that juice! Cheers
The idea of hitting the ground to roll the dice is cool. I like the mix of the 2D game with the 3D style dice.
Thanks for the kind words!