Very fun movement which lets you yeet everywhere in 2 seconds. A bit frustrating that some enemies can kill you even though you're not even close to them. Very good cutscenes and great bossfight.
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DiceQuest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1641 | 3.009 | 3.009 |
Overall | #2407 | 2.897 | 2.897 |
Presentation | #2482 | 2.932 | 2.932 |
Creativity | #3027 | 2.752 | 2.752 |
Ranked from 117 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
My game, is an rpg-roguelike game in which you are a dice and the only way to move is to roll.
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Love the idea on the gameplay. One improvement I can recommend is maybe to add different effect of the dice hitting on the enemies which depends on the dice face
Fun and simple little game. Not the most polished visually, but I like it!
That was an awesome little dungeon crawler :D
It looks like you have put a lot of effort into this game, good job there :)
Things i liked:
- Cutscene
- A lot of levels
- Enemy variation
- Dragon Fight & the final chase
Things i recognized during gameplay:
- It looks like the skeletons often ignore me and won't attack me even if i stand right next to them
- The attack animation of the orc doesn't align with the actual damage (he swings his staff and the dice get destroyed before/after his animation)
- The player should be able to attack the dragon (In the last level it says "Boss fight" but actually you don't fight the dragon)
But a lot of content for this game, which is made in only 2 days! Great work!
That was an awesome little dungeon crawler :D
It looks like you have put a lot of effort into this game, good job there :)
Things i liked:
- Cutscene
- A lot of levels
- Enemy variation
- Dragon Fight & the final chase
Things i recognized during gameplay:
- It looks like the skeletons often ignore me and won't attack me even if i stand right next to them
- The attack animation of the orc doesn't align with the actual damage (he swings his staff and the dice get destroyed before/after his animation)
- The player should be able to attack the dragon (In the last level it says "Boss fight" but actually you don't fight the dragon)
But a lot of content for this game, which is made in only 2 days! Great work!
I love the idea, but I'm not a fan of physics based game, I find them too finicky, and it was true here too: sometimes I would hit an enemy at full speed and it wouldn't die, and sometimes they would explode after I stopped moving. The same idea with completely fake physics, so you can better control what happens, I would love it!
This is hilarious fun, I love the cutscene at the beginning, it adds to the kind of absurdist humour of a dice going on a dangerous quest. It's a little buggy, as I think is a given with any physics based game made in a 48 hour jam, but nothing game breaking. Great work!
Looks and feels great. And you can break pots. It truly is an adventure game.
Loved the cube physics and I think a speed run timer would be a solid addition!
Great looking game and a characterful cut scene! great work. Would have loved a slightly different control mechanism but this is a good game :)
Nice! I like the unique idea of playing as a die and dungeon crawling! lol! It was hard to tell if the die rolling and numbers you land on actually had any impact on the game. I found a bug where this guy killed me but then somehow I killed him shortly after I died and it got stuck here. Great work overall! I just wish it had sounds.
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