Play abomination
The Eternal Wait's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1037 | 3.625 | 3.625 |
Overall | #1127 | 3.385 | 3.385 |
Enjoyment | #1164 | 3.219 | 3.219 |
Creativity | #1522 | 3.313 | 3.313 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You roll a dice to pass time
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
This game was quite evocative in more way than one. But I think this one really stuck out and I did quite enjoy it! Played at https://twitch.tv/hedgein <3
Big fish big spook I like it.
Good scare, I was expecting worse at the end. Made me want to make a horror game.
Nice game :)
You should do the direction for a horror game honestly. 2-4-4
Not gonna spoil what happens in this game, but man.... it was intense. Had a great time playing till the end. Nice entry into a 2-day jam
Nicely done with the ambience and the mystery, the dice as a distraction to boredom and then oddities creeping in was a nice touch on the theme <3
I really do NOT appreciate this sort of game. You can easily betray the trust of players, especially in a game jam, when you pull things like that, especially with the super high volume.
The build up of tension and the story up until the end was really well done, but that ending was upsetting and ruined the experience for me.
I know I'm not the target audience, but this sort of game feature needs to be something that players opt into, not happen upon in a game jam.
Still, congrats on your first game jam and submitting something. I just wish I could have enjoyed it more.
I hate Horror Games. So this was a very good example for why i hate them. Really good job. Especially Art Style and Presentation were really nice. And to think it was just made by two people. Really really impressive.
I have never been more scared in my life, no man should have a 200k triangle fish
Really impressive ambience. My favourite part was the little noises that kept triggering - it kept me on edge the whole time.
Horror games stress me out, so I know yours was a good one because I was nervous. Great job!
Absolutely made me jump! Was very intense rolling the dice and certain things kept happening. Loved it, you created a great tense game
Really creative game!
I really love how the "Roll of the Dice" theme was interpreted here, as rolling the dice is merely a means to distract you for a while. Really clever!
I got stuck randomly two times, but after like 15 seconds I got unstuck, so that needs some fixing : P
The atmosphere is really great though, I got startled quite a bit.
Great job, loved the environment and the voice lines.
Very spoopy
I realy like the environment and the scene.
its a nice little game defenetly deserves to be in the top 1000!
Thank you :D
Playthrough video by Shiro K on youtube
(I don't know who you are, but I thank you for a great video)
The environment you created was pretty cool! definitely was a bit spooky. I wasn't sure what to do after the leak started happening though. I pressed E and then nothing seemed to happen. Rolling the dice and watching the number change was eerie. The fish is strange. Maybe I ran into a bug. I liked the atmosphere a lot!
You need to press E on the red wheel in the fuel event, we should have made that more clear
Rolling the 1 made my heart skip a beat lol. Couldn’t figure out what I needed to interact with once the problem in electrical came up, but really cool ambiance. Nice job.
We also noticed that the interaction in the electrial event was a bit strange, but it should work if you press E when looking at the source of the sparks, otherwise just spam E in that general area
Hey, just finished it; first game from this game jam that I test (except for mine, of course!).
Some things I liked:
Miscellaneous observations:
It was a funny cosy experience, but as a game, I felt it was more of some interactive narration rather than a proper challenge to the player. I will remember the weird ‘cosy science-fiction’ feel, though. :)
Spoiler: you made me jump, this was underhand. XD But I guess that means it was a success, so good job with that (although these kinds of jokes always make me worry about heart-attack-prone people).
Thank you :D, nice to hear some criticism in case we decide to develop the game some more