The polish on this game was incredible the sound was great the art and animation was epic and all the other polish. The gameplay was also great. Well Done!!!! :D
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Roll Over's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #276 | 4.214 | 4.214 |
Overall | #324 | 3.845 | 3.845 |
Creativity | #401 | 3.857 | 3.857 |
Enjoyment | #683 | 3.464 | 3.464 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You're set in a rolling dice where the checkpoints you get roll the world around.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
This looks really well done and well-polished!
It's not very long game, this game is great.
I love the way you intepreted the theme! I also like the pixel art, maybe different colors, but the rest is just brilliant..
The game is a little bit laggy for me, but it's still enyonable.. I am also not a big fan of the wall jump system, kinda wierd..
This is such a creative take on the theme!
I thought the jump sliding was really fun too!
My only complaint is that the dice's rotational directions could be clearer. There were times when I didn't know what direction the dice was going to rotate the level! Maybe placing rotational arrows around the dice that say what direction the dice will rotate the level would help.
Aside from that, I enjoyed it a lot!
I like the look and feel, I'm a sucker for slide jumps, refreshing!
The game is very creative, I love puzzle platformers like this. It is a bit jank when it comes to slope jumps and wall jumps which makes the game more of a rage platformer than a puzzle platformer. Other than that the puzzles are fun and the progression is nice.
The visuals and audio were a huge highlight here, I thought they worked really well. I like the ideas a lot as well, but I think the controls were a bit too fiddly at times and it was hard to do certain things, especially the wall jump. I really liked the parts with big slopes that you slide down and have to time your jumps, but I'm not sure what the point of the small slopes on every edge was, as they make it a bit harder to land.
The walljump is a bit to fiddly but the whole game is really good. The level design stands out as very good to me. Especially the one that introduces the sliding mechanic.
Game looks really good, i love this minimalist style with a cute character that has a satisfying squash and stretch animation.
Quite a clever interpretation of the theme, good job.
As for wall jumps and edge collision people already said what i think about it.
Past that the only issue i had is on the last level. Collecting two dices in a short succession will bug out rotation animation. (Are you using AnimationPlayer for rotations?)
Overall a good game, albeit a bit short.
Neat idea, and very cool presentation. I have two grievances though that troubled my experience: the wall jump is very finicky, I could get up the walls in the level introducing it, and I can't imagine why you made the platforms' edges slanted, it is very frustrating for me to miss a jump because of that (the level introducing slopes, on the second screenshot, is the perfect example of that.)
It was still very fun to play, and I think the mechanic is really cool, it doesn't feel gimmicky. Well done!
This game concept is really great and was executed really well, except for one thing. The wall jumping just did not work for me. Everything else controlled great. But it took me forever to get up walls cause I just could not get it to work. But I love the puzzle design and the graphics are great. Great Job.
Very smooth and silky visuals. I like the way the level just turns for you at the right time, but at one point there was an instruction at the start of the level and I ran past it, but then realised I wanted to read it and go back but it was too late, the level had already turned and I couldn't get back to the hint, so I hope it wasn't important!
The animations and transitions are beautiful, solid sound design as well. Great work
The only thing I'd say is I felt a bit of motion sickness from the way the level spins backwards and forwards as it settles to a final rotation.
Cool concept but the controls are a bit hard to master, especialy the walljump. I was stuck on the first level using this mechanic. Lack of gamepad support and a weird wasd + space control scheme. Loved the objective turning the level !
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