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Godot Version
4.2.2
Wildcards Used
Natural 20, Exchange
Game Description
Two unskilled wizards must fight each other morphing into different creatures to surpass their opponent's transformation's ability.
How does your game tie into the theme?
The core mechanic is to morph into different creatures, and each one has its own mechanic.
Source(s)
N/A
Discord Username(s)
tobia_, boingers
Participation Level (GWJ Only)
1
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Comments
Like others, I couldn't read the tiny UI. Might be a window scaling issue in the Godot settings. That or your eyes are much better than mine, or maybe you don't use a tiny laptop for gaming.
A really cool and unique idea for a game! The UI was a little small for my eyes, so I had a hard time reading what was on the screen. I really enjoyed the graphics and I think its a super cool idea for a game. Nice job!
Pretty fun little battler! I really like the dice rolling mechanic and how the dice slide across the screen. It's fun launching the dice as hard as you can and letting fate decide where they land lol
I really liked the use of the theme and dice wildcard along with how you drag the screen to determine what ratio you want to go for. That was very clever. The creatures having different abilities was a nice touch too. Having a way to better show what abilities they have though would be nice. The text log was a bit difficult to follow and understand as it couldn't be scrolled.
The right wizard turned into a scorpion and the left wizard was a cat and deflected it and the right wizard died. It was pretty funny.
Overall great idea well done!
While I didn't quite grasp what was going on in the combat, I will say that the sliding transformation/damage screen is a VERY cool and unique concept that I've never seen before! Controlling the odds of the outcome by changing the size of the dice mat areas is really clever. It definitely needs some more structure to the gameplay and rules, but you really have something special going on here...well done!
Transforming into different creatures is a cool idea, especially when each one has a unique ability. A little too random for my tastes, and I wish it was more readable what the effects were (maybe it would help if the game were slowed down a little during each action). Great job!
A cool concept! I think the concept has potential, the transform vs attack decision with random transformations is a nice foundation. It would be cool to have some better ui / explanations (I only saw small log messages for the transformations) Good job!
I can see the dice mechanic expanding into something really cool for a future project if you can get multiple dice going at once (and perhaps get to lock some each round), especially with the ability to resize how big each half of the screen is.
I love the painterly look to the art, and some of the creature animation are cute. Look at the caterpiller-man wobble! Love it. Definitely spent the majority of the game just rerolling the transform spells to see what else I could become, rather than actually defeat my opponent :P
Love the overall feel of the game, very smooth! The die feel so nice lol I keep getting distracted shaking it.
Would be nice if the info box was a little bigger, hard to tell what's going on if you go too fast.
We love gambling
It's got wizards. It's got gambling. What else could you want?
Sillyness aside the UI was surprisingly delightful and felt really good. Also staying a wizard worked surprisingly well, so I guess the lesson is don't gamble?
We love gambling spells.