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Jetpack Escape's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #167 | 3.156 | 3.156 |
Theme | #172 | 3.375 | 3.375 |
Innovation | #190 | 3.063 | 3.063 |
Overall | #210 | 3.075 | 3.075 |
Art Direction | #243 | 3.031 | 3.031 |
Fun | #274 | 2.750 | 2.750 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Great concept and fun levels, was a fun experience
Nice game. Good job!
nice game , I found it a little difficult to control on key board, but when I go t my controller it was game on, nice graphics and music. the green gunk was annoying in the first couple levels as I got accustomed to the controls.
never tried the game on controller , but glad it worked
I used a ps4 controller , with ds4 and set up custom buttons, I am originally a console gamer before I started making games.
Quite a fun little game here. Liked the art style and use of sounds was a little difficult but a fun challenge. well done on the submission
Fun little game. Teaching player how to use mechanics was nicely done.
Hello, interesting idea Good job!
nice game! I like the art and sounds , it gives a action /puzzle game fun vibe, the controls are responsive , the goal is easy to understand but challenging to achieve, overall I enjoyed playing this one! keep it up!
The only criticism I had has been pointed out already (air control). Other than that worthy entry to the game jam. Good job!
Pretty cool. Controls were a bit tough (times when i would try to fly to the right but he would go a bit left instead and vice versa), though mostly when he'd collide with other objects so this adds to the realism of flying a jetpack which many would like (I personally would have preferred significantly more control of the character when he's in the air). Some obstacles require you to be VERY precise to get past (some spikes especially), and that's difficult given the already present difficulty of the controls, though I was still able to beat the game. Also, I personally didn't find the shooting mechanic necessary as it only helps against the cannon ball projectiles (which are easier to get past compared to some other obstacles in the game) but its still a nice touch as it definitely makes the character more interesting. The animated menu was really nice looking as well. So ya for anyone who likes a challenging semi-realistic jetpack game than this is it, good job.
Thanks for the feedback and yea many people said the same thing about the jetpack. You can destroy spikes by shooting them, but i see your point.
Interesting game, was really fun even though im not the best at platformers. The slime added another layer to make it feel a little different.
really fun and complette game! good job!
Solid game, well done!
Really well done game! I'd only suggest allowing the player to still move left/right while in the air and not jetpacking. You can only move left/right while the jetpack is active, so if you run out of jetpack fuel you lose any sort of mid-air control. Really nice artwork and game idea still!
Well that was the idea behind the jetpack mechanic but many suggested what you said so i guess it is too hard
I really like the jetpack mechanic. A fun game to play and fairly challenging too
Controls when flying were a bit difficult, but I don't think it's a bad thing either.
Great job!
Interesting game! The slime lava was stressful!
I love this one! The mechanics and level design make for a genuinely fun game.
Initially, the platforming was quite difficult but, after playing through all the levels and getting used to it, it felt really well balanced and controllable. My only real issue is that I don't see how it relates back to the theme of the jam. Though, that really is a minor gripe.
All in all, a great entry!
Hi, thanks for trying the game. It fits the theme because you connect crystals and make a connection between them in order to escape .
Great game, the amount of polish you have added in amazing! It's innovative and ramps up the challenge in nice way.
For me I felt like the spike hit boxes were a little difficult to maneuver around, and I think the recharge of fuel is a little too slow. The game thrives from being able to quickly retry sections, but having to wait on a platform for the bar to fill broke the momentum a little. Only minus gripes though. Fantastic work!
Thanks, for playing the game. The collider of the spikes has the same form as the spikes , but i guess i could've lowerd the radius a bit.
Lol Perhaps I was just bad at the game. It's difficult to control the character (to the game's strength) so maybe I just was just hitting them too often and the problem isn't really there.
Quite a fun and innovative game! My only feedback is that turning while flying is quite difficult. Great job though!
Not bad! Among the best I've played so far! got stuck on I think the third level where your trapped.