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Daughter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #51 | 3.606 | 3.606 |
Game Design | #66 | 3.576 | 3.576 |
Art Direction | #89 | 3.667 | 3.667 |
Overall | #146 | 3.273 | 3.273 |
Theme | #280 | 2.939 | 2.939 |
Innovation | #322 | 2.576 | 2.576 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The game was very creepy, nice job making a scary atmosphere. I especially like the camera movement when running/walking. The only suggestion I would make would be to make the text to open a door, etc a darker color as the doors being the same color as the text made it hard to read. But other than that I enjoyed it.
It was terrifying,And i loved the story!the atmosphere and the ambience were great
I didn't get the connection to the theme but the game was great!Amazing Job!
You definitely set a mood from the beginning. I was audibly like “oooh” when the menu popped up, haha. Soo tense! The lack of music during the game really added to the intensity. Very creepy atmosphere. Reminded me of the feeling I had playing RE7. I think it could have benefitted from a bit more ambient sound though to ratchet up that dread even more. Also, while I did enjoy the end twist, it did feel kind of short. It would be really fun to see what would happen next after that set up. Another thing, I ended up sneaking the whole time, but then got really close to the antagonist at one point, and had my flashlight on him, so I’m not sure if there was a fail state where you could get caught or not? If not, that would be a really cool addition!
A few bugs I ran into:
Hi, thanks for playing! RE7 is one of my favorite game, I'm flattered that my game reminded you of it.
There is no fail safe in this game, but if you enter its line of sight, there would be a special dialogue of "Papa". I see a lot of players just bump into him or shine the flashlight onto him but nothing happens and just move on. I should have added a collision trigger instead of just a line of sight to trigger the dialogue.
The flashlight clipping on doorframe creeped me out too, although it was unintended. I'm still trying to find a way to fix it.
Thanks again for the detailed comments!
Really terrifying. The house creeped me out in all the right ways, and the spatial audio and music choices were perfect!
Great horror game. Has the feels and the whistling at the end with stranger danger at the door was great!
really horrible environment, I love it, good job!
Like any good horror game, this one had me wanting to sneak at almost all times. Did I need to? I don't know, but it sure felt like it haha. GLaDOS would be proud as well.
I really like the creepy atmosphere going on in this game. It's nice to see a good horror submission for the jam! Good scares good spooks. If you're looking for a good horror experience from this jam, you got one right here.
I'm big into horror and like this game. A well thought out horror experience. Nice work!
The ending sent shivers down my spine. Really well done.
Great game - so much atmosphere, a little humor, but overall scary. Thanks for the experience
Whoa yep that was pretty spooky. Well made. Lots of well done elements. My favorite was way the camera bobbed up and down when you're running. Great angle distrusting the parents of your kid's friends also.
Thanks for playing. Headbobbing sometimes is a hit or miss. Some love it for the immersion some hate it as it is dizzying.
Thanks for playing. I can't take credit for most of the stuff as I used many pre-made assets, which allows me to focus on the game design aspect. Credits to them in my game's description.
Love the atmosphere of this one. Impressive given the time you had
This game awoke little child in me that is now scared to go and take a piss... Great job!!!
Nope. No. No way. No no no. Just let me drive away. Please
This is a great idea, I should add an ending which allows the player to drive away, then you get a bad ending.
The atmosphere of the horror game is spot on, you have managed to trouble me in such a short span of time, which is a definite success of the game. Considering the game was made in just a week for the jam, the level design is just enough and makes the horror atmosphere just right. Having said that, the story ended up a bit too soon for my liking, I wanted more, which is also a good thing at the same time though!
Here's the issue, I love the idea of horror games. The story, the ambience, the methods used to instill the feeling of dread and terror in the player. I make games and tell stories because I love to make people feel things.
However that being said, I am an absolute wuss. It is currently noon in a full house and I am still so scared to play this D:
I'm just gonna pretend like I don't have a choice and need to play it. If there is a jump scare I swear I'm gonna rate 1/5 on everything.
Will edit with my thoughts after.
Have run into the man staring at a wall. Too afraid to move forward. I hate you.
Decided screw it and ran at him but after getting close got scared and ran away again. I seem to be at an impasse. :(
Final thoughts after finishing.
Fun and simple yet wow that spooked me. Like another reviewer said knowing that something was gonna happen at some point scared the hell out of me. Chills at the end. Great game chief.
Thanks for you interest in playing my game. I can assure you that there are no cheap "in your face" jump scare.
I'm glad that you played my game. I hate cheap jump scare as much as you do. But the fear of not knowing what is going to happen scare the heck out of me. Making a horror game is hard as I already know all that is going to happen, so I might sometimes misjudge the scariness of my own game.
Fun little horror game! Horror has a special place in my heart, and this definitely creeped me out. The feeling of not knowing what or how things will happen but anticipating SOMETHING is going to happen. I feel like you did that wonderfully.
If I gave a critique, I would say the level design needs some more thought. I know the blood and dirty environment adds to the creep factor, but if your goal is to make a good story within the horror game, I would say add some 'brightness or cheer' to it to REALLY contrast when the horror aspects come into play. Make the player feel safe...until they're not. That being said, I know this was done in a short game jam. You did more than I could in this short of a time. I followed you on Twitter to keep up to date with any games you make!
Thank you for your time to play my short horror game. The "brightness or cheer" tip is really good. Now that I think about some of the horror games that I played, they do have some breathing room for the player, like the save room in Resident Evil or the clock hitting 6am in FNAF.
I will try to play this game soon! It says DirectX is required or something. Let me figure out how! The visuals look cool though!
Hi, the game is made using Unreal Engine, so my guess is it requires DirectX11 or 12 for it to work.