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A jam submission

Spirit ChainView game page

Connected even in death.
Submitted by Serket Studios (@MarushiaDark) — 7 hours, 17 minutes before the deadline
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Spirit Chain's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#184.1884.188
Innovation#443.6883.688
Overall#573.5873.587
Fun#593.5633.563
Game Design#783.5003.500
Art Direction#2493.0003.000

Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 20 to 1 of 30 · Previous page · First page
Submitted(+1)

Very good game. I really like the art work and that credits level was perfect minus the music =) Not a fan of that. The jumping felt a little loose. Overall great game! Thank you for sharing.

Submitted(+1)

Really cool game, i like the mechanics and the premise i like it a lot. Nice puzzles, great job!

Submitted(+1)

this game is very good 

Submitted(+1)

I like the usage of the theme! It seems very innovative and I like the premise of siblings, one dead and one alive, working together to figure out the mystery of how they came to the currently setting and escape. I like the main characters' designs too! It would be cool to see how the rest of the enviornment with similar assets, as right now, the characters and the environment seem to not mesh well with each other. The controls seemed a bit off, and a few jumps felt hard to do (especially the first jump in level five), but it fit the theme perfectly and I'm looking forward to see what you guys make next!

Submitted (1 edit) (+2)

Cool game! Cool main mechanic and I like the design of the character when they are in the trance mode and you're controlling the ghost. Also liked what you did with trail renderer. My feedback would be that the art feels pretty mismatched. Your strongest design was probably the main character but the environment didn't seem to support that design. 

Developer(+1)

That's a fair criticism and results from the fact that we used an asset pack for the background during prototyping just to quickly churn something out.  The line and trail renderers took me a couple days slaving away over a hot Editor, but I'm chuffed to bits with the result; whereas the characters themselves were just placeholder box and circle until more than halfway through the jam.  Reason being, we wanted to focus more on solid gameplay, with the art being polish on top.

For a more-expansive build, we'd definitely remake everything from scratch to unify the style, as you point out.

Submitted(+1)

Interesting usage of the theme!

Submitted(+1)

Very nice game,  fun way to use one player to control two characters.  It fit well with the theme, Good job.

Submitted(+1)

Well done taking that ghost mechanic through its paces. It gave levels an extra dimension and made good use of the two complementary control schemes.
The in-level end credits were a very nice touch at the end, too.

Submitted(+1)

A very fun game ,loved the idea 

nice job

Submitted(+1)

One of the coolest ways I've seen this type of idea implemented so far! I really enjoyed being able to control the main character with WASD and moving the ghost with the mouse - something about it felt very harmonious and added to the connection to the theme - nice work.

Submitted(+1)

Cute and fun - great ways to utilize the ghost. Personally the credit screen with music was a nice finishing touch. Great work! 

Submitted(+1)

Pretty creative puzzle game without any gameplay issues. The story made me think of Beyond: Two Souls cause I believe in that game the protagonist's twin dies when they're both born and she can use him for aide in various ways or something. Theme is on point. And its one of those games you can keep building on top of to make them more creative (maybe there enemies that can hurt one but not the other, but the one they can't hurt can hurt the enemy to protect the other one?). I also kinda like that both characters look like they're in good spirits despite their perilous situation, adds a lot to their character in my opinion. Great job guys, definitely more polished than my submission lol.

Developer

Interesting.  I vaguely recall hearing of "Beyond: Two Souls" but never really played it.  The original concept for the game was more reminiscent of things like "Ice Climbers" (more specifically their version in "Smash Bros." where they're tethered to each other) or "Army of Two" in which you alternate controlling two characters.  The idea to ghost through walls came later.

We'd actually planned to put enemies in from the start that can only damage one player or the other and were hoping to include that in the jam, but ran out of time; so we figured it was better to have polished, self-contained mechanics than broken things that only appear once.  In a more-expansive build, that would definitely be a feature for sure.

Something else we'd considered from the start but didn't have time for was toggling certain things to only be viewable in ghost mode.  Like needing to summon the ghost to see certain traps and enemies (or even clues and collectibles).  We nearly had gamepad controller support working as well, but the aim system was buggy to the point of game-breaking so I decided to scrap that last-minute, even remaking the sprites for the tutorials as well right before build-time. 

Again, better to give players a satisfying, bug-free experience than to have them think about what they'd been missing out on as they play the game.

Submitted(+1)

Nice concept and the art is also good. Well done,

Submitted(+1)

Interesting idea. Pretty fun and fits the theme very well.

Submitted

Interesting idea. Pretty fun and fits the theme very well.

Submitted(+1)

well worked

Submitted(+1)

I thought the concept was really cool! I think this could be built into a really neat game!

Developer(+1)

Thanks very much.  We wanted to make something that felt complete unto itself for the game jam, but you're right that we've had lots of ideas about how to potentially expand it if we choose to go that route.

Submitted(+1)

Cute game! I really liked its artstyle and the trail effect was cool

Submitted(+1)

An interesting game, fun to play platformer with a clever concept

Submitted(+1)

Super simple and fun. I love the mechanics that not every wall that the spirit can go thru and only the human form is able pass.

Viewing comments 20 to 1 of 30 · Previous page · First page