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Dracunite's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #2 | 4.493 | 4.493 |
Graphics | #4 | 4.657 | 4.657 |
Gameplay | #4 | 4.386 | 4.386 |
Audio | #7 | 4.243 | 4.243 |
Authenticity (Use of resolution restriction) | #50 | 4.686 | 4.686 |
Ranked from 70 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
Yes. We were 2!
Securas: Code, Art and SFX (probably why the latter is not that great)
Quiji: Music
Was the resolution a challenge?
Not many pixels to convey information to the player. Had to rely mostly on animations.
What did you learn?
I should practice making sfx
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Comments
This game is getting a lot of attention and it's well deserved. Outstanding in all categories. Phenomenal!
Amazing.
This game is awesome! The visuals are great, the feedback feels excellent, and the sound effects are on point. The player movement felt slow, but given the resolution restraint it's understandable.
Man... this is so perfect. The game flowing, puzzles, structure and all.
Thank you to make a great game!
Very fun and cute music!
This is really a perfect miniature Castlevania! Very tight gameplay and clear and great graphics, I Especially love the axe swinging animations! :P
Fantastic experience start to finish! Audio and graphics are absolutely top notch, and the gameplay is super polished and fun to play. The axe throw mechanic is great and there's even a multi-hit combo for the slash! So cool!
great axe throwing mechanic, liked some of the puzzles, i actually forgot about the slash key and ended up finishing the game just with axe throwing. skeletons were tricky, thought had to throw the axe before seeing them then call it back when they start coming just so could hit them twice before they reached me. nice graphics/animation
It's amazing how polished this game is! I really like the axe throwing and how it returns to the player.
Fun game! Awesome seeing another entry using Godot for the jam!
Awesome game in every aspect! Really nice gameplay mechanics and game progression. The artstyle and music fit it in so well! Great job!
This is really polished and fun to play! All the visuals, animations, everything is on point. The axe puzzle platforming works really well, I love how the UI works so well with so less pixels. Overall a really great game, and would love to see a full release at some point :)
Absolutely brilliant! Loved every single part of this (I think it may be the game I wanted to make!). The graphics are brilliant, great game design, music and sound effects fit perfectly. I really like how each screen is self contained. The little details all add up as well - the environment animations, the different attack animations, feedbacks etc. It felt like the cracked blocks were breakable and could have led to secret areas - maybe health or some sort of power up? The axe mechanic works really well and adds another level to the game.
Excellent job!
Absolutely beautiful graphics, great audio and clever level design.
I especially like the first level which makes sure you know the core mechanics before you go on to the rest of the game. I'm not a big platformer player, so it did take me a while to figure out the down+jump to go down and that I could jump onto my axe once I'd thrown it. Some graphical hints might help with that (like you have for the controls on the first screen).
Great work!
Really fun, I love the Axe mechanic. Reminds me of 3 Vikings in a way.
Wow, what a great game, and very nice mechanics with the axe.
The game looks nice, but I wasn't able to get down the platform in the first room! Is there something I'm missing?
Just press down and jump simultaneously
Thanks!
Super amazing! Love the graphics, sounds and general feeling. Congrats.
Great job, you can see the care that went into this.
Awesome work! This is the most polished game I've seen so far! I love the animations and the FX, they add a lot of charm and really help convey info to the player even on the small screen. I'm impressed this game was able to have as many levels as it did for how smooth the controls felt and how polished it is.