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A jam submission

MooselutionsView game page

Explore a puzzling forest full of cute (but pesky) moose who anger easily.
Submitted by Ted Bendixson (@TBendixson) — 6 hours, 36 minutes before the deadline

Play game

Mooselutions's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#194.1604.160
Audio#953.5803.580
Overall#953.7953.795
Visuals#1583.4003.400
Authenticity (use of resolution restriction)#1794.0404.040

Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you work in a team?
We are a team of three people, each with fairly specific roles.

Music and Sound Design: Niall Reynolds.
Artwork: Chris Wu
Programming: Ted Bendixson

Overall, we would say it has been a fun experience. I think the team worked well together, and we seemed to have natural slots for everyone's abilities.

By design, the team has complimentary skill sets.

Was the resolution a challenge?
The biggest challenge is clearly communicating gameplay ideas with so few pixels. Since this is a puzzle game, you can't communicate a gameplay idea that requires a ton of detail or you will lose players.

For example, how do you communicate the idea that the moose will charge at you and you can't move into a space where he will hit you?

With this constraint, we had to rely on solid colors and layering of sprites to get people to understand.

We couldn't use an arrow to indicate the direction the moose would charge because it is possible to stand directly in front of a moose while it is angry.

Interestingly, I think the constraint led to us making better decisions than we would have otherwise, since there simply was no option to solve a problem by using highly detailed artwork. We had to pick the simpler thing.

The other challenge is the relatively small tile map. With just 8x8 tiles, it's difficult to come up with many interesting puzzle ideas. It really forces you to cram puzzles into a tiny space and to work with what you have.

We still came up with some interesting puzzles that fit into the space, but I think we could come up with some better ones with a slightly more expanded tile map.

What did you learn?
It's hard to get a game to work well and look good when it is contained inside of a webpage. We did a bunch of game engine work before the jam started, just to get a head start on working with Web Assembly.

That said, we still did quite a bit of HTML / CSS and browser support during the jam itself, and I think some of that work could have been avoided and spent on more game-specific things.

Also, having to use raw WAV files for the audio can be quite limiting, and in the next jam I want to make sure our web-based game engine supports compressed audio formats like mp3/m4a etc.

That way, we can cram more sound into the game without increasing load times.

On the organizational side, I think it was really helpful to quickly pick a game idea early on and just go with it. We had settled on the idea by day one, and just ran with it the whole time without going back and questioning it at all. The team had good cohesion in that regard.

We also learned that spending roughly 1/2 of the jam on polish is the right mix. We had more or less wrapped up gameplay by the end of the first week, and then we spent the second week doing nothing but polishing it.

The amount of time given, two weeks, was kind of ideal. Two weeks is enough time to scratch the surface of a new gameplay idea, to suggest that there might be something deeper. You do the gameplay in the first week, and then you polish the second week.

I have learned that I probably wouldn't want to do a shorter game jam since I would be rushing to do gameplay and wouldn't have much time to polish it. I would have to choose between exploring new gameplay or having something nice and polished, which sort of defeats the purpose of a game jam (in my opinion).

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Comments

Viewing comments 20 to 1 of 31 · Previous page · First page
Submitted(+1)

A nice take on classic puzzle mechanics. Difficulty is quite balanced and the soothing music in the bg helps you focus and solve the levels. Good execution of the concept and fun to play. Excellent entry!

Submitted(+1)

I like that the puzzles got a little more intricate as they progressed.  At first I thought it was going to be too simple, but I'm glad I stuck with it.  Nice job building mechanics on top of other mechanics.

Submitted(+1)

Nice game, a bit short, I wanted more puzzles!! 

Submitted(+1)

Nice game! The later puzzles made me stop and think, but weren't too difficult once I looked over the level. The prefect difficulty!

Submitted (1 edit) (+1)

Interesting take on the Sokoban concept, having the boxes move on their own. not sure if it was a bug but got 2 moose onto the same grid position on the final level but was still able to complete it, only one moose charged from the spot when triggered.

Great puzzle game

Developer(+1)

lol, probably a bug. Thanks for playing!

Submitted(+1)

Fun and easy to learn (but not too easy to solve!) puzzle game. Nice (almost rule compliant) graphicsand decent music that doesn't get in the way of thinking! I had some crackling/popping in the audio not sure if that's something anyone else has noticed? I'm using Firefox on Linux.

Submitted(+1)

Awesome game with very creative puzzles and a really fun base mechanic! loved it! Only problem it had was sub-pixel movement

Submitted(+1)

Short and relatively straightforward puzzle game, The large section of the initial puzzles were very easy, the last two were a bit harder. A tutorial may have been useful, as it took a while to understand how the moose were supposed to interact with each other. Unfortunately, the game was not true 64x64, you can tell from the gradual deceleration of the player, but most of it follows that rule. A short but decent experience overall.

Developer

You know it's funny, I was thinking the exact same thing while I was putting in the smoother movement animations between tiles. Is this truly 64x64 if you can move an 8x8 sprite in between pixels? Oh well, too late now. 

Submitted(+1)

I think you succeeded in communicating the gameplay ideas really well considering the limitations. The game has a very well executed core concept. Also thanks for the in depth write up about challenges, it's cool to see other people/groups perspectives.

Submitted(+1)

Nice game, I like the visual style and music/sound effects. The puzzles are easily solveable, perfect for a game jam game.
But I cheesed some levels by abusing a bug, where if you are fast enough, you can just run past a moose that would usually kill you. :)

Developer

hahaha! We'll have to fix that

Submitted(+1)

Finally, a good puzzle! Especially pleased with the moose setting.

Submitted(+2)

Hey, do you like grid-based puzzles that involve enemies that can detect you, with annoying boxes you can move only one way which may end up blocking your path? Then check out "He Detec!"

Jokes aside, this was brilliant and fun to play. We accidentally made cousin games. Now our fates are bound for all eternity

Submitted(+1)

Cool puzzle game!

Submitted(+1)

Great puzzle game. Everything is clear and clear, and the puzzles make you think, but they are quite solvable.

Submitted(+1)

One of the best games I have played considering the submissions!

Perfectly designed levels with a basic and understandable logic behind them. The few levels, in the beginning, teach the game mechanics very well. I enjoyed every single level that you have created.

Visually, the game has just the right amount of detail. The color palette and the overall art style are just on-point. The audio does not bore and lets the player concentrate on the puzzles. The resolution restriction also seems to be gracefully handled!

Also, our submission has certain things in common with your game. Maybe that's the reason I liked yours this much, but still, I think it is an awesome game that you've created right there!

Adored it, well-done!

Submitted(+2)

These games ended up so similarly in such subtle ways that I'm totally astonished.

Submitted(+1)

That was a quite pleasant puzzle game, chill vibes thanks to the soundtrack and nice muted color palette. Very nice job!

Developer(+1)

I enjoyed your game as well! Whoever is reading this should give it a try

Submitted(+1)

Though the design is quite minimal, the gameplay loop is fast, intuitive, and satisfying... It's a great 'puzzle box' experience~ So far, this is the game I've enjoyed playing the most from this jam!

Developer

Enjoyed your game as well!

Submitted(+2)

nice take on a Sokoban game and great level design! 

Submitted(+1)

Really liked this. Nice and chill, a good mix of puzzles in a short time, and everything was intuitive. I thought the end screen was super cute.

Submitted(+1)

I very nice puzzle game. I enjoy the relaxing music. I am very proud because i beat all puzzles :)

Viewing comments 20 to 1 of 31 · Previous page · First page