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A jam submission

C:\ANNIHILATEView game page

Frag tech-junkies in the blasted wastelands of 2X01
Submitted by Pixel Trash (@Pixel_trash_gif) — 1 day, 8 hours before the deadline
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C:\ANNIHILATE's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#294.0634.063
Gameplay#304.0314.031
Overall#364.1484.148
Visuals#753.9693.969
Authenticity (use of resolution restriction)#1024.5314.531

Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you work in a team?
Yes, a team of two.

Was the resolution a challenge?
yes and no - the resolution can hide sloppy assets and be very forgiving, but at the same time it's tough to retain readability.

What did you learn?
I learned 3d in game maker studio 2. I had a ton of fun and might develop something larger with these skills.

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Comments

Viewing comments 20 to 1 of 22 · Previous page · First page
Submitted

Good job! Looks surprisingly good in the low resolution, and was pretty readable! The animations were a fun doom throwback, I've played so much of the original doom that they immediately felt familiar :)

I never got past the final boss though, I emptied every single bullet from every single gun I had and eventually had no way of damaging him! Though reading the comments it seems I never hit the body

Submitted(+1)

Wow I didnt expect to see a first person shooter in only 64x64. The controls and graphics are very good too.

Submitted

What a unique intro sequence. I love the art and style for that. It's a solid first person shooter. 

The wall textures look pretty grainy even when viewed close up. They seem like they might be lifted from DOOM. The gameplay doesn't go in any new direction, but it is well executed.

Submitted(+1)

I understand now your comment in my game... i get out of bullets and being killed for some shooter... Atmosphere is inmersive, sound and graphics work pretty good, and the game goes really smooth my only complain is pallete and high contrast textures sometimes are hard to see. Overall very enjoyable.

Nice entry!

Submitted(+1)

5 stars across the board. Really great, fun and well made game. Would love to learn more about how you 2 made this. 

Submitted(+1)

Nice stuff, very competently made.  As a compulsive reloader, I wasn't a huge fan of the accurate-but-punishing reloads, but there were enough guns lying around it wasn't too bad. As somebody else said, the noisy, high-contrast textures created a lot of flashing pixel noise on the screen which could make things hard to parse.  You definitely achieved the vibes you set out for on this one, loved the intro cutscene in particular.  Great stuff.

Submitted(+1)

Game is fantastic. I haven't played much yet but its a lot of fun, has great atmosphere, and the guns feel punchy. Making the limited resolution part of the story is something I never would have though of. My only complaint is that the sensitivity is way, way too high for me, if there is a way to turn it down I couldn't figure it out.

Submitted(+1)

This is a very fun game! The controls and combat are very smooth and responsive. It's kinda hard to see in some of the more textured areas, like the sandy spots and many of the walls. Perhaps if some of those textures were a little less detailed it would be more readable. But a great game for sure!

Submitted(+1)

Nice game!

Submitted(+1)

I love the aesthetic of the dialogue at the start. Fun game! I just dont know if the final boss is killable :/. There is just the right amount of ammo and heal in the levels. All the texture are hard of the eyes.

Developer

heh T_T i was thinking i made him too weak - try using the shotgun and going for body shots, he'll fold like origami 

Submitted

my fps reflex of aiming for the head, might not have been the best 

Submitted

I love the aesthetic of the dialogue at the start. Fun game! I just dont know if the final boss is killable :/. There is just the right amount of ammo and heal in the levels. All the texture are hard of the eyes.

Submitted(+1)

Slick, polished, very well designed. It's a hit, for sure! The retro FPS feel / aesthetic is flawless, and I LOL'd at the story / dialog. I feel like the final boss takes too long to beat, but this might just be due to my terrible aiming skills. You managed to balance out the weapons nicely, but I'm a sucker for a shotgun in FPSs, so I mostly stuck with that =P

Submitted (1 edit) (+1)

One of the most polished entries Ive seen so far, Nice soundtrack and detailed visuals, although it was difficult to see enemies especially in the darker areas but awesome job overall. My time was 11:32.

Submitted(+1)

AWESOME!

Great retro feeling with intriguing atmosphere, I fell into it in the first 10 seconds! I wish there was a melee weapon as well, I quite a lot run out of ammo very quickly. Maybe creating a system where melee combat would reward you with ammo/health would be more exciting. 

Overall, it is a very solid game with awesome use of resolution restriction both with visuals and a little touch of story.

Excellent job!

Submitted(+1)

WOW! this one of the best entries of this jam so far. The look, feel and music are just perfect!!

Submitted(+1)

Super solid entry! The movement was very smooth, and I actually had fun playing it for a few minutes!

Well done 😀

Submitted(+1)

Wow, this was really really sick! You totally nailed the retro shooter gamefeel. I found myself relying on the shotgun for most of the game, but I still enjoyed the other weapons.

I really liked the use of lighting to differentiate the rooms. If I felt lost, I just had to remember what color lights were on the walls, and sort of 'follow the light' if that makes sense. It also made it easier to realize when I was going backwards (i.e "ive seen this blue room before, I'm going backwards")

Not sure if I was doing something wrong with the final boss, but it felt like it took me hundreds of shots to kill it. I ran out of ammo on all my guns and ran around picking up ammo and emptying clip after clip into the beasts head, but eventually killed it with a stomach shot (perhaps I was supposed to shoot it in the stomach the whole time?). Ended with 12:21 as my final time!

Great work!

Developer

thanks for the play and kind words! Nice time too!

Submitted

Is anyone else experiencing a kind of drift? like my camera goes to the right by itself

Developer

not super sure what could be causing this! an oddity for sure, let me know if you manage to either fix it on your end or if there's anything else going on!

Submitted(+1)

It doesn´t seem to be on my end as I don't have this problem in any other game, but it isn't a big problem either apart from being a bit disorienting. Great game btw loved playing it!

Developer(+1)

huh, I'll have to do a once over again on the code, Thanks for the play and letting me know!

Submitted(+1)

Wow! I've seen a few FPS games in past jams but this one certainly takes the cake for authenticity in terms of feeling like a retro shooter, playing as a gun-wielding 'cool guy' who has a goal, but is really just a stand in for shooting enemies, it honestly never get's old and it makes for a really fun game! The controls are responsive, and everything mixes really well together.

One of the biggest advantages of the game, the really cool looking atmosphere and graphics that fit into the 64x64 canvas, is also one of it's greatest flaws in my opinion. This game did start to give me a slight headache after playing it for a bit, and I think it's because of how jumbled the pixels can get. You used rather high resolution textures, (In relation to the resolution of the game,) And while it gives the game a refined and unique look, it also makes it hard to play in some instances because the detail blends together. But, this really can't be avoided given the restrictions, you would either need to simplify the textures, add more fog, or some other similar massive change to it's atmosphere, and for what it is and what it does, I think this is great!

Developer(+1)

Thanks for the feedback! I know playing in this resolution can get a little burdening after awhile

Submitted (1 edit) (+2)

This rocks

Viewing comments 20 to 1 of 22 · Previous page · First page