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A jam submission

Release'em all!View game page

Submitted by smartmagpie — 28 minutes, 3 seconds before the deadline
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Release'em all!'s itch.io page

Results

CriteriaRankScore*Raw Score
Authenticity (use of resolution)#84.7814.781
Gameplay#194.0314.031
Overall#723.8133.813
Graphics#1123.5003.500
Audio#1522.9382.938

Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 20 to 1 of 29 · Previous page · First page
Submitted(+1)

Simple but entertaining, good job.

Developer

Thank you

Submitted(+1)

This was a pretty cool little game, I really liked the concept! I found some of the tiles slightly hard to read, but part of that is just the limited resolution. For some reason "Sorry, you win" really made me laugh. Nice job overall!

Developer

Oh, thank you ) Glad you had fun with it !

Submitted(+1)

Such a fun and creative puzzler, the combination of themes and the story got me hooked from the start. On top of that it's a unique puzzle experience. Well done! :)

If you haven't posted it there yet, I'm sure the Thinky Puzzle Games community would also love this!

Developer(+1)

Wow, thank you for your nice words!

I'd never heard of that community, thanks for the link!

Submitted(+1)

I released them all!  Really well done. This is such a unique puzzle game. I really enjoyed it. The music is nice. The mechanics are really interesting. Great job!

Developer(+1)

Thank you for your reply! I didn't expect nice words for music though, it was just a placeholder that, as always, got to the final game)

(Maybe game was so short that music didn't bore you ) 

Submitted(+1)

This is a really neat tile puzzler! The second-to-last level was pretty tough (the one with the two fish and two red dogs), but it felt good to finally figure it out. In general this is a really cool concept for a tile-based puzzle game.

There’s a ton of potential for mechanics similar to the “fish helps you swim” mechanic, which I thought was super cool. Specifically I love how you use that mechanic in the last level. This mechanic in conjunction with the “last monster gets released” mechanic makes me feel like there’s a huge design space here to explore. Really nice job!

Developer

Oh, thank you very much for your reply ! Glad, you liked it and see potential in this game. 

Honestly, I surprised by amount of positive comments like yours, despite the game's unfinished nature (I understand that comments in jams are almost always positive, but nonetheless). Maybe I should actually work on this game post-jam. 

Submitted(+1)

Interesting puzzle concept ! I wished the tile art where a bit more unified, simple, to enhance the reading of the monsters of top of it. But that's a very good use of the constraint and themes

Developer

Thank you for playing! 

Oh! I spent so many hours drowing and redrowing ground tiles and monster sprites, trying to achieve the most readability. It is a hard balance - more detail and game looks messy, fewer details and game looks boring ) 

But that was a fun challenge.

Submitted

I understand that, and that's still a good job. In my opinion (as an artist in real life, but 3d, not 2d :p), the best motto is less is more. And getting to the point with less usually comes with practice and experience. Keep going and don't worry, this is already looking nice and that'll be even more down the line

Submitted

nice gameplay, found it hard to remember which goes where. Also a way to have faster steps would be nice

Submitted(+1)

nice gameplay, found it hard to remember which goes where. Also a way to have faster steps would be nice

Developer

Thank you! 

Oh, I thought about it - added a reminder in the Help menu and to the screenshot section in the game's page )

It could be fewer monsters, honestly, most of them do not add complexity to the game. But that would be boring ))

Submitted(+1)

This game was really on theme. I would have loved to see more. Maybe different monsters that change nearby tiles when they are released.

Developer

Thank you very much!  )

I had some ideas - lava monster could burn forests or melt ice tiles, some monster could "destroy" their tile after releasing. But this features was left on the cutting floor. Let's wait for a bigger release of this game (if it happens at all).

Submitted(+1)

Nice take on the themes, the puzzles were enjoyable, although I do wish there were more (but that’s a good sign, isn’t it!).

Developer(+1)

Thank you for your reply!

I treat it like a good sign, indeed )

And a memo for my future self: prioritize levels ! three-four more levels, and the game wouldn't feel so empty.

Submitted(+1)

Really neat puzzle game! You did a great job on the artstyle and I enjoyed the unique challenge. The infodump at the beginning about which 'mon goes where was a bit overwhelming, and it felt like there was a spike in difficulty in the second to last level, but this was overall well done for a jam game and I had fun!

Developer(+1)

Thank you for your reply! I'm glad you had fun )

Yeah, I can see that it can look like an infodump; I expected there be more levels, when I started. But final game - it's practically just a tutorial )

Submitted(+1)

Cool puzzle, very unusual! There should be a longer HD version. The last level was especially enjoyable.

Developer

Oh, thank you! I'm glad you enjoyed it )

I thought about making a bit bigger game with these mechanics. If I manage to come up with interesting puzzles)

Submitted(+1)

Great mechanics! Levels were a bit too tight sometimes but fun! Wished there were more. Good job!

Developer

Thank you! 

It turned out that creating puzzles is surprisingly difficult )

Submitted(+1)

Agreed. I find it especially difficult under time pressure. 

Submitted(+1)

I absolutely LOVED the puzzle mechanics once it clicked.

Having an indicator of what a future move will cause might be helpful (eg if I move down then I’ll pick the monster back up).

Keep working on this, it shows a lot of promise.

Developer

oh! Than you for your reply! 

I had in mind some quality of life improvements for UI, but deadline hit unexpectedly, as always ) 

Glad, you had fun )

Submitted(+1)

Really creative game! Love the puzzles!

Developer

Thank you for playing )

Submitted(+1)

Really cool! The gameplay is creative.

Developer

Thank you!

Submitted (1 edit) (+1)

Nice anti-pokemon! I don't think I saw gameplay like this before

Developer

Thank you! That was the reason for making this game. )

Submitted(+1)

Damn, that's an orignal theme AND interesting puzzles! Would love to see more puzzles

Developer

Oh, I would like to see more too xD

Thank you for reply )

Submitted(+1)

Cute graphics and interesting puzzles do their jobs. Good Game!

Developer

Thank you ! 

Submitted(+1)

good!!

Developer (1 edit) (+1)

Thanks!

Viewing comments 20 to 1 of 29 · Previous page · First page