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A jam submission

MacrophobiaView game page

A short furry visual novel with a massive wolf.
Submitted by GatrGroh (@GatrGroh), PeppekzMagiMerlin — 1 day, 5 hours before the deadline
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Macrophobia's itch.io page

Results

CriteriaRankScore*Raw Score
Implementation of Theme#103.7223.722
Presentation#183.3613.361
Story#253.1113.111
Creativity#283.2223.222

Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members
Peppekz

Name of Wolf/Wolves
Alain, Rion, and ???

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Comments

Read this with a friend, we had so much fun together. 
As someone who has never watched Attack on Titan, I had no idea what I was getting into, but I enjoyed it a lot :D

Submitted (1 edit)

30th VN I will read and rate from this Jam. Here we go!

Edit 1: fifth VN in less than three hours. Attack on Titan but furry. 

(1 edit)

EDIT: sorry for the multiple comments!

Oh, wasn't expecting Attack on Titan-esque story here. I don't really mind,  but I do wish there was a bit more of a build up towards the giant showing up. I think it's cuz I watched a bit of the anime, but the fight scene was done well but I'm unsure how people who haven't seen the anime would react to the pacing. I do look forward to the completion of this project, mainly cuz I haven't seen any actual macro VNs.

Submitted

It's shorter than I thought, but it's a solid one nonetheless. I want more!

I'm probably biased bcs I enjoy SnK a lot, all the tidbits just clicked in my mind right away. I wonder what people who have never read or watched the anime think about it though. I imagine it's a bit harder for them to conceptualize the action scene.

My one biggest disappointment is the fact there is no Sasageyo Sasageyo blasting on the main menu after finishing the story. Otherwise, it's a pretty fun read!

Submitted

I think the writing is very solid in this entry, and the presentation is pretty well done! I unfortunately am not a huge fan of the "Attack on Titan fanfiction" plot, but that's just me, on a personal level. I think it's a pretty good starter for a project, and a well written attention-grabbing first chapter. Well done! 

Submitted

This seems like a decent beginning to a fun story.  Knowing that Peppekz worked on two other projects for this game jam, I'm sure time was very tight on getting this together.  I feel 'ya, believe me, I do!

I would have liked to have seen just a bit more buildup before the giant attack.  It was a bit too obvious that their friend was still alive and that the giant was searching for the mc.  

The end result was the battle lost the dramatic punch it was aiming for.  A cliffhanger ending may have worked better,  stopping just before the battle.  The giant ominously peering down from the open ceiling would leave questions, but increase tension.

Regardless, I'm looking forward to seeing where the story goes from here!

Submitted

 I liked your style, straight to the point, but I think I would have to see more of the story to be able to develop a real thought about it. When it comes to the theme, you respected it all right, and the Attack on Titan (but not really) approach to it is interesting, especially since your story implies that there's more to it. As for presentation, you did the effort to modify images and to have some additions to the basic sprites that were offered to us, and I appreciate these details!

Submitted (1 edit)

This was nice, overall. Nothing I can readily point out as a flaw, really. Curious to see where the story goes!

Submitted

The biggest of big bois comes to town.

Not a whole lot to say with this one, but it was decent. The idea is interesting and I personally like that the theme is used very literally. It's lacking some substance right now, but I think that that is more because of the short development window rather than anything else.

All in all, a good entry that was meant to set the stage for what's to come.

Submitted

Promising story, I was hooked! Excited to see more if you continue it one day 👌

Submitted

This one was okay, with enough to latch onto but not really a lot that’s actually there. There’s a single choice so far and it is incredibly lopsided, where the obvious choice gives you vital info and the renegade one offers way too little as a counterweight. Furthermore the music is incredibly uneven with some tracks blasting while others are barely listenable. All that said, it’s a pretty decent effort.

Submitted

Spoilers follow:

Theme: You didn't have to say expanded worldview (especially as it doesn't feel too present yet if one doesn't engage with being nice with the macro). Macro is enough, even if you made it into attack on titan/some pacific rim?

Story: Okay, this is maybe me, but I was laughing at the narrative more than I was buying into it. The dramatic death scene felt comical to me.

The prose felt utilitarian overall, telling me what was happening without giving me a chance to experience it.

The cow was inconsistently southern, which made me feel he should always be more southern, or have that quirk removed.

DON'T DRAW ATTENTION TO THE SQUARE CUBE LAW GIVEN THAT MACROS CAN'T EXIST UNDER IT. YOU'RE PUNCHING A HOLE IN YOUR NARRATIVE BY POINTING TO IT.

----

Story aside: Is the implication of the ancient wolf hunters that this is universe with the feral to anthro pipeline? Or is it just a roundabout way of saying "my ancestors were closer with nature and hunting and whatever"?

----

Presentation:  Some things ended up unintentionally funny, like the jump up the screen onto the snout, as opposed to it being like an up and over sort of movement. There were I think missed opportunities for SFX, Peppekez.... like the running.

The backgrounds didn't perfectly mesh with the narrative in the forest section-- the view of the mountain on the head didn't match to the prior screen of the open clearing onto the head.

I did appreciate the stone woofing, and the good use of the full body though.

Creativity: Not the attack on titan with the two blades. Aough. I did like them waking up from their long time slumber though, and it's amusing how you went fully macro amongst the other size-queens of the game jam.

Overall thoughts: Surprisingly funny, although I don't know if that was the intent. 

Submitted

Okay, can't lie, Macrophobia is more than a little rough around the edges in terms of visuals – see: the low-quality backgrounds & edits, the standard Ren'py interface, the title screen. But its kinetic, frenetic energy is nevertheless fun to see in a medium traditionally not built for those things. The premise of the story is a very visual one, and it's a big factor in the game's favor that this is reflected in the presentation as well.

With only what feels like the basic starting point to read at this point, it's impossible to judge the plot fairly. I will say, though, that the writing comes off as hurried and burdened by its concern for lore & logistics, with a lot of "as you know" dialog and dream sequence backstories and comparatively little characterization or depth. For something that makes the setting its central attraction, I wish it spent less time in exposition mode and had more room for the detailing and the vibes of the world to settle in.

Just sort of difficult to enjoy in this state, edging the reader with not much grace towards a payoff that never comes.