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A jam submission

MOVE ONView game page

Try to fulfill your happiness by avoiding your past memories. Created for Mini Jam 111 : Colors²
Submitted by GunArcher — 5 hours, 32 minutes before the deadline
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MOVE ON's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#184.0614.061
Presentation#254.1524.152
Overall#383.8413.841
Enjoyment#783.5763.576
Concept#1173.5763.576

Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
GunArcher

Software used
Unity3D

Use of the limitation
Record player movement in current stage to be obstacle in next stage.

Cookies eaten
nope

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Comments

Viewing comments 20 to 1 of 28 · Previous page · First page
Submitted(+1)

Nice mechanic with super satisfying presentation there :D

Gets hard quick, but the restart makes it still feel forgiving :)

Developer

Thank you. Difficulty scaling really needs some work though.

Submitted (1 edit) (+1)

That's cool, it gets very hard quickly :D

Developer

Thank you for playing. :)

Submitted

Great game. I love the concept of having your previous movements be your enemy.

Developer

Thank you. Your game has a very nice mechanic too.

Got to day 11, amazing game, the people in the comments already explain why very well. I love the noise that gets made when you lose. My main issue is if the mouse reaches a border its a bit disorienting, I would have it snap to the point on the border closest to the mouse instead. Otherwise an amazing game.

Developer

Thank you for your feedback. The movement system surely needs some more work just like you said.

Thank you again.

Submitted(+1)

Perfectly embraces the theme, finely polished, lovely sound fx, I really love this game. If I could download this on my phone I totally would. 5/5 in all categories, great job! I made it to day 19

Developer

Thank you for playing and for your kind response. I never thought anyone could even make it to the second digit day.
You must have very good organizational skills.

Submitted(+1)

Seems like you took it from the jam page "A mechanical interpretation could be every time you die, your past self becomes an obstacle or enemy for you to face", which is fine! I wanted to see that one being done.

One thing I will say is that it's probably better to move the character towards the mouse position rather than jumping straight to it. This would prevent cheating, but more importantly, my character wouldn't get stuck on walls (which was a little frustrating).

Maybe prevent people from standing in one place, too?

Nice use of the limitation! Had fun playing.

Developer(+1)

Thank you for your feedback. The movement system really has flaws, just like you mentioned. I might consider changing it to physics based in the future along with some additional features like pre-made level and difficulty scaling. With this current movement system might cause some problems with the pre-made level too.

Thank you again.

Submitted

Hey, I played your game on the stream

 

stream timecode - 1:45

game lags in chrome)

Please give my game a try if you have some time!

Developer

Thank you for playing . Your game is also interesting and well crafted, especially the artwork.

Submitted

Super neat! Really good idea, very well executed. Visuals are super cool and snazzy. Loved the slowmo when colliding, really adds a dramatic feeling to losing. Very good work!

Submitted

Super neat! Really good idea, very well executed. Visuals are super cool and snazzy. Loved the slowmo when colliding, really adds a dramatic feeling to losing. Very good work!

Developer

Thank you for your kind response. I'm happy to hear that. :)

Submitted(+1)

Very nice visuals, with also very good effects to follow. I like the glow to all the objects.

This game did make me realize that I should've planned out my movements more, how I should've moved slower around the map so I could be predictable. Instead I went fast and then in the future would just die because a previous me whipped across the map lol. 

Movement felt a bit weird, but I think that might've just been the fault of the Web player, would sometimes move my mouse more than I meant to, or not follow 100%.

I think a game like this would really benefit from some hand made level designs. Since I assume the objects in the arena are randomly placed, you could end up getting certain arrangements that make it harder than other playthroughs. 

As many of the "don't get hit by your past" games have gone, it is also a pretty reliable strategy to just sit still until everything else has moved, which I think would be the best option within this game. Although you did add a timer, but I think it may be a bit too generous with the time it gives you. 

You did a good job though, one of the few games of the jam where I thought of different strategies to get higher scores. (Moving all clockwise, trying to stay to the edges, moving slowly, etc.)

Nice job!

Developer

Thank you for your valuable feedback. As you mentioned, a proper level design would be a nice addition, and it will help me manage difficult scaling easier too. 

Thank you again.

Submitted

Cool idea! I think we need to see even more levels! don't drop this game. Cool puzzle!

Developer

Thank you for playing and for the feedback.

Submitted

I will say this game is awesome! I can not pass day 6 even though I keep trying but the difficulty bring me a lot of joy! Music and UI look good too!

Developer

Thank you for playing. I'm happy to know that you enjoyed it. Without proper level design, this game is quite a little bit too hard though.

Submitted

This game looks amazing and it's really fun to play. I really like the way you captured the limitation in the way your past moves effecting your future. Very clever idea. Well done!

Developer

Thank you for playing. I'm happy to hear that.

Submitted

Really does feel like my decisions end up biting me later on! Especially when I try to skirt the edges to avoid the previous ones...which itself makes skirting edges impossible. Very good atmosphere - graphics and music/sounds were great. I really enjoyed this one!

Developer(+1)

Thank you for playing. I'm happy to know that you enjoyed playing.

Submitted

i love the concept and idea! gets quite tricky though 😭although i will continue playing

Developer

Thank you for playing. The difficult scaling really needs some improvement.

Submitted(+1)

Great presentation! I love looking at all the colored lights. And definitely a unique way of using the limitation. Well done! 

PS: I reached day 18.

Developer

Thank you for playing. Wow, days 18 is impressive, those two times mine.

Submitted

Ha ha, that got hectic real fast.

Cool mechanic and very nice visual presentation.

Developer

Thank you for playing. I still need some more work on the mechanics to be more creative.

Submitted

I liked it! Great visuals, after the 7th day it gets hardcore, and after the 17th day it's almost impossible for me to play further the game becomes too chaotic. If the game didn't get so chaotic it would be great. 

Developer

Thank you for playing and feedback. This game still needs more work on a difficult scale.

Submitted

I like the shaders and mechanics you did there. Nice work!.  Oh yeah i reach day 15.

Developer(+1)

Thank you for playing. I only got day 9 myself. I even thought it almost impossible to get a two-digit day.

Submitted

Yeah its so hard reach two-digit i think im just lucky lol.

Submitted(+1)

I got to day 16 and then stopped there. I feel like the concept is great and the idea of your own past attempts being the obstacles is really cool. However, I think because the game is endless, it puts a bit of a limit on that idea. I think with proper levels and design, this could be an incredibly intuitive game. Good work, and also as a side note, I like the maps color changing as you pick up more of the "crystal" things, very nice attention to detail.

Developer(+1)

Thank you for the feedback. You are right, this game, quite lacks some progress or anything that engages the player to play more.

I might add the new level or new mechanic after the JAM.

Thank you again.

Viewing comments 20 to 1 of 28 · Previous page · First page