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Shotgun Exorcism's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #70 | 3.038 | 3.038 |
Use of the Limitation | #80 | 2.846 | 2.846 |
Presentation | #80 | 3.115 | 3.115 |
Overall | #82 | 3.029 | 3.029 |
Concept | #84 | 3.115 | 3.115 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Teuciont, Meowie
Software used
GameMaker2022
Use of the limitation
Gameplay mechanic + key
Cookies eaten
2
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Comments
Really liked the animations, though the 3 second background loop did get a bit repetitive. Overall, really nice work - the game has a lot of charm.
Neat little game, I enjoyed playing it. I liked the art a lot, kinda nostalgic. One small bug - I initially missed the shard in the main hallway and entered one of the rooms, and then it disappeared after returning to the hallway, so I was unable to proceed.
Great catch on that bug, we'll get it fixed for the next release.
Thanks for playing, very appreciated!
The "clap" noise and animations when the ghosts die were really satisfying! A very fun little game with good art! The music was a little repetitive, but that always comes with the time crunch. Great job!
My co developer had a lot of fun playing foley artist for the weekend!
Thanks for playing!
STICKY KEYS!
...Which is to say, probably use a different key for the punches. The music was a bit repetitive. But I really enjoyed how the enemies were designed, and on the whole was good!
I really enjoyed the combat in this game. Hitboxes and hit-stun both felt good. It was a short and sweet dungeon and I found myself wanting more! I think it could have been cool if the shotgun relic piece rooms were more maze like. Just to require the player to use some navigational skills without the need for scripting puzzles or anything.
Yeah, we're looking at implementing more of the original vision of having a more complete mansion with an end boss. Great advice for a maze-like structure for a room, will take it into account. Thank you!
You managed to pack a lot of charming character in the low-res sprites. The game controls well and I had a good time playing through it.
I had fun punching the ghosts haha!
The gameplay was simple but well executed! I enjoyed that the hitbox didn't feel too unfair even if the punch didn't have a long reach. Also, the gentleman ghost (the one with the top hat) scared the out of me, after I landed a punch and he screamed rushing at me!
The visuals were very good and cohese. Only things I'd complain were that the text was hard to read as it appeared, perhaps being anchored at the left and then the next letters forming to the right would make it easier to read, but at least I could press space to make it appear completely. And a really small nitpick, when the character was moving sometimes the sprite would just flicker, not sure why that happened.
I found the music a tad too repetitive, it made sense to the style of the visuals but perhaps could benefit from a longer loop, both the gameplay and the song after you finish. The sound effects were cool, especially the shotgun and the tophat ghost!
Another thing that really didn't hinder the experience at all, is that when a ghost died, if I kept on punching it would kept on starting the dying animation, I managed to do it for a few punches until the Windows shift sticky keys prompt appeared after multiple shift clicks!
Very nice game, good enemy variety and lots of ghost-punching fun!
Apologies on the text box - ketchup red was not the original intention but when it came down to the wire, we didn't get to polish it up. Definitely high on the list for updates.
Running right has something funky going on we've yet to dig into, no doubt.
Attack on shift was a poor choice, we're looking at changing it to something easy to reach but less... sticky.
Thanks for the feedback, greatly appreciated and glad you enjoyed it!
It's fun to punch ghosts in the face xD
I expected the shotgun to do more damage but it was still better for the range, good game
We initially intended for the shotgun to fire more than one bullet and for each bullet to do damage separately, but we ran out of time to get that working before the deadline. We'll try to get that working in a patched version!
wish I could play it without downloading, when I get back home I’ll download and play it
We would loved to have implemented it in HTML5, but being our first game we were a bit blindsided at the end with how poorly GameMaker supports it. Sad!
I really love how the developer punishes us at the beginning, but then it's fiesta with a shotgun
reminds me of old dos games are Atari games does the holy shotgun do more or less damage then your punches some enemies seemed to die in the same amount of hits and others took a extra hit guess. Some times heart and items were hard to pick up had to walk over them several times.
The music loop was a tad short but it did add to the retro feel of the game. Good job to you and your teammate.
The hitboxes are something we're going to update - trying to pick up any of the collectables definitely feels like more of a struggle than it needs to be.
Thanks for the feedback!
Gameplay is solid, nice job!
im keep dying
We've had a few comments about the enemies being a bit too wily - if I had to guess, the blue dude is probably giving a lot of people trouble. Sorry about that!
Building a holy shotgun to eliminate local ghosts is quite the creative use of the limitation xD Not bad!
Here a little review:
The game itself is very simple. At first I thought it'd be a little boring, that the only task is to kill the same enemies over and over again. However, you pretty much saved that, since it's a short game and you could play the last section with a new weapon. Having a little less enemies and a simple switch puzzle within each area or something like that would have made the game feel more dynamic though.
Besides that, the only critique I have regarding the gameplay is, that the player moves a little too fast. Like that it's very difficult to aim accurately (and to not accidentally walk into enemies)
The games auditory aspect hasn't really been its strong point. The music loop became quite annoying very quickly.
On The visual side however I can say that the animations were very charming! Good job there.
I also liked the few dialogues, as they were written charmingly as well
Solid feedback, thank you!
Yeah, we got pretty deep in just learning how to wield Gamemaker that we unfortunately didn't get much time to balance how it actually felt, but I'm glad the length didn't have it feeling like a chore!
The game brings back the vibe of a retro game! Really likes that! Though the game is a bit too hard, and to use the shift key to fight sometimes got me sticky key message while playing, which leads me to die quite a few times 🥲 Anyway, it's still a very nice retro game, and wish you guys the best for this jam!
Great point on the sticky keys, I ran into it so many times that I ended up disabling them, so I forgot it would continue to be a problem for players! Will keep this in mind for the future, thank you!
Nice!
Not a bad concept I liked the sound track XD
fun game I really enjoyed the combat, also I found the test message
I like the idea of needing to assemble your own weapon.
The game was quite fun, but the difficulty curve is a bit strange. You start off very weak and at least I had a hard time fighting the dashing ghosts. But once you get the shotgun, it was relatively easy.
It would be nice if there was a tutorial for movement