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Deep Ground's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #5 | 3.941 | 3.941 |
Concept | #8 | 4.088 | 4.088 |
Overall | #8 | 3.985 | 3.985 |
Use of the Limitation | #10 | 4.000 | 4.000 |
Presentation | #19 | 3.912 | 3.912 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Joseph Lim
Software used
Unity
Use of the limitation
You need to roll the die to move
Cookies eaten
Everything I can see
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Comments
10/10 also that music is really good. Amazing game.
Edit: the music doesnt loop, is this intentional?
I think I forgot to check the loop checkbox. Thank you for pointing that out and for playing the game!
Really cool concept with simple, but good looking graphics. The hard mode is brutally hard, but it's called hard for a reason. Good job!
Thank you for playing! Glad that you liked it.
Wow this was a really difficult game. The easy mode was made a bit too easy, but the hard mode... It took me maybe like 15-20 tries. But it was a great game nonetheless.
Thank you for playing!
Really short and sweet. I really liked the concept of getting through using turn based movement with the dice roll!
I much preferred the easy mode over the hard as the numbers gave a better sense of fun than the arrows. Wish there was a slightly harder mode including the numbered pair.
But the simplistic 1bit art style also works really well as to not overwhelm, and just looks great in general!
Thanks a lot for the feedback!
I really like the cool turn-based movement system here. I'll definetly be on the lookout to implement something of the sort in one of my own projects.
Glad that you liked it! Thank you
Very cool game! Good work!
I said it once and I'll say it again, I'm really honored that the creators of Containment Breach like my game. Thank you!
Thank you!
Hi, the concept for this was pretty interesting. My one critique is that the numbers on the font were close enough that I couldn't tell what numbers were flashing by so I couldn't really try for good numbers (even if I could aim for something and miss it would have felt more satisfying). Luckily I got good rolls and made it to the end :)
I might try to redo the dice mechanic so it can be more enjoyable. Thank you for the suggestion and for playing the game!
Great game all around, similar feedback as others for the dice delay, but this felt like a good experience, I could see myself spending several hours on a game like this if you can get that luck/skill balance just right.
I'm glad that you enjoyed it! Thank you!
This was really clever and fun, fantastic concept. With some love and care I could see this becoming a full fledged game. Especially the Hard difficulty variant. I do wish there was some more delay or way to help us stop the roll better, at the moment if feels nearly pure RNG.
At first, I made the dice predictable so players can use it for their advantage but removed it immediately because I think it takes out the essence of the dice which is luck. Now that I read your comment and some other players that got frustrated since it's too hard, I think will be better if it's skill-based, not luck-based. Thank you for your kind feedback tho. It really means a lot to me.
Loved it! Really good use of the mechanic there!
Glad that you love it. Thank you!
Really hard but I loved the feeling of hoping to get a better number so i can pass the level. The implementation is clear and very creative.
I'm happy to see that you love it. Thank you!
This is frustratingly hard, but I thought it was a really fun game. Having the walls closing in on you is certainly a way of experiencing dread. Nicely done!
Glad you find my game fun. Thank you!
I love it! Simple and fun!
You made my favorite game in the jam so far. So seeing that you like my game made me really happy. Thank you!
This is the kind of message that make the day better, thanks so much ^^
I love your game, you did amazing job!!!
Well, that was fun, although it requires a lot of precision and timing to get the number we want it was really pleasing !
Made it thinking that most of the players will be pissed so I was so surprised to see the word "pleasing". Glad you enjoy it tho! Thank you!
Wow, the concept, the art and music are awesome! Really love everything abput the game!
I'm happy to hear that. Thank you!
Great use of the limitation and theme! Even the artt and the sounds are on point.
<3
Great game, simple but cool art and the sounds fit perfectly.
Glad the you liked it. Thank you!
Great job with creating the ambience. Sound was on point. I also liked how you used the dice mechanic. Pretty cool as a prototype.
It took me some time to think about how to incorporate dread with dice soI'm glad that you liked the mechanic. Thank you!
It feels like you have no control, so having a some control other than just your rolls would be nice.
I thought limiting the controls will be a great idea but I think put too much limit. I'll try to reduce it sometime. Thanks for the feedback.