I liked it! The music is great! I love the simple colors and art style.
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Metabolik's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #21 | 3.613 | 3.613 |
Presentation | #29 | 3.581 | 3.581 |
Enjoyment | #31 | 3.258 | 3.258 |
Overall | #38 | 3.298 | 3.298 |
Use of the Limitation | #70 | 2.742 | 2.742 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Phaser, vscode, gulp, piskel, ffmpeg, audacious
Use of the limitation
To keep the menace at bay, you must use your own molecules. I just had a day, so it may be buggy but I wanted to show the concept.
Cookies eaten
0 just a lot of coffee in one day
Comments
It is really fun, as well as a bit of stressing in the good way. Although it doesn't follow the limitation (at least of what I've seen), it's very solid to have been made in a single day! Good job! :D
a LOT of fun - and I have enough trouble with Tetris on one axis, so this...
Smart way to implement the limitation. Although buggy it was really fun to play and this could probably become something bigger if you continue it, possibly
Sometimes things would change colours, or just pass through things, and the fast-drop seemed to just attach to things at random. I’m not sure how much of this is bug and how much is intentional design feature.
Also it doesn’t scale itself nicely to the window size, which meant I couldn’t actually see the entire screen at once.
i did note the changes every ten seconds, but was often left with ghost-blocks, and non-empty spaces were being overwritten as well
also i expected placing a piece between two same-colour blobs to clear it all away as like a big combo but no, it just takes away a few pieces, so i’m realizing i’m actually not sure at all what i was supposed to be doing
Very interesting game :), the sounds could use maybe pitching differences when they play so it's a little varied. The concept is great.
Cool entry! as mentioned in the description its a bit buggy hehe, but overall I enjoyed it! Something that I noted tho was that it was very unclear if I was making mistakes or scoring well. What might help for any score based games like this you make in the future is have a small text thing popup saying how much you scored with any given play. It was very cool to see someone take cell death in such a unique direction. Great work!
I like the colors and art used. I wish there were an easier way to tell which way I am dropping the block (I know I can hold a direction and drop it). Also like the idea of an omni-directional matching game.
I like the block placing, and the timer in the background!
The health doesn't make sense to me, and takes a long time to deplete. This makes the game not have any sense of urgency.
I feel like I would never lose if there were no bugs, so the difficulty should ramp up faster and you should have much less of a buffer before defeat.
I like the music and the art!
The health is related to the empty spaces in the cell. As explained on the game page, when the empty spaces go below 80, the cell collapses and it’s a game over state. Also if the x:12, y: 12 position is covered it’s a game over. And yeah, there are bugs because I didn’t have as much time as I wanted, but at least I wanted to show the concept. After all it’s a short jam. Thanks for trying it!
OOoo, never thought about this. I like the sound and gameplay. Great job!
The idea is really neat. The components to be cleared don't always connect correctly, but the experience is engaging nonetheless!
This is amazing and unique, the art style is nice and simple, perfect for games like these, the music and sfx blends really well too, Good Job!
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