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Deus Rex's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creative use of art assets | #53 | 3.935 | 3.935 |
Overall | #97 | 3.696 | 3.696 |
Overall polish | #112 | 3.652 | 3.652 |
Engagement | #171 | 3.500 | 3.500 |
Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Really impressive game, had a blast playing it!
Movement felt real good and the gameplay was nice and clean. Boss was a lil crazy and unique given the art limitations. Overall well done!
Well polished, and fun to play. Would've been nice to have some backstory so I don't feel like I'm killing innocent people at the start.
Good use of the art kit. It was fun to play. Good game! Well done! :)
Enjoyed running around and shooting. Really floaty and sensitive controls, but great art style.
Feels like a mario game where you overuse the dash to go real fast where you want
Has alot of depth to it and it's very fun to jump around.
Also great use of the art it this game is very unique.
Idea : a richer environment would be great for this game. (Maybe walls and heights?)
That's just my opinion though
Good job!
Wow!! At first I thought the game was pretty empty but then all hell broke loose. At exactly the right moment.
The movement feels super fun. I'd love to see a parcour platformer in this style. Maybe it wasn't intended but jumping and dashing was almost more fun than shooting :D
Really really cool! The movement was fluid and the I found the boss a blast. Good work!
Cool and good overall experience, good ramping of difficulty from tutorial to fighting enemies to the boss fight.
I felt the movement was too slow, especially on the ground. I wish you got more air dashes instead of jumps when you picked up arrows. Multiple jumps didn't feel that useful compared to the airdash.
I liked the tutorial, except for the signs, as it wasn't obvious that you could hit them to get more information. I also wish you didn't have to play through the whole tutorial every time you died, would be nice if you started right at the kind.
Visual style was very nice, did you use crocotile for it? Also liked the music a lot, fit the game very well.
Found it annoying that shotgun bullets disappeared quickly, had many times where I was trying to shoot the boss with it and it wouldn't work, making me think the boss was invulnerable. Addition of a crt mode was cool, but I think the chromatic aberration effect was a little too much and hurt my eyes if I enabled that mode.
Liked the story elements of you killing the king and his family(?) to claim the crown.
Overall pretty solid entry.
Nice game, the movement makes it very pleasant to play. It may shoud have a bit more feedback to the player when attacking or receiving damage to feel even better. Nice work though :)
Good dash but its all.
I dont know why but its boring to play :C
Pretty enjoyable, the movement is smooth and your options really open up once you get more jumps although the difficulty can get a bit skewed in both directions if you either don't know about the jumps or if you grab all four before triggering the enemies. Only being able to dash in the air feels a bit awkward at first but with multiple jumps to course-correct after a dash and being able to dash while running off slopes makes it a lot more fun to use. Also, I'm pretty sure some of the spawns are bugged, as the shotgun and extra jumps only showed up after I died once.
Overall
1/5 you made me lose the gamepretty fun, good work!Nice use of assets, I really liked the movement. I feel like the player's bullets could be faster, though.
Dude that was really good, just wish it was longer. Movement was satisfying and the melee actually felt like a viable option when I was low on ammo. Please add more.
Very interesting and fun game :-)
Amazing game. Default sensibility is too high so I was suffering until I found it can be changed.
I am missing some feedback sound, like when I pick up guns, hit and enemy, or when I jump.
Great difficulty, and a really nice tutorial, short and to the point.
Really enjoyed it. It's quite difficult but feels fair. At first I did a round around the island before I found the center island. The movement actually feels really fun, I almost wish there was a dash that would amplify the little "jump" you make when you walk up a slope. Good job!
Pretty fun, surprised by inclusion of the boss battle! To improve, I would suggest making the pickups larger (they should be able to be grabbed in the air in my opinion). And add a pickup sound to make it clear what is happening. Overall great work.
Really hard, but a lot of fun to play, and cool to look at.
This game brings me back to the old arena shooters. I love the feel and the quad jumping. So awesome. I wish there were more enemies in the overworld, before you kill the king. Also, some indication you've been hit would be good - a red screen flash or whatever, just because in the fray it's easy to miss that you're low health.
The movement and jumping is so solid though. I love it.