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HOOK AROUND's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall polish | #214 | 3.273 | 3.273 |
Creative use of art assets | #225 | 3.255 | 3.255 |
Overall | #271 | 3.158 | 3.158 |
Engagement | #348 | 2.945 | 2.945 |
Ranked from 55 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Interesting central movement mechanic that everything else revolves around. I think that the speed for throwing the hook could be faster. Good game, I had fun playing it.
Thank you so much for the feedback, Yeah speeds need adjustment little bit
I think the game could have used more effects.But other than that it was actually pretty fun.
Thanks for the comment, agree i could fit more effects in there
Nice level design and 2D lighting. I think it could use a checkpoint system but I might just be bad.
Thanks, i thought restarting from start point make it better since levels are short (except level 2, it's long and annoying) you can finish the whole game in 30 mins without checkpoints, with checkpoints 5-10 mins idk that's not what i want
Good new idea. It think the movement would feel better when the hook flies faster and that pull in speed stay at it is. But overall a funny little game. :)
Thanks, i will have look at that
Simple yet good and wel executed idea.
Thank you so much
Very cute aesthetic! Love the camera panning, options, and the fact that you keep the keys you get. Felt a little awkward having to wait for the hook to fly now and then, I feel like the shot should be faster and keep the pull-in the same speed!
Thanks!!! i found most people waiting for their player to finish pulling themselves until they throw hook again which isn't good idea it was meant for player to know they can stop at any point while they pull themselves i will update description to at least give players acknowledge about it , also hook throwing speed have to be faster than player pulling speed since players are heavy (just a little dumb detail)
Nice idea. Maybe the colliders could be more adjusted to the graphics since you have to be pretty accurate with the movement, but good game in general :)
Agree, animals aren't same size and the collider default size is adjusted to first animal which is the biggest when you change the animal it collider doesn't change it stays the same, its easy to fix for me maybe after the jam
I quite enjoyed the rope mechanic! I also enjoy the fact that you can still move without having to hit a platform. Relatively nice game overall! Good job!
Thanks, throwing hook while moving makes you stop mid air is a trick if you know it game become easier
Cool game! I can imagine this using the rope mechanics and gravity from Worms. Congrats!
Yeah maybe in the future who know
Pretty nice game I love what you did with Unity 2d Lighting and the Hook doesn't feel to bad but it could be a bit smoother right now the pulling doesn't feel to great and doesn't respond immediately. Besides that really nice game and well done.
Thanks a lot, yeah the hook mechanic had many problems i fixed most of them but few has slipped
i will have second look on that
This is a great little game. A fair amount of content and nice usage of the art pack. Good job!
Thank you so much
Interesting mechanic, and nice use of the assets. It's hard!
Thanks a lot
yeah its hard at first
Your game is fun and very juicy :-D
Thank you
Really cool game - I love the moment when one collumn hits the other one and they both react really well.
Ohh wow thanks for noticing that when i made it, it really motivate me to continue
Loving the game, good use of the assets and lighting
Thanks a lot !!!
Loved the lighting and the use of the assets! It's fun trying to get the different characters and being able to use them to play.
I'm glad you liked it!!!
I liked the controls, especially that you could zoom in an out. The movement would feel even better with a bit more speed or momentum I think, especially the hook shoot out.
Visuals like particles and lighting was really good. It would be cool to see some additional mechanics or features around the movement.
Cool game, keep it up!
Thanks!!! i'll keep an eye on that
Awesome job! The hook sound effects were very cartoony, so if that was what you were going for great! I was really impressed with the looks of your game, the lighting and atmosphere were very nice.
Thanks!!!
yeah the audio is aiming towards cartoon style
That was a great concept! I liked that there was a zoom option, it was so much better to see where my hook was going! Overall a great game
Thank you so much i'm glad you liked it
Pretty cool game! Could tell a lot of work went into it. The animations and particles, lighting and polish were all top notch. I liked how you could change your character between levels too. The hook extends super slowly though making the gameplay feel a little slow to me. I would also suggest making the key color match the lock and be a bit more noticeable, because as it is now it blends in with the light color. Also I'm not too sure why a skull popped up on my screen at seemingly random times. Great job!
Thank you!!!, after canceling my first project i made this game based on few mins of thinking i really rushed putting things carelessly, colors and color matching didn't pick my attention.
x) the skull is the big boss scaring you at your progress ,it was supposed to jumpscare you hahahahahaha
jumpscare me it did LMAO! I thought I was dying at first , and one time it did cause me to die but that's just the boss getting his way, shoot. It's super impressive that you managed to put it together last minute, there's so many details and polish
yeah making it minimal and basic was not a bad idea, i did make way more traps, enemies, art, mechanics but just left them laying off the screen maybe if you zoom out at right place at right time you may see them idk top right corner