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Townfolks's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall polish | #1 | 4.673 | 4.673 |
Overall | #4 | 4.293 | 4.293 |
Engagement | #11 | 4.245 | 4.245 |
Creative use of art assets | #46 | 3.959 | 3.959 |
Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
BEST GAME EVER!
This is so great, thanks for leaving us the source code too!
Feels really polished! I think the upgrade system could use more tutorial, I wasn't sure how to add more people to my party exactly. This is a great foundation though especially for a game jam
The level of polish and content for a jam game is incredible. If I wouldn't know I would never guess that this was done in under 48h. Really impressive.
Wow... just wow! Of all the others games I've played from the jam, this was the one the hooked me up the most! Very well polished, loved the musics, transitions, biomes... I've found a way to cheat by accident during the last dungeon, but in return, if you don't clean up the enemy party, they hit you in the same way hahahah
Congratulations!
An really aamzing gmae, principally considering the short production time. There are plenty of mechanics like city building and turn based combats. Impressive.
I gave you maximum ratings. I have nothing bad to say about this entry. This is incredible, amazing work.
wow it's incredible that you got an hour's worth of content in a jam game, and with such an incredible amount of polish! The soundtrack, the aesthetics, the mechanics are all fantastic.
I'm super impressed, fantastic work!
This was incredibly impressive. Fantastic work.
My favorite art style thus far, reminds me a little of Caves of Qud's UI.
Wow, this is the whole package. Love the layered soundtrack, love the graphics, love the enemy variety, love townbuilding mechanics, loved having to properly allocate resources to improve the RPG progression, it's all great. Even had a story, solid tutorial, and ending cutscene; I'm very jealous of your time management that you did this in 48 hours. So because I like it so much I'm going to try my best to nitpick it.
Truly a beautiful game, the sound, the art, the animations everything just worked really well. Super fun game awesome job.
My favorite art style thus far, reminds me a little of Caves of Qud's UI.
This is my favorite so far. Only minor improvements could be made, mostly around the building flow (clicking away to close a menu). Long term I think there would need to be more incentive around using all three classes since I heavily invested in archers and easily killed the evil wizard with one attack. All that said, I had an absolute blast playing the game and didn’t look away from the start until I beat it. I love the peaceful aspect of being able to upgrade without worrying about my village being under attack. The RPG elements were smooth and reliable and felt very satisfying. Overall incredible game that I would highly encourage you to continue to build upon, I really loved it!
Wow, this is the whole package. Love the layered soundtrack, love the graphics, love the enemy variety, love townbuilding mechanics, loved having to properly allocate resources to improve the RPG progression, it's all great. Even had a story, solid tutorial, and ending cutscene; I'm very jealous of your time management that you did this in 48 hours. So because I like it so much I'm going to try my best to nitpick it.
Population was under explained. I didn't realize that injuries/death actually put my townfolk out of commission until I accidentally stumbled over the townfolk status dropdown menu. I wasn't sure why I was suddenly able to recruit more townfolk at times until I realized that the castle upgrades were also increasing housing.
UI was already quite smooth but I think it could go even further by allowing the player to simply click outside a building's window to close it rather than hunting down the x button.
An option to speed up animations on the enemy turn would have been nice.
Going all in on a single unit type (in my case mages) seems like it could be a dominant strategy, which is unfortunate because I think all three are cool.
My perfectionist ass wanted to keep resetting the game until I could get an ideal feeling start, but using the new game option would play the opening cutscene, then skip the tutorial (all good so far) but then I was unable to build any buildings. I had to refresh to make it enable again.
You've had this reported before but rapidly clicking on an enemy allows you to hit it multiple times.
Again, I want to emphasize that I'm only looking this hard for things that are I love this game and hope to help you improve it and future work. Amazing work!
I mostly agree with you, thanks for the effort, this feedback is very useful !
this is insanely impressive.
Great game! i love all the detail in this entry! from the catchy music to the use of asset and atmosphere! The mechanics are on point too and the polish in this game is off the rails! Congrats!
Very fun and well polished. Beat the game with majority warriors but from some of the others comments it would seem that isn't the meta ;) Great entry
There's a lot of content and polish for a game jam submission. Nice work!