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Fragment of an AI's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #21 | 4.025 | 4.025 |
Theme | #40 | 3.450 | 3.450 |
Overall | #54 | 3.105 | 3.105 |
Audio | #56 | 2.850 | 2.850 |
Fun | #85 | 2.650 | 2.650 |
Innovation | #87 | 2.550 | 2.550 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Does your game contain AI-generated content?
No
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Comments
The music has more fire than the stove when I cook food.
The game is really easy though, I could hit the enemies during the dialogue
Game is promising, would love to see what you guys could've done with some more time. Congrats!
PS: Music is fire frfr
Visually game looks reallyyy good. Music is also a bop. Sadly game mechanics need a lit bit of work. If gameplay will be improved then this game will be a gem. Good job!
We are hoping to add in some of the unused stuff we couldn't add due to:
1. Time constraints
2. Short staffed.
But thank you everyone for all the feedback and love ^^
Some very high quality sprites, but a bit more love could have gone towards the gameplay and overall cohesion. Hope this becomes a starting point for your team to continue crafting on!
Great work this is very nice! I enjoy bosh rush games like this. Short and sweet
I wasn't sure how to restart the game so I just had to refresh.
The overall ideal is nice, and I really loved the boss arts and the ending screen. Good luck with the future developments!
Immaculate art! Quite a short experience, though. I thought it was bugged when I wasn’t able to beat the bosses, but you just have to skip through dialogs with Space first. But there is no challenge with bosses anyway - you just need to stay out of their attack zone and spam Attack.
The visuals look cool, especially the enemies and the end screen. At first I didn't understand what was happening and and why the bosses didn't attack. Then I noticed that you had to skip the dialogue boxes. But even without cheesing the bosses, they're still a little too easy, as you simply spam-click and ignore their attacks.
Untuk gamenya sangat pendek dan gameplaynya sangat monoton. Juga, musuhnya tidak bisa menyerang, hanya boss pertama yang bisa menyerang si karakter utama (Walau ini masih dalam tahap pengembangan).
Yang saya suka dari game ini cuman musiknya yang enak di dengar.
Rate : 7/10
Jangan patah semangat, developer dan Teruslah berusaha untuk tetap berkembang😇
Really liked the music and visuals, especially the ARG boss! As a suggestion I would make the player sprite more "top-down" (?) because it sometimes I get confused and think the player is lying down.
Pretty cool art and concept, only bad thing is that you can still move and deal damage during dialogue, so it's really easy to cheese the bosses lol
Otherwise, a solid 8/10
Holy art and visuals. I find the outro animation to be the highlight, extremely well drawn.
Nice sprites, however the artstyle feels inconsistent. I didn't notice any sound effects (maybe were too quiet?) and probably the music does not fit that well. Combat seems a bit easy and player heals faster that gets damage.
We plan to finish it as a full game, and we only had three people because too many people joined other projects, so we were short on people, but thank you for your feedback!
Good luck with finishing it!
Pretty fun short and sweet game! The attack where damage zones spawn feels like it could be telegraphed a bit more. Combat is simple, wish player would slash in the direction of mouse rather than movement but I guess old school games were like this. Visuals are very very good and music is pretty hype though not sure if it totally fits.
Editing just to say it again, the spritework is actually insanely nice.
Small
bugfeature where you can kill the bosses while they are talking.Thank you for the feedback! We plan to fully flesh the game out soon and release it as a full on fan game ^^
The visuals are the highlight of the game, really nicely done. All of the three bosses are quite deep visually.
recommendations/criticisms:
While I can see the game becoming better after a bit of polishing, I have to rate what I played, not what I could play.
The gameplay is relatively basic, and a bit buggy. There is SFX artist credited, but I don't recall hearing a singe one. It is not obvious how the attacks are supposed to be dogged, which I think is the primary failure, considering that's pretty much the only action the player takes.
We will definitely fix this after Game Jam ends. We plan to fully flesh this out as an actual game! We only had three people, so hopefully we can work this out. But thank you for the feedback!
Amazing art, the animation on the bosses are insane