Description
Genre: No clue to be honest :|
DAW: Cubase
Game Description:
Simulate is a fast paced roguelike where you help dwellers of the simulation, otherwise known as "simulates", escape by externally controlling the simulates while simultaneously manipulating the simulation. These manipulations include teleportation, no-clipping, terrain deletion, and variable increases, among other things. You will need these manipulations to overcome the obstacles your simulate will face, which include the antivirus, the firewall, and the insane, among other things.
The simulation contains:
Fast paced gameplay and combat.
Unique enemies and bosses to face.
A "manipulation" system, which you can use to bend the simulation to your will.
5 unique simulation sectors to travel (and fight) through.
8 Billion simulates ready for salvation.
Good luck, you'll need it.
Track Representations:
Main Theme: Main menu music, main theme (obviously)
Sector 1, The Simulation: Music for the first area in a run of "Simulate". The first area helps a player get eased into a run before the gameplay and combat ramps up in the later sectors.
Sector 2, Out Of Bounds: Music for the second area in a run of "Simulate". The out of bounds area is a "home base" of sorts for the player, allowing them to rest and stock up for the challenges ahead. It is populated by self aware simulates who know of their true situation (being in a simulation) and many who failed to escape the simulation. Self aware simulate settlements in Sector 2 are always in threat of being attacked by the antivirus created in Sector 3.
Sector 3, The Antivirus Spawner: Music for the third area in a run of "Simulate". This area is the spawn point for the antivirus, the main enemies you encounter in "Simulate". Antivirus hunt down self aware or controlled simulates in order to stop them from escaping. This makes the area perilous for the Simulate you are controlling, as well as the self aware simulates in sector 2.
Sector 4, The Firewall: Music for the fourth area in a run of "Simulate". In this area lies the deadly firewall, a wall that attacks any entity that attempts to pass through it, including Antivirus, although the firewall spawn a special antivirus of its own. In order for a simulate to pass through the firewall, they must disable it through either continuous attacking or through the control room, which is guarded by a superpowered Antivirus.
Sector 5, The Final Defense: Music for the final area in a round of "Simulate". There are rumors of a sector after the firewall that holds the most dangerous of obstacles, but only one simulate has managed to pass the firewall. He never returned, so what's beyond it is mostly unknown, but scouts have heard loud machine-like sounds coming from sector 5. If you manage to enter sector 5, may you have a peaceful death.
Unexpected Freedom: Music for when you complete a round of "Simulate".
Motifs:
The "Freedom" Motif
The "Antivirus" Motif
The "Simulation" Motif
The "Firewall" Motif
Motifs in tracks:
Main theme: Freedom, Antivirus, Simulation, Firewall
Sector 1, The Simulation: Freedom, Simulation
Sector 2, Out Of Bounds: Antivirus
Sector 3, The Antivirus Spawner: Antivirus
Sector 4, The Firewall: Firewall, Simulation
Sector 5, The Final Defense: Freedom, Simulation
Unexpected Freedom: Freedom
Message from the artist
Please let me win so I can make my mom proud :))))))))))))
Note:
Tracks are made to be loopable except "Unexpected Freedom".
Theme
How does it fit the theme?
I interpreted "Inside My World" as being inside a world someone else created, more specifically, a simulation. The game the soundtrack is based on is about helping people escape a simulation, which makes this soundtrack fit the theme of "Inside My World".
Link(s) of the submission on streaming services
https://soundcloud.com/mr-ultimatehehe/sets/simulate-ost
Number of tracks
7
Genre
Soundtrack use permission
Yes (CC BY-NC)Any non-commercial project
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