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Murdrum - Palindrome Jam Submission's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #5 | 4.143 | 4.143 |
Quality | #14 | 4.063 | 4.063 |
Overall | #21 | 3.873 | 3.873 |
Impression | #44 | 3.667 | 3.667 |
Composition | #45 | 3.619 | 3.619 |
Ranked from 63 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Message from the artist
Listen Here - https://turtlebox.bandcamp.com/album/murdrum
Music Video - https://www.youtube.com/watch?v=KNCAayrePF4
Composed using entirely original samples created as part of my Letters and Memories Sample CD, along with textured pads created just for this Jam designed to create granular delays that repeat back notes in a sequencer like structure.
Each track was composed traditionally, the same way I've done ambient scores for music and film. Each track features multiple pads and SFX that repeat forwards than back in scale and octave through panning through the left and right channels through the use of multiple accessible plugins such as Pancake and RP-Pan.
On top of that, every sound and loop is original, created by myself for the purpose of music production and sampling. They've each been chopped and resampled in ways to create new sounds in a setting that fits the theme.
My goal here was to do what I normally do, which is break traditional composing norms and showcase the extreme and the weird that these Jams should rightfully showcase. A chance to open people's ears to the abnormal and ask them to taste from a different spoon.
Each track, by definition, is a Palindrome. Through creative feedback loopings this could be difficult for most listeners to tell at first, but using visualizers to seperate and visualize the frequences and waveforms it becomes super apparently that the use of Palindromes is in place.
My goal to create Palindromes in music was achieved through ambience and I'm happy with the results. I avoided using simple Reverse plugins or anything outside of a sequencer formula I developed myself to produce consistent feedback and contain the composition throughout each track.
Listen Here - https://turtlebox.bandcamp.com/album/murdrum
Music Video - https://www.youtube.com/watch?v=KNCAayrePF4
Difficulty
Make something that has elements that can be listened to both backwards and forwards.
Link(s) of the submission on streaming services
https://www.youtube.com/watch?v=KNCAayrePF4
Number of tracks6
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Comments
Very good sound design, great job! All tracks feel very cohesive even though it sounds so experimental.
I love this. I can see it fitting perfectly as a soundtrack to anything that's meant to make you feel eerie, but you're not meant to know why you feel that way.
Particularly enjoyed the use of the pitched delays (I think?) the big tape slowdown vibes, and reading below about the panning is very cool - pan dynamics is something I can struggle making feel effective or natural so you've inspired me to dig deeper.
This is some of the vibes of music I want to make. I look forward to watching the videos on some of your process - I use codec for it's ability to turn things into complete digital mush, excited to see it used in more subtle ways (and maybe I'll learn to reign myself in with it)
Really impressive to get a whole album created in the time frame! music video slaps as well can imagine this being performed live with a crazy audio visual set up in a warehouse
Akira Yamaoka? Is that you? who let you out of Silent Hill?
This is a legitimate soundtrack. You could literally throw this in any suspense/horror/thriller and it would fit nicely. you did a great job with the sound design. These tracks all sound super complex but I feel like they are deceiving. You've done fantastic work.
Akira Yamaoka is my hero, so I really appreciate this feedback.
This is really cool! I like how it has a very experimental vibe but is also totally coherent throughout. like it feels like it wants to resolve and it unfolds into different vibes as the soundtrack goes on. I can picture this being used in plenty of genres in games or movies, or even in art installations accompanied by the video. really nice work!
Thank you!
Great work! I really like the consistent vibe, but still each track has its own identity.
Really impressive what you've set and actually managed to do!
I think you got the "weird" soundtrack vibe perfectly, I would imagine it in some dream related movie, or in more exploratory game.
Thank you!
wow, that's impresive! The fact that you made every single part of it makes it even more so. I liked the psychedelic feel to it and the video also fits perfectly with the music. Also, great use of the palindrome, very original! Oh and I almost forgot... No, it was a dog =(
Thank you!
THIS IS CRAZY WORK YOU DID THERE! This reminds me so much of the Fear&Hunger series. If you know it then you will definitely understand what I am talking about :DDDDD So cool. Also..... cat
I'm not familiar with Fear and Hunger but will add it to the games / OSTs I should check out.
I'm very glad you enjoyed this!
This is amazing! The sound design and the whole vibe! Nice work!
Thank you very much
The work on timbres and textures is great. Amazing stereo effects!
Thank you!
Part of creating the Palindrome for me came down to also creating stereo panning which emulated rotary style speakers, to create the effect of a channel coming in and out but without just using volume automation. Every track on Murdrum has it's own beat synced LFO, one into the left and one into the right.
Very, very interesting. The ambience is amazingly crafted. Nevermind the fact that you designed all the sounds yourself. Very cool!
I'm very glad you enjoyed it!
Civic: Cool, chill intro. Love the drums.
Deified: Ooh dark. Nice textures.
Madam: Cool drums and industrial vibe.
Nun: I love this dark ambience so much. Horror vibes.
Sagas: Those drums are so satisfying.
Was it a Cat I Saw; Love the swelling ambience. Love that four note ostinato.
Great work!
Thank you so much!
This is fantastic, really impressive that you managed to make so many great (and different) sounding tracks in the given time. Your use of effects across all of the songs is honestly inspiring, I think I'm going to try some heavier bit crushing, distortion and reverb on some of my tracks in the future.
I think Was it a Cat I Saw is my favourite, I love the bassline and for some reason the title sticks with me.
All of the samples you used throughout were really nice as well, especially the percussion loops.
Excellent work!
Thank you! I think it certainly helped that the morning this jam went live I also released a massive sample CD, which is where every sound heard in this project came from, lol.
It was super cool to be able to release something and then instantly showcase it in a Jam.
As for Bitcrushing and Distortion, I have a video coming out on Youtube this week on two of the plugins I use to help add a lot of the analog girth to my samples. Codec and Cyberia (Name changed I think).
Nice, I'll give it a watch when it comes out.
These were all super atmospheric and cool!
Some of them like Sagas reminded me of the twilight realm in Twilight princess!
It's also really cool that it was all samples that you personally made!
The panning and mixing was all really well done too. Great job all around!
I've never played a Zelda game, so I'll have to give those tracks a listen.
As for the panning, I'm glad someone mentioned it. I always have Pancake on my master, very slow subtle panning really back in the mix. I decided to play around with Pancake with some of these tracks, on both the master and individual pads and such. Trying different tempos, mixes, even using some of the more whacky nonsense tools it provides.
Check it out for yourself, it's one of my favorite plugins. Instantly makes any mix sound wider - https://www.cableguys.com/pancake
love the ambience on "Was it a cat i saw" with the granular synth, that's a nice submit!
Fun fact there's no synth in the track. The bass section is from a sample I made for my most recent sample CD, and the texture ambience that's got the granular effect is a few different room fans, small and large ones in a circle facing my mic on really really low imput.
It was part of a pad I was making called "Biggest Fan". I went back through it and layered it over itself a few times and played each layer back in a different rate. The granular effect comes from peaking. I liked the peak so much I set it as a repeating point in the sampler instead of just letting it feedback into itself.
This way it's play the full sample, then only loop back the clipping. The dampening was done with automation, bringing Supermassive "Seabeams" in and out of the mix rapidly.
Very nice! I can clearly hear that this isn't your first rodeo with ambiant soundscapes. Reminded me of the darker Aphex Twin songs.
Thanks, that's a great compliment!
Really love the liminal, analogue horror type vibes on these tracks. Very much an atmosphere I enjoyed! The textures and mixing were very alluring, well done :)
Thank you!
It's really impressive that you used your own original samples, you can definitly tell you have major experience in this craft!
Nice dystopian vibes :))
Thanks! Creating sample packs is a huge passion of mine, so I'm glad the timing worked out well so that I was able to use my newest CD in this project. Got to showcase a lot of cool stuff here.
Really nice hip and creepy sounds. Great use of percussions and samples, gives silent hill vibes!
Thank you -
Really nice stuff all around, love industrial stuff. Especially love Sagas, the percussion & general sound of it is really nice
Thank you -