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A jam submission

The Good, The Bad and The AlchemistView game page

Gunslinging with Alchemy against Deadly Shadow Monsters
Submitted by Logan (@Timedotdelta), Fatguyinspace (@FatGuyInSpace), Jamtonyx (@leptonyxart), DevShark (@devshark_au), SuperStudios — 1 hour, 37 minutes before the deadline
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The Good, The Bad and The Alchemist's itch.io page

Results

CriteriaRankScore*Raw Score
Playability#15.0005.000
Cleverness#15.0005.000
Theme#15.0005.000
Artistic Style#15.0005.000

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Love the art style, smooth intro, great to play. I think the UI issues might of just been my browser but I couldn't see top right or top left objective. Health bar was a little confusing at first as well, might be fixed with a 'hp' label or something. Well done.
  • A personal favorite genre for me, really well done. The ammo mechanics are really awesome and the mix depending on load order was icing on the cake! Just those 5 elements alone, so many fun combinations. I would say Teleport felt wildly unpredictable and generally just put me in bad places.

Did you include your Game Design Document as a Google Drive link?
Yes

Seriously... did you include your Game Design Document?
Yes

Is your game set to Public so we can see it?
Yes

Tell us about your game!
Combine alchemical elements to create over a hundred different bullets, use them to hold back the dark shadowy creatures that are infesting the deadwood depot.

Extra Notes
Gamepad support included and recommended!

A dedicated build is also available on the itch page if you are experiencing performance issues through the browser.

Just in case, GDD: https://docs.google.com/document/d/1UU8J6jkHoy_fAXD4IbQ2ZlMfsfd3dVOKfvhyUbN28k0/edit?usp=sharing

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Comments

Viewing comments 20 to 1 of 37 · Previous page · First page
Submitted(+1)

really cool vibe and concept!

Submitted(+1)

Wow. Really, really love the combining mechanics for shooting. Art and sound are amazing as well. Good job!

Submitted

Very cool looking game!

It’s cool that there are a lot of effect combinations, but it’s almost too many. Especially since you need to load the element to see what it does. And you will probably stick to one combination anyway.

Controls need a little work, inputing combinations fast will mean that you need to let go of your movement keys. I would actually suggest leaving only 4 elements and mapping them onto arrow keys or d-pad, kinda like Helldivers’ stratagems.

Submitted(+1)

This game is so cool, super stylised and I really like the setting. Its crazy how many possible attack combinations are, and I really like that there's movement mechanics built into the attacks. Really well done.

Submitted

Very enjoyable. Keyboard controls could use a little work though. Having to do almost everything with your left hand is a little clunky.

Submitted

This is seriously great fun!

Had a few fat-finger moments pressing the wrong buttons leading to hilarious outcomes!


Will definitely come back to this!

Submitted(+1)

Whoah guys this is awesome. Really really cool mechanics for shooting and great theme. My go-to bullet in the end was 1-3-2 ha, love that shotgun guided combo.

Submitted(+1)

Wow this is a great game!

(+1)

Incredibly polished in such a short time, very interesting method for combat, fun to try out different combinations and tricky to get the hang of but with enough simple combinations to make do until you do. Well done!

Submitted (1 edit) (+1)

Really quite incredible. The large amount of attack combos are great

Submitted(+1)

This game should do well, very polished and the environment is so pretty! The combo idea is very unique!

Submitted(+1)

What a clever and fun take on the theme. It's a BLAST to play. Combat feels visceral and impactful. So many potion combinations keep it always interesting and satisfying. So well polished. Did I mention you're a COWBOY WIZARD? That is so cool and it made me feel cool!

Submitted(+1)

This is unreal! Amazing work with great execution, perfect take on making a unique alchemy game.

I love reading everyone's different bullets, 111 is my go to for a large bullet!

Submitted(+1)

I had lots of fun this one! It took a bit to get used to the control and eventually stuck with 1EQ for the shotgun. Though it was a bit difficult then switched to 22Q because it was easier to repeat the same button press. Then I finally got good and got used to mashing out 1EQ while moving left and right. I reached the boss and immediately got run over and died instantly. That was a rather sudden end to my run. Overall great game and the alchemy part was very beautiful.

Submitted(+1)

This is really fun! It took a second to understand the selection of spells mechanic, but it was really intuitive that it was easy to figure out.

What a very talented team!

Submitted(+1)

Very cool! Love the atmosphere well done :) definitely found my hand contorting kinda crazy on a keyboard, definitely expect I’d enjoy more with a gamepad :)

Felt like the difficulty really ramped up suddenly but I was also not playing careful by that point, and I felt like I had options to work it out lol.

Well Jammed!

Submitted(+1)

I love the game! I love the idea of essentially casting spells with a gun. The mechanic reminds of of Magicka, which was a game I loved. I think there's a lot of potential here. It's also super polished. I'm very impressed. It was running very slowly for me on web though, unfortunately, so I didn't get to really experience it like I'm sure you intended.

Someone mentioned that inputting builds becomes tedious after a while. Maybe creating bullets gives you an entire magazine of them (5-10 rounds?), instead of just 1 bullet?

Submitted(+1)

this game is insanely good. amazing work guys

Submitted(+1)

This game is AWESOME, wtf! My favorite builds are 231 and 131.

Submitted(+1)

Combining the elements for the different abilities is a really cool idea. I'd like to see that expanded into something more!

Viewing comments 20 to 1 of 37 · Previous page · First page