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The Evil Clergyman's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #137 | 2.846 | 2.846 |
Horror | #193 | 2.654 | 2.654 |
Aesthetics | #238 | 3.000 | 3.000 |
Sound Design | #253 | 2.577 | 2.577 |
Enjoyment (Best Game) | #288 | 2.308 | 2.308 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Really great adaptation!! Atmosphere was top notch. Great stuff!
WOW.... I've never been more insulted. I'm having flashbacks -reminded I am just a dumb-dumb. he's not wrong.
Nice art and creepy atmosphere.
Great work, loved the aesthetic.
Hey Fernando and Livobion!
I have vanquished the elder beings and continued on my quest to rate and play more game! Seriously though, great job on adapting a Lovecraft story.
A couple notes after playing:
What I liked:
Thanks for the detailed feedback Otco!
About the quiz, I wanted to make a cutscene with the explanations, but I dropped the idea and added to the main menu fearing the timeline.
I have no excuse for the audios, I should have taken more time looking for some better ones.
I guess it could have a bit more information about the game progression. I'll keep it in mind for the next time.
The zombies are there because I didn't find any kind of spectre asset. I planned on adding some sort of ghost, but didn't manage to find any with animations, so I went to mixamo to get these. About the scallings... I guess I skipped that accidentaly. Thanks for pointing it out.
Thanks for reporting the crash, I'll look into it if I decide to keep updating the project!
Thanks for the cautious feedback, as it is a jam we maybe wont further the project, but I intend to improve some of the soundtracks and maybe think later on these tips for improving the idea
I love the idea of adapting a Lovecraft story into a game, and the sanity meter is a great touch. As others have mentioned, opening with an quiz based on outside knowledge is pretty off-putting. And once you wake up in the church, it isn't very clear what you need to do next. But I think if you work on sign-posting to the player what their goals are, this could be really great. Nice work!
Yeah, I'm getting a lot of feedback on that. I'm grateful to everyone for pointing these things out.
I FOUND THE GOKU POSTER.
Nice
Good environment, narrative design and atmosphere and the sound design is very unique!
But I have to say that the introductory questions are hard, and probably stopped many from playing the game. You should probably include the solutions in the games page, to help people not knowledgeable on those topics from needing to search them up on the internet (plus when they do, the alt tab doesn't work so they have to refresh the page :) ).
Good idea!
Aesthetics are really cool and the concept/story is interesting! great job
Thanks!
I think the ambient track is really unsettling, which is nice. Some of the more abrupt sound effects sounded a little out of place, but the knocking one sounded great. As for the gameplay, all I really have to say about it is the quiz in the beginning is kinda annoying to get through because it is a rather obscure subject I feel, but I mean, it does relate to your game since it is based on Lovecraft. Overall, not bad, especially since you stated that this was your first solo programming jam. Nice job!
Thanks for the feedback! I planned on doing a cutscene with some backstory for the quiz, but since time was short I just added it to the main menu lol
Hey nice job! I think its really interesting to test the players knowledge at the beginning of the game. I really like the environments. Also that baby crying sound is so unsettling!
It seems I get a lot of mixed opinions during a jam. Some didn't like the baby, some liked. I think it got pretty considering it was basically my first game jam programming solo. Thanks Austen, I'm going to check your game as well!
Wow for a solo programmer this is pretty impressive. Congrats on finishing your first solo programming jam!
Thanks mate! Your fighting game is lit as well. I'll try to find a friend to play it with me!
That would be awesome :) I would love to hear how it goes.
Nice environment though the sound effects in the background were a bit odd in particular the baby crying didn't seem to have much relevance to the scene. Biggest complaint is the quiz if your going to keep it I suggest having a text book you can click a certain key to look at while in the game and have the important information bold or stand out in some way. Would've liked to seen the graves intractable as well, but nice work inside the church was nicely put together and glad I was able to interact with most everything.
Cool concept!
Thanks!
Nice Aesthetics :) My only criticism would be the quiz in the beginning. Why should i be versed in Christian mythology?
Yeah, I realized only after the game was finished that the quiz was a bad idea. I'll keep that in mind for the next one! Thanks for the feedback Umarth
it is in the files, since the game is based on a Lovecraft story and concept you would maybe relate if connecting with the original short tale where the story is about a horror of a priest surrounding inquisition and books. The idea is not original, but originates from an story speaking about an Anglican priest locked with forbidden books
It was quite funny to put a quiz at the beginning of the game, I like it :D
I also really liked the overall atmosphere and the idea of the game. The abrupt interruption of sounds (effects) slightly spoiled the horror atmosphere for me personally, and, unfortunately, since I play on a laptop with a small monitor, it was a little uncomfortable because of the resolution of the game :( Maybe I didn't fully understand something, and the game could be expanded to full screen, for me it would improve the atmosphere. Help me please with it, maybe I can expanded it to full screen
In any case, it seems to me that if the project is polished a little, it has a future, I would like to play the updated version without small bugs) Good work!
I set up the game to work on 720p and added a fullscreen button on Itch (Bottom right of the game screen). What's your laptop resolution? I don't know if I'll keep updating this project, but I'll keep the problem in mind if I decide to fix it later. About the interrupting of sounds, I didn't manage to get some nice and short horror sound assets, so I got a few long ones and cut them. I knew it would sound weird but I thought it would be better than not having sound at all. Thanks for the feedback LiquidPixel!
1920ั 1080
I didn't immediately see the full-screen extension button, sorry for that. But it still looked like this, maybe that's okay
Thanks for your help)
Hi ! I liked your game a good bit, but I feel like some mechanics are not too fun (at least for me), like the questions were a bit frustrating, since I had to google them in the end ;) Other than the aesthetics are really cool and give a nice vibe.
Thanks for the feedback!
love the aesthetics keep up the good work
Thanks!
I like the lighting and vibe. Wasn't crazy about the quiz questions, but that's probably my own hang-up of dreading tests! :) Good execution overall!!
Thanks!
I feel like you're trying to teach me things with this game and I don't know if I like it haha!
Seriously, the idea is neat but the execution feels weird. I'll just drop things positive and negative that came to mind while playing:
- I liked the overall look and feel of the game
- Having to restart the game to read the story on the main menu is not quite practital
- Knowing three things really is all we need to enter a haunted graveyard? This keeper is weird...
- It is quite clear that we're looking for a way to enter the church but why would I go fishing when I'm supposed to investigate de GRAVEyard?
- I liked the Goku poster, though
- The UV light is nicely placed so you see it right away and its use is pretty self explanatory (even if I think I expenrienced a bug on my first run where it didn't work)
- The narration works pretty well even though I must be lacking a lot of references to religion ^^'
That's it! Overall you really did a pretty good job, keep going!
I wanted to do a cutscene stuff, but since I had to do all the scenes and programming, I rushed a lot of stuff. Thanks for the feedback Ysendrin!
Ye I know the feel haha! I think it's essential for a game jam to be conscious of how a scope grows and it does grow hella fast! I'm still learning not to plan to many features so the ones I implement are well polished. I'd say something inspired but I got nothing. Something like doing less but better? Idk.
You had quite the team for your game, it is really pretty good. Were you able to do everything that was planned? I had to cut a lot of stuff from mine.
We did almost everything we agreed on before hands. We dropped some ideas as soon as we had them by questionning their relevance in the final gameplay as different steps sounds depending on the surface or being able to bait the enemy by throwing items. For the rest, we divided task into "core" and "stretch goals" and implemented the stretch goals after we were done with everything. For example the stress level of the character was added 3 hours before the end of the jam ^^ We all think it adds to the "immersiveness" but it was not mandatory for the game to work out.
I gotta mention the fact that we had some bits of code that we reused from other projects (part of the player controller and the AI were pre-existing) and also that the sound designer and I almost worked full time on this for 1 week straight.
since it is not an original plot, most of the critics are comprehensible about (religion?) Although they are not only on the game, but instead are direct references from Lovecraft 's work from which the plot was made
Do you mean the questions asked by the graveyard keeper, fishing in the pond and the church thing are from Lovecraft's work? I'm very sorry, I think I've never read any of Lovecraft's stories.
To me, purgatory, gods like Orcus or Hades and angels are part of religions, yes, but maybe I'm wrong.
most of Lovecraft's work share references from occultism and history of religion, the questions are an addition (I believe if I would change something maybe the info in the story button would be a collectible item, so it wouldn't look something you should guess as a file).
The original story is about an Anglican priest who is forsaken by banished books that were persecuted by the modern inquisition, in the original tale there is this hut, the man becoming the Anglican priest and gazing this apparitions in the mirror, also the weird flashlight with the purple glow.
The ID inside the lake is with the name of a character of another Lovecraft's tale, Asenath Waite which was the former witch wife of Derby Pickman, character that named the Derby Pickman Foundation which is mentioned in another tale called at the mountains of madness.
Her image is a reference of another woman called Lady Frieda Harris, which illustrated the Tarot of Thoth made by Aleister Crowley since Waite is a reference to a family of one of "Crowley's rivals", who else invented one of the most famous tarot decks.
Another references such as the Arkham Advertiser can be found in another short tales from Lovecraft 's works.
some elements are more related to the theme of the jam, since a passage for the realm of death, a fishing, and a gatekeeper were mandatory I believe
all of this, the story, the concept, the lantern are directed references to H.P Lovecraft homonymous short tale
Great idea for a game! had some fun playing it :D
I'm glad you liked it!