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Piecefull Monsters's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #9 | 4.588 | 4.588 |
Sound Design | #32 | 3.794 | 3.794 |
Enjoyment (Best Game) | #60 | 3.588 | 3.588 |
Horror | #214 | 2.500 | 2.500 |
Story | #234 | 2.294 | 2.294 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you allow SCREAM ZONE to promote your game via social media?
Yes
Which engine did you use to create this game?
Game Maker Studio 2
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Comments
Cool game. I think it would have been fine without the fuzzy visuals and have them clear, but really sets the mood. Very creative making the monsters. Great job!
Thank you very much for the feedback! Maybe we should make the effects weaker, we will think about it more
The graphics are impressive. White noise and low contrast create a novel effect, but with more time in game they simply obstruct the vision and become excessive. Vignetting obscures important parts of the interface, especially at the bottom of the screen during the battle. I liked how you can create your own monster from different body parts, there could be a button to create a monster from what is available automatically (?). Gave the highest scores.
Thanks for your reply! About the effects: when we were doing it, we only tested it on the Windows version and it looked pretty enough for tired us at the night... When we saw it at the end, and in the browser version, it really looked a little bit annoying after a while.
About the UI, we really did a bad job and didn't explain the gameplay clearly, because it was done in the last hours of the game jam, so...ha-ha...
We will try our best on future projects with this aspect of games and will take your opinion into consideration, thanks! :>
(and also, thanks for the idea about an auto-making button, we really didn't think of it)
My colleague explained it all in general and I agree with her. Thanks for the review!
AMAZING art and music. Takes a while to figure out what's happening but it's quite fun once you do. The monster creator is really unique and fun, I love the dynamic sprites.
Thanks so much for the review! ^^
Amazing game! Cool art and atmosphere. The music during the battle is simply amazing. Gameplay cool mechanics for assembling the desired monster. The first two battles are difficult, but then you understand how everything works and it becomes easy. I would like more difficult battles, for example, choosing who to fight (for easy battles there is less reward). The game lacks a little UI improvement. At first, I did not understand that the monster only hits once.
Here are my top three besties:
I agree with you! The game has a lot of room for development, but in 7 days, unfortunately, we managed to do only this. I also agree about the user interface, it was worth making it more intuitive, but there was little time :(
And so thank you very much for the review! Your monsters are simply wonderful! LEGENDS :DDD
Awesome art (what made me click on this game)! When it started up I was worried it was going to be too overwhelming but actually very intuitive and it's a really cool idea and fun to play. On my first playthrough I only made one monster and stalemated myself but, when I played again it was fun to pick teams with dynamic movement patterns to cover all your options. Like a customizable, spooky game of chess. Awesome!
Maybe it's not so helpful since this is my second playthrough when I only made one monster but I recorded myself playing your game if you want some user play footage! Audio balance is bad and it's unedited, but for what it's worth!
WOW, thanks for that deep dive into our game! I'm glad to hear that you didn't give up and figured out the game's rules. When work on this game was almost complete, we also found similarities with chess :рр
Thank you very much for the feedback from me too! And special thanks for the video, it's really nice to see from the outside how people play the games you worked on :D
I really loved the premise of the game!! Took me a minute to figure out how to move and attack but I got there!! I love the creature designs and the art style in general!! Really impressive you made this in a week :3
Thanks for the review! Yes, the game is unfortunately not very intuitive at first, we will take this into account in the future. Glad you finally got to play it and liked it!
Nice game and I got the hang of moving/attacking the second time around!
Congratulations! In fact, we probably have a game that is not very clear at first glance... But thanks for the feedback! :D
I loved the creature creator part a lot! Great atmosphere too!
Thank you! ^^
The idea is really interesting, I enjoyed creating monsters and fighting. Also the art is cool, you certainly found a very interesting style.
I've encountered a crash, I guess, when you create a monster and place it to the slot, you can somehow end with an empty frame around cursor, and then if you click on the monster creation slot the crash happens. But it's a strange case and it's easy to avoid.
Overall, its a cool game, really fun to play. Nice work!
Thanks a lot for the feedback and the bug info! Our programmer will take it into account!
I love the creature customization, the art and whole vibe/style of the game is amazing too! I also really enjoyed the sound effects/music😁
Thank you, that's nice to hear!
Being able to mix creature parts is incredibly fun, and I can already imagine an advanced version in which the player can unlock new monster parts. Having a limited number of parts is a very good thing. Having a negative value in damage can heal, which may not be planned, but in any case, it could be a feature! I’m not talking about the overall style of the game, but it’s both very beautiful and rather unique. The post-processing effect is perhaps a little too accentuated, which sometimes makes it hard for me to read the screen around the edges. The sound is very, very good too, as it’s very creepy. So creepy that I ended up turning my sound down a bit during the fight, as I was transforming into IRL creatures! Haha
Congratulations to the whole team, it’s really a great job!
The negative damage value is how our programmer represents the heal... haha... eh :)
Thank you very much for the feedback!