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ZERGSLAYER's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun/Design | #10 | 4.079 | 4.079 |
Technical Implementation | #21 | 3.789 | 3.789 |
Overall | #22 | 3.837 | 3.837 |
Theme/Limitation | #27 | 3.816 | 3.816 |
Graphics/Animation | #40 | 4.026 | 4.026 |
Music/Sound | #66 | 3.474 | 3.474 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
Boss: You play as the boss, destroying as much as you can before you die. On the edge: As the boss, you get stronger the lower your health. Gain new skills to fight off an endlessly respawning horde of adventurers. Players can decide if they want to play risky or safe, by controlling amount of health.
Team Size
Trio (3)
What main engine/tool/language did you use to construct the game?
.
Which diversifiers did you use, if any?
8 Bits, Infinity, My Own Noise, Quick Run
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Comments
Post your scores here! Can you beat the devs high score?
Super fun gameplay loop - it's addicting destroying everything - kind of like katamari but you're a worm ahahah. the only note is that the controls take a little while to get used to, and adding some interesting elements to the shape of the terrain would be great!
Thanks for playing! We're planning on updating after voting ends.
Saw your game in the Discord and Im excited i finally got to play it. I thought it was a very fun design and enjoyed playing it! thanks for a good game!
Thanks for playing!
Great graphics, music and sound effects.
I like it, good game!
As the sound effect person means a lot you enjoyed them too! Thanks for playing the game and your words.
Nice work with a lot of polish! I like how cheerful the music is when the monster is going on a rampage
Nothing makes a wurm happier than mass destruction. Happy you noticed the detail in the music! Thanks for playing the game :)
Astonishing work, I used to play a similar game on my phone and I was thinking of making a clone for Global GameJam 2020, so I've thought of these mechanics before and I can 100% ensure you you did waaay too much work for 10 days! Well done! Art is also very good, audio is great but needs some balancing (especially the explosion during the cutscene in the beginning).
Thanks for playing! Yeah, it started as a joke game and turned into something better haha. You're right that it was more work than we thought.
Very fun game ! The movement are a bit hard to handle but the jump & dive is very satisfying.
Good job ! I had a lot of fun playing :)
Neat little game, nice graphics. The movement is sometimes a bit to hard to control when you are in the corner. But mainly well made
really gun game liked it and the art is good aswell and the mechanics are well done
It feels amazing to control the giant worm and it's very satisfying to destroy everything that you can see on screen haha. Awesome game!
Thanks for playing!
Omg I love the plot twist ahahahaha. Really fun game great work!
Thanks for playing!
I really enjoyed this game. Piloting the worm is so satisfying, the jumping and diving feel just right, I would play a game where you can roam free. This mechanic should be expanded in a full game, it's really good
Thanks for playing! We spent a lot of time making controlling the worm feel good before adding more.
how do i start the game im stuck on the main menu?
It's keyboard controlled. Enter to start. Refresh the page if there are still problems.
cool appropriation of the theme! i always wanted to play the boss instead of a smol hero
good job yall :)
Glad you enjoyed the twist! Thanks for playing it :D
Amazing Game! Liked the take on the requirement of boss. The thing that made this game great for me is the game feel, the way the worm acted when he goes above the ground just felt right. Great Job to the team!
A super fun take on the theme&limitation ! Controlling the boss is smooth and it's really satisfying to jump out the ground to destroy the towers. The point system is really clear too. I think the spells are kinda hard to get around and the cloud thing is the most difficult enemy to predict and avoid (Until you get the third spell !).
Fun time, I think this could become a fun mobile experience !
This was a fun game to play. It took a little bit to get the hang of the controls, but it was fun. I like how you are the big boss enemy eating all the people that killed you at the start of the game. Nice plot twist. I hope you are planning on adding to it and submitting updates. I would like to see where this goes. Nice work!
Once in a while we should play as the boss ;D
I'd say attacking the siege machines was more challenging than eating the humans since you can just slide on surface while chewing humans ;)
Oh yes, I still die to those too. Glad you enjoyed being the bad guy this time >:D
What a fun game! Had a blast playing it, congrats on the jam :)
The game is very polished and interesting. I loved the ideia to give the player more powers as you lose life.
I was a bit confused by not being able to kill the people when not entering or leaving ground (for example, if you leave the ground almost parallel). But in time, I got the hang of it.
Will be saving in my study collection!
Which engine did you use to make the game?
Solid Entry. Liked the art alot, although I feel like making the people a little bigger would have been nice. fun gameplay loop and I liked added ability. Also would have been nice to full screen. As far as I saw there was no way to do this, but I might have missed it. Impressive for a first game, definitely better than my first.
Thanks for playing! ScorpAKWAL and Aprahcot made all the art from scratch. The worm is supposed to be closer to Dune worm size, which is why the people are small.
Fullscreen is a good idea. We'll update after voting.