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Music of the Spheres's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music/Sound | #2 | 4.227 | 4.227 |
Technical Implementation | #44 | 3.364 | 3.364 |
Overall | #50 | 3.345 | 3.345 |
Graphics/Animation | #60 | 3.409 | 3.409 |
Fun/Design | #61 | 3.364 | 3.364 |
Theme/Limitation | #151 | 2.364 | 2.364 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game implement the focus, Multi-Use?
The music you play is also your weapon.
Team Size
Completeness
What tools did your team use to construct the game?
Unity Engine, FMOD, DALLE2
Which art and audio did you / your team NOT create?
I suppose DALLE2 image generation outputs could go into this category, but we did create/refine the prompts and the images are allowed to be used for commercial purposes.
Which art & audio did you / your team create BEFORE the jam started?
None, everything was created during the jam.
Which diversifiers did you use, if any?
Infinity, Music Generation (for majority of sounds), Quick Run
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Comments
Very very cool game. Maybe it lacks a bit of difficulty, i was at 14k and it wasn't harder that at 8k, but the game is awesome, love the music the graphics and everything! Good Job!
Very chill game, made me realize I don't recognize WASD when I see it spelled out compared to just direction arrows lol.
I would have liked to see the difficulty ramp increase a bit sooner, maybe if there were interesting ways to increase score you could tie the spawn rate and patterns to that. One of the more enjoyable ways to play score attack games for me is when hitting multiple targets at the same time gives a bonus to score, maybe allowing the screen to fill with multiple asteroids that have the same key or chaining multiple asteroids in a row could achieve this.
I couldn't figure out the purpose of the sphere of music beyond obscuring nearby asteroids which was a lame ending to my run just as it ramped up.
Well done! Very perfect actually! Did not have any pointers. Every aspects were well addressed. Fun game!
Neat little relaxing game, nice sound work too!
Really incredible game, it was really relaxing until the screen started to fill up. My only minor complaint is that if an asteroid goes behind the player you can't see the prompt. I don't think I've ever seen a jam game where you make your own soundtrack, and it's very well implemented here. Art and atmosphere were perfect.
2260 ! Niiiice game ! Simple idea, good implementation. Nice music and note vfx.
One thing - why for distruction two note asteroids you gave the same amount of points!? Its unfair ))
Looks very attractive. The music is chill and pleasant.
The gameplay escalates very smoothly. The player has every opportunity to think they've gotten good at the game before it begins to get really difficult. :)
It would be nice if there were more to do. For example, solving the key combination for certain meteors might grant bonuses, or extra lives... or there might be meteors whose combination you shouldn't hit, otherwise you'll be penalized.
Very good look and feel. We are sax players ourselves so its really nice to see the representation :)
Always nice to see a fellow FMOD user! Cool game, I really love the fact that the soundtrack generates itself overtime, but with all the saxophone imagery I was hoping to hear some sax! I think adding small animations for the player and the asteroids would go a long way.
Very nice presentation overall!
This was really fun! I like that you used WASD, because simply having to do WS added some difficulty since it's a little awkward to press both. It's a super simple way to slowly increase difficulty and let the user master the controls before increasing the rate of falling asteroids. I really like the consistency in theming and game feel. It all works together very well (music, sfx, graphics, etc.).
I felt like I wanted a little more from the asteroids blowing up. Maybe a little more screen shake or something? Adding a bit more juice to them blowing up would feel a bit more satisfying to me. Visually with the asteroid shake and the music notes exploding out of it works great, though!
This is more of a personal preference, but I did find as things got really difficult that I'd like a little bit of a break as things got really tense and didn't stop. I ended up giving up and letting myself lose because I didn't want to stay in that level of intensity. Again, this is a personal preference and a lot of people enjoy pushing themselves further into that level of intensity. I would have preferred a wave model to give myself a brief break.
Overall this was a really fun game! Great job. This is definitely a game to be proud of.
played on OperaGX but the game refused to load so I tried chrome and it worked as intended here's my thoughts , your game is well made the art is beautiful and fitting the gameplay is cool and relaxing and the music...the music is just fitting and amazing the same goes for the sfx your game is addictive and I liked it alot you two made an interesting game , and you 100% deserve 5/5 for everything on the list excellent job!
A relaxing game in the sea of fast-paced ones. I played it for quite a bit.
I found this game to be very enjoyable and relaxing. Sound effects and music enhanced the addictive mechanic of this game. I wish the game increased its difficulty over time but I can certainly see a further potential!
Hey - thanks for checking this out! One of our todo items is to revamp the player progression drastically so it can offer various level of challenges to different players!
Thanks for playing!
The art an sound are very impressive in your game. I like the idea that playing your instrument adds to the song slightly, but I wish it was pace picked up a little quicker though. Good job!
Hey Travesty - thanks for playing and it’s very nice to hear that you pointed out the “heating up” music! The idea is that the more challenging the game gets, the more dire the music and the atmosphere gets. Interesting to hear about pacing - I definitely agree that the game can be tuned better and that is exactly what we are going to do next :)
Big thanks for checking this out!
Sound design was great! It was a lot of fun when the asteroids started showing up faster and faster.
The beginning was a little slow and I kind of wish there was a little more to do than break asteroids, but what is here is really solid.
Peter Wojtek is the composer / SFX person behind this - and he is amazing.
The slow beginning (the first minute or so) was more to teach the player the basics so I can see how it can feel slow. Maybe I should add a tutorial section and an arcade section that puts the player straight into action.
In regards to doing more - there are plenty of design ideas around in the backlog that I want to check out so stay tuned! One idea that I am entertaining is to have enemies with projectiles where projectiles require a different combination to break. Also let me know if you had any thoughts on that front yourself :)
Thanks for playing!
Yoooo, This Is A Really Cool Game, I Enjoyed Playing It :D
I am very very glad, thanks for checking it out!
Cool game concept and great audio! Same as others I would have preferred arrow symbols rather than WASD as I had to convert in my head each time
Hey there - thanks for playing and I am very happy you enjoyed it! Arrow keys are life.
The sound design is incredible. The delay and panning on the soft flute sounds was beautiful. This game really hypnotized me and got me into a cool and soothing flow state. I have almost no feedback other than maybe using the arrow keys instead of WASD (my brain was trying to convert them to up, down, left, right but struggled lol)
Great submission!
Hey there - all audio praise definitely goes to Peter :) He does one hell of a game music.
I noticed myself entering the flow state with this game quite often - cool to see you did too! And yeah, I used WASD as placeholder possible buttons and, um, didn’t have to change them lol! That goes to my #1 item on a todo list because everyone here mentions it’s not the best choice and I can see why.
Thanks for the feedback :)
scored 6080. Played in Brave browser and didn't get any music but in Chrome it worked perfectly. This was was very relaxing and engaging. I found between 4000 and 6000 it didn't feel like the pace was increasing.
That said, I think I would require a lot of practice to go even faster. This game was great because it has capacity to have expanded modes with fast intense gameplay but also a zen mode more focused on the rhythm and being centred.
The halo of music notes around the player confused me as I thought it was a shield and so left some of the meteors since I didn't think they'd hit the character.
All round a solid entry.
Hey Althasor! It seems that Chrome is the most reliable of the bunch, yeah.. You are completely right, we only tuned the game to increase the cadence the first 5-ish minutes but after that it stays the same.
The game can indeed become more complex very quickly and you guessed an item on our roadmap - considering how calming the experience can be that zen mode is definitely something we are seriously considering.
I left the halo for the cool effect… Right now it signifies that you are restoring the music back and it (thematically not functionally) helps you to bring down more asteroids. But I see where the confusion is for sure and in the future we either going to give it a purpose or maybe get rid of it entirely.
Thanks for such a detailed feedback!
cool game! its pretty unique and its very calming. nice idea!
Glad you liked it, I am glad to hear it’s calming - that was what we were going for!