This game really gave me Hotline Miami vibes, super fun arcade like shooter. The time slow mechanic also felt great when weaving through enemies. The enemies shooting through walls did feel a little unfair, and my game did crash about halfway through the third level (I was playing the downloaded version). Other than that, pretty solid start to a game, I think a little more polish and you got something amazing here!
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Blast For Money's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music/Sound | #47 | 3.278 | 3.278 |
Fun/Design | #57 | 3.389 | 3.389 |
Overall | #84 | 3.022 | 3.022 |
Technical Implementation | #93 | 2.889 | 2.889 |
Graphics/Animation | #98 | 2.917 | 2.917 |
Theme/Limitation | #125 | 2.639 | 2.639 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game implement the focus, Multi-Use?
I created an ability that will be only be used once every 10-15 seconds and the player will have to choose between getting health or 2x damage from it , (I'm not sure if this could count) also , the pistol you're using can kill your enemies and can be also be used to clear up your path from objects (other than enemies) I promise you this isn't a spam game , I put all my effort into it and I hope thats enough :D
Team Size
Completeness
What tools did your team use to construct the game?
Godot , Aseprite , Paint.net (for the logo) , Snipping tool (for that one screenshot on the game's page)
Which art and audio did you / your team NOT create?
All the music in my game belong to an amazing composer DavidKDB , The tilesets also belong to Tilation everything else including sprites animations level design are done by me (Both people mentioned are credited twice ingame , and once in the description with links to their itch.io accounts)
Which art & audio did you / your team create BEFORE the jam started?
All art and audio were just chosen/made during the jam
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