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Box-Up's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Topic | #118 | 3.872 | 3.872 |
Sound | #176 | 3.436 | 3.436 |
Visuals | #213 | 3.667 | 3.667 |
Fun | #218 | 3.487 | 3.487 |
Simplicity | #219 | 3.897 | 3.897 |
WOWIE! | #228 | 3.359 | 3.359 |
Creativity | #558 | 2.897 | 2.897 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
I made everything myself during the jam, you have my permission to use all of it.
Credits
Kylan Haffie
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Comments
I love how the cube can rotate, the visuals are also great, I like that greenish color palette you chose there! :D
Thanks. I love the color palette too, its from the original Gameboy!
Thank you for your comment!
I'm a fan of games that wear their inspirations clearly on their sleeves but not too slavishly as to clone them entirely; something this game does, very well. A Gameboy-esque physics platformer with a lot of charm; short, but sweet, but I enjoyed every second. Nice work! <3
I had some trouble moving backwards, probably because it takes a while to stop going forward first and then more time for the cube to start spinning the other way.
I think very subtle mid-air control might be nice (like being able to start slowing down or speeding up using wasd).
Overall, the visuals and sound were the star to me. Not sure if you made them for the jam, but they fit well together.
Yes, the controls definitely need some work. I tried adding midair controls, but I couldn't get it working exactly how I wanted to. If I were to continue on this game, i would focus on that.
I made everything during the jam and for the jam, including the graphics and music.
Thank you for your Feedback!
Very fun game, I love the player movement and the fact that the cube can rotate, it feels very nice, also the restart transition is awersome, very fun to play!
Thank you for playing! I'm glad you like the movement; I think it still needs some work though. Next time I will make the cube feel less sluggish. I am glad you enjoyed the game.
Thanks for your feedback!
Pretty nice, i like the retro atmosphere and visuals, i knew that some people will go for the "when you die your corpse is a platform" type of game, I just wish the controls were better, once i jump it makes me keep going even when i try to stop it, and it makes it hard to pass levels ;)
good job!
Thank you, thats some very good feedback. I'm glad you like the look of the game, I worked hard this jam to get that to work. When I was making the game I thought that the idea was unique, but soon realised it was not ! The controls is certainly something I would improve given the chance, I absolutely agree that the character controls need some work.
Thanks for your Feedback!
To me if felt like just another corpses stay after you die game, i would've liked to have seen a more original twist in the idea
At the time of making the game, I thought my idea was unique, and I slowly realised it was the most common idea in the game jam. I would choose a different idea given the chance.
Thanks for your Feedback!
Very nice game! I really like the graphics and the sounds! Great Job!
Thanks! I worked hard to make it look and sound right. I am glad you appretiate it.
Thanks for your comment!
Super cool concept. The green colors works really well, and I like the particles! Maybe you could make the movement speed a little faster?
Overall a good game with good polish!
Thank you ! I stuck to the 4 original coloursof the gameboy. I think it turned out pretty nicely.
Yes the movement is something I have recieved a lot of feedback on, it is certainly something I would do differently given the chance.
Thanks for your feedback!
The very slow movement and jump arc, and the lack of air control makes the game not feel particularly good to play.
its a great start, but you should look into platformer "game feel" for your next project
Thanks for your feedback. Yes the movement is definetly the top priority for this game. I tried to make i a little bit more realistic by adding weight to the box, but that clearly didnt work out. I would do it properly next time.
Thanks for playing!
The assets are really well done. I especially like the (relatively) rigid adherence to the 4-tone green aesthetic of the Gameboy and the chiptune to go alongside it (did you use a tracker? It sounds great!) Aside from a few nitpicks (cubes accumulate on the death barrier in Level 3, enemies can't be killed between deaths), I really only have one major piece of constructive criticism - either the game is really slow or it's not well optimized for low-end hardware. I played through this on a Core m3-8100Y w/ Intel HD 615 integrated graphics and the game felt like it was running at roughly two-thirds - half speed. An options menu to disable certain post-processing effects would be a welcome addition if you continue to resume work on this game.
Good work!
Thank you for your in-depth feedback. I am really glad you liked the style. (Good job on recognising the colours originating from the 4 gameboy ones). I worked hard to make the look and sound feel right, the music was made in Fruity Loops Studio using a NES VST and composed completely by me for this game.
Ah, thank you for pointing out that the game is not running smoothly. I didnt test it with Unity's profiler and I had no idea how well it ran on lower end hardware. The code is a little quick and messy, but I didnt expect it to slow down lower-end hardware. I'll look into this for the future.
Thank you for your review!
Very well designed game, the graphics have their own identity, its not a simple blank square like other ;)
Maybe it was a bit long to stack cubes up in order to climb but very nice game :D
Thank you! Thats very kind feedback. I worked hard on the look of the game, i am usually much worse at art so I was pleased with the outcome.
Thank you for your feedback!
Cool concept and look but the controls are a bit hard
Thank you. Yes I think I need to work on the controls for the cube, I agree its very hard to move (especially backwards).
Thank you for your comment.
Really like the ending mario jump. Great physics tho it gets me frustrated when triangles mess up my towers (but that's a good thing I guess). Movement seems a bit sluggish.
Thank you! Yes I modeled the flag at the end after the classic mario flagpole jump that we all know and love. The triangles are annoying (I think I designed them well in such a short amount of time), but I think they are too annoying and mess up the players strategy sometimes. I think they should not be able to move the boxes. The movement is something I totally agree on, the movement should be improved so the player can move faster and more accurately with what they intend.
Thank you for your feedback!
Really fun!
Thank you for your comment! I am glad you enjoyed it.
Cute Game! I really enjoyed it
Thank you for your comment!
Cute Game! I really enjoyed it
fun concept, amazing visuals, plz rate mine
Thank you for your comment!
Visuals are amazing! I really liked the death transition.
Something in the controls felt wrong though. For some reason you can't really go backwards unless you're jumping, and it seems the amount of control over jumps are pretty small if any.
Thank you so much. I wanted the death transition to be quick and not flow-breaking, so I am glad it worked.
You are absolutely correct, I spent a while trying to get the controls right, and there was a bug I couldnt fix involving backwards movement. Its something I would spend more time on if I were to continue with this game.
Thank Your for the Feedback!
Fun little game! I think my only issue is that sometimes it can be a little frustrating to go all the way back so often, maybe more checkpoints? Good job!
Thank you :) I tried to place checkpoints before every bit of danger in the level.
Maybe I should have made it so it autogenerates a checkpoint at the location of your death.
Thank you for your feedback!
The game is really cool!
Would love that, but it's pretty slow paced.
Thanks :) I worked hard to make the game feel right and look good.
Yes the pace is pretty slow, perhaps if the cube moved a bit faster and the camera was zoomed out might make it a bit better.
Thank you for your feedback!