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A jam submission

Veromir: Post MortemView game page

A battle against dark forces whittled down to a duel between two men.
Submitted by Andrzej Gieralt — 7 hours, 18 minutes before the deadline
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Veromir: Post Mortem's itch.io page

Results

CriteriaRankScore*Raw Score
Sound#1563.4903.490
Creativity#4013.2243.224
Visuals#4733.0003.000
Topic#4743.0203.020
WOWIE!#5152.7962.796
Fun#6012.6332.633
Simplicity#6593.0003.000

Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Music Source
Night Vigil by Kevin MacLeod

Credits
Andrzej Gieralt and Stephen Bahadur

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Comments

Viewing comments 31 to 21 of 31 · Next page · Last page
Submitted(+1)

nice audio nice game
i like it .. 
I couldn't beat it :D

Developer

Thank you!

Submitted

ting ting ting ting ting ting ting ting ting ting ting ting ting ting ting ting ting ting ting ting ting ting ting 

AURGH!

ting ting ting ting ting ting ting ting ting ting ting ting ting ting ting ting ting ting ting ting ting ting ting ting ting ting ting ting ting ting ting ting ting ting ting ting ting ting ting ting ting ting ting ting ting ting 

Developer

I hope you liked our sound effects :)

Submitted(+1)

Enjoyed the story based gameplay and decent voice acting well done. I wasn't really sure when it got to the final death at first and thought I was stuck in a loop. A problem I have found in my own games with game jams is relying on the description on itch. But if you have time(which I know is limited) it's usually better to have instructions and  player feedback in game. Anyway either way enjoyed this one good job! 

Developer

We made it a primary goal to make the gameplay feedback in-game (in terms of hit impact, etc) unfortunately, that fell flat with the block animation bug (it fails to play randomly). Also I actually don't remember if we intentionally made the 3 death limit (I feel like we did but it was getting late in the jam, and late into the night haha :P) But you're absolutely right, it's the ideal for sure! Like some sort of flashy popup to really be like "Hey! You got a new ability! Memory gained!" (So we tried to at least do it with dialogue and let the player piece together what was going on). Glad you overall enjoyed it, your criticisms are absolutely right.

Submitted(+1)

Nice atmosphere, and the voice lines were really nice. Although it would've been more fun (potentially) if they'd have played while letting you keep fighting? I couldn't beat it, but, I might just be bad. :P

Developer

Thank you! Yeah that was something we were worried about, although I don't think players would've heard the lines plus we wanted Resfin to have his own lines too, but yeah it is something we considered and it's a good point!

Submitted(+1)

Cool voice acting :D and nice audio!

Nice to play the game. Did not complete it unfortunately.. it was not an easy game of my skills are just very bad :)

Visual were good also. Some extra animations or particle effects would make it even better to look at. 

Enjoyed it none the less. Job well done.

Developer(+1)

Thank you!

Submitted(+1)

I really liked the music! Also wowie the voice acting was a great! The combat was fun overall, but I think it could be improved. I felt like the enemy could do a better job telegraphing his attacks so the player has time to see what attack is coming and then dodge, block or counterattack appropriately. Also I really likes the knight pixel art, but I a little bit more animation for movement would go a long way. Something as simple as adding a bit of rotation and footstep sounds to the player and enemy when they walk around would make a big difference. Overall I am impressed by this game for being made in 72hrs though. 

Developer(+1)

Thank you! Yup lots of things could be improved haha, well the player is just Knight Resfin recoloured so, the animations exist we just ran into trouble implementing them. You have a small window to react to the enemy's telegraphs and there's a difference between his standard and rapid attack. With more time we would've polished it quite a bit more and solved some issues we ran into along the way, as they were plentiful haha. I'm really glad you enjoyed it overall and thank you for the compliments on voice acting!!

Submitted(+1)

Cool game, fits the topic well. I found the controls a tad buggy at times. 

Developer(+1)

Thank you! Yup there are some bugs unfortunately.

Submitted

No worries mate, bugs are inevitable in a game jam 0_0 I'd actually be shocked if there were none.

Developer

I've seen some insanely polished ones but yeah, not often haha!

Submitted

The game has very nice music with a very good atmosphere. 

Unfortunately, the controls are a bit buggy. Sometimes i can't attack after i've blocked. I was also missing a bit of player feedback.

Besides that, i think this game is pretty good. 

Developer(+1)

Thank you! Can you provide more details about the bugs you experienced after blocking? I have played while spamming controls often and found no such issues.

In terms of feedback, we are aware of a bug that caused the enemy to not display the block animation from time to time, is that what you mean? Other than that we tried to really go for feedback elements. I think the player is missing the blood effect but he still says "Ugh!" when he gets hit, and has a distinct voice from the enemy.

Submitted

That's not what i mean, but i actually noticed it too. I dont know exactly how to describe it, but after i blocked i sometimes couldn't attack for a while and had to press other buttons first. Or the player animation did not play, it's hard to say.

Submitted (1 edit)

The 4 slash attack is a little bit unfair if you ask me, it has no predictability and when you get hit it does a lot of damage (if you haven't the dash)

The story was nice, but i didn't liked that i had to do to the three previous fights again if i die with the fourth knight :/

Edit: My negative comment makes it feel like i hadn't fun with it, but that's not the case at all: The gameplay is very nice and the game very well done!!

Developer(+1)

The 4 slash attack has a much longer charge-up than the normal attack, it's twice as long I believe. Probably should have been longer :S
I can't remember if restarting after 4 deaths was intentional or if it was an accidental bug, but I think the reason for it is because there still needed to be an actual fail state. Thanks for the feedback!

Submitted(+1)

Nice game :) the voice overlay was a great touch! What often ends up slight boring (long story texts) actually became the best part of the game!

Developer(+1)

Thank you! I'm really glad it was enjoyable, we were worried players would just want to skip them. But the idea was that you'd mainly be progressing by failing to get the story, so we really wanted it to be cool and unique. Thank you!

Submitted(+1)

MUSIC is niiiice!! Atmosphere is present and the story is great tooo!

Only thing is that the tilemap isn't the nicest, that's all negativity!

Ps: it'd be nice if you played my game too!

Developer(+1)

Thank you!

Haha I'm glad the only thing you didn't like was the one thing that we didn't actually make :P I agree I don't like the tilemap either but it was the first one we found (I forgot about the Wowie Asset Pack!!!)

Viewing comments 31 to 21 of 31 · Next page · Last page