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EvanBessette

25
Posts
1
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A member registered Nov 12, 2022 · View creator page →

Creator of

Recent community posts

First time I played the AI smacked me down when going over the jump. Overall though the track was long, implementing AI was impressive and was a good challenge.

Very impressive making a card game. The new enemies and adding new cards to my deck was very fun.

Good short boss battle. The different difficulties was a nice touch.

Enemies kept spawning and the attack only came from the right of my character so destroying some enemies was a little difficult.  

I'd like to see it finished but it's a cool concept.

I liked being able to choose my color and running around felt good.

Sound was good and jumping around felt nice. I think I beat all the enemies but I'm not sure.

I made it up that hill. Grabbing the speed boost and having the sound go off every time was pretty funny. Well done.

Concept is really cool but I'm not good at it. Maybe if I went really slow up the hill but I'm not patient enough for that so it'd always turn into a my cube spinning really fast just trying to keep the pink one up.

Game looks really nice. The camera was a little wonky since every time my mouse went off screen I couldn't rotate but besides that really well done.

Accurate floating in space simulator, well done.

Good prototype and could be a good game with some more work.

Got to what I'm guessing is the boss. A smaller green ball that shoots really fast, was pretty hard to hit it since all my projectiles would collide with theirs. Pretty good game

Alright let me start with the cons. The camera movement being reversed confused me, only being able to sprint straight forward and having to stop completely to turn, and I couldn't pick up the sandwich since it was above the character. Pros, the art and character look really good, the maze was long and I'm pretty sure I went through all of it before finding the sandwich. Overall really well done and it's obvious you put a lot of time into it.

I liked the button matching but some of mine would spawn off screen so I'd have to spam buttons until I got the right one. Wasn't sure about the ending but I'm guessing that's the unfinished part. 

The decoding puzzle was hard, haven't played a point and click game in a while. Nice job!

Half the objects fall off the side of the ramp and I could take a boulder to the face without flinching. Really matches the theme though.

Pretty fun, couldn't make it to the end because I'd always end up flipping before getting there and one time it ended randomly before getting to the end so I'm not sure if there was a time limit since I was taking my time trying not to flip.

I finally beat it, got through the 1st and 2nd level so many times but the third would start so fast I'd die on the first jump and would have to start over.

The movement felt a bit off when I'd turn back and forth but besides that it was really well done. 

Neat concept, reminds me of total war games. If expanded on it would be good, nice use of AI.

Really enjoyed this game, the music, jump animations, platform placement was well done. Also really liked the darkness area and trying to get around

I liked the terrain and the attack animation but it feels unfinished. I'm not sure if the attacks actually hit the boss or if he just falls through the world if you push him.

Felt pretty spooky and had to try a few times to get to the end

No limit, I just have it add 1 zombie each round and every 5 rounds spawn an extra big zombie.