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Jarrod

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A member registered Aug 05, 2023 · View creator page →

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thank you!

noted on the treble - mixing is definitely the aspect of production I know the least about, and balancing the lead voices on that track was a struggle. the EQ did get a li'l bit spiky toward the end. I also got kind of fixated on making it dense because a lot of what I do feels pretty sparse, and started messing around with forces I only vaguely understand (i.e. throwing a giant multiband compressor on the master and using it as a "make it bigger" knob) and your ears might have paid the price for my hubris

Someone in the Discord mentioned Chrono Trigger, and the progression in the B part (or something very similar) shows up a lot in that OST when I think about it. Makes sense that it would be burned into my brain.

glad you submitted what you got done, 'cause it's really nice. I can definitely relate to losing motivation partway through a project, though. who knows, maybe someday the urge will strike to come back to these and flesh them out to a point you're satisfied with. what's here is already strong, and the weaker bits just need a little more refining.

Really cool! A solid entry, interesting, evocative and easy to listen to. Definitely worth expanding on outside the confines of this jam.

I like the melodic ideas going on here, and the doowop progression is always a solid base to work from. As mentioned, some mixing would enhance the experience - the piano, especially, takes up a lot of space for such a simple line, and backing it off some would offer the lead voice(s) a little more room.

I'd also like to hear some elaboration on the drum part - nothing too busy, but some variation as the melody builds could help strengthen the overall sense of progression within the framework of the 4-chord loop.

Really cool stuff! Very nice to listen to. Subtle and sparse but with enough texture and movement to hold interest, and the mood shift when the rumble hits is strong yet smooth and organic.

YoooooooooooooooOOOOOOOOOOOO

the crunchy samples (and that bass) give me early-mid 90s shareware vibes, which can get into. I think it's a really fun composition.

if anything the pixel samples might be a little too crunchy? the mix is clear and I can pick out all the different voices, but it's also quite loud as FoxHyode mentioned, and the treble is pretty aggressive in places.

the part at 0:20 where u crest the last hill and the falls come into view just as the edible hits

the tension definitely comes through. I get submarine vibes. I think some more variation over the course of the track would help keep listeners engaged. within that 2-chord loop there's room to play with dynamics, phrasing, expanded melodic ideas - stuff in the vein of the pizzicato part toward the end.

I like the vibe of this. the tension between the strings and organ changing keys and the koto (?) stubbornly staying put was fun, and I liked the woozy, syncopated feel of the strings in the B section.

the staccato strings feel a bit overbearing to me, especially once the low strings come in. I think the idea of a secondary rhythm for the melodies to interact with is interesting, but those big string hits end up crowding out the more varied melodies. a smaller sound (quartet vs. orchestra, maybe?) might mesh better with the rest of the orchestration.

I like the orchestration and the mix a lot. it's nice to listen to and establishes the vibe very well.

the evolving textures are cool, but it still starts to feel a bit repetitive a few times through the loop. I think a b-part, or even just an alternate ending to the progression would add a lot to the composition.

Thank you! 

Honestly I'm not in love with the violin sound either. I haven't messed around that much with orchestral VSTs, so I kept it simple for the jam, but if/when I pick this up again, I'll definitely do some tweaking.

thank you! i really like writing melodies and thought i'd play to my strengths for the jam by keeping the voice count low. the intro/ortni was kind of a late addition - i felt like the added density in the arrangement would give it a little bit of weight that it lacked without.

now i'm thinking about ways i could iterate on this piece in the future!

awesome on every level. really rose to the challenge of implementing the reversed sounds in a way that genuinely enhances the composition.

really cool sound design! and so many MIDI crabs on the piano roll

Thank you! It's technically a music box, but that's just a player kalimba so you still get full credit

just incredibly sick

my understanding of the idea behind category C was that the fully rendered audio would play the same backwards and forwards - i.e. if you dropped the final .wav you uploaded to itch.io into StudioOne and reversed it, it would sound identical. your orchestration uses a lot of short attack/longish release instruments (pizz strings/harp, bass drum, do I hear a piano?) that sound much different when played in reverse.

cool composition though!

damn dude

These are wonderful but how am I the first to comment on the track colors? A+ attention to detail

So sick! Love the part after the turn where the bass "enters" (i.e. "becomes recognizable")

I like this a lot! The way you build around that ostinato is really cool.

love the Tomorrow Never Knows-style guitar solo through the turnaround!

Really like the extensions in the phrasing on the walking theme, they add some cool variation on the return trip. Also that click that feels like it's coming from like 5 feet behind me even though I'm wearing headphones.

love the sound design. the symmetrical "kick" is so sick