I'll be there :p
marclurr
Creator of
Recent community posts
Thanks for the kind words. It's a very short loop that took an inordinate amount of time for me to create. I used the music tracker that's built into Pico-8 and just stuck to square and noise waves to keep the Gameboy feel, though anyone who knows what they're hearing will see the difference. The bass drum sound is just a low note in a square wave with a drop effect applied (not that I could tell what that means!) and the hi-hat is noise 4 octaves higher played really short.
I want to give this a fair go before rating but I can't figure out how to attack enemies. I bought a the short sword and small shield from the shops and equipped them (I believe) in the menu but can't seem to deal any damage to the northern skeletons. Perhaps a bit more instruction on the main page would help. Cheers.
Fun little game with nice graphics. I was sort of hoping for a different ending for cleaning up all the dust, that would have been cool. Only thing letting it down was no music (something atmospheric would have gone really well) and I did notice sub-pixel movement but nothing particularly egregious. Well done! :)
Very nice, I like the idea of having to balance repairing the generators with fending off enemies but it felt a bit easy as holding down the mouse emits an endless stream of bullets that annihilate all enemies on screen in an instant and I could repair and exterminate simultaneously. Still it was fun because I never felt like I didn't have something to do. I really enjoyed the music too, it reminded me of the original Terminator movie. With some balancing this could be excessively fun.
I only made the changes as I wanted to have a go at the game and it was the only way I could get it to run with the version of LOVE I have installed. I just mentioned it in case that was something you were thinking about doing yourself so you wouldn't have to duplicate the effort. I was quite impressed that those were the only changes required if I'm honest :)
On the controls, they work fine, just pressing left control when using WASD felt a little awkward for me. I only had a quick go on my lunch yesterday and didn't manage to finish so am going to have another go today, though what I saw was very nicely made. Well done!
The exe wouldn't run on Windows 10. The error complained that MSVCR120.dll was missing. Not sure where that comes from.
I was able to get it to run on Linux by extracting the exe like a zip file and making a few code changes to make it support Love 11.x. I replaced calls to audio Source:isStopped with isPlaying (and negating the value obviously) and the call to logob.:refresh with logob:replacePixels(logoDataB) in splash.lua. I also found the controls awkward, so I changed jump to "J" and shoot to "K".
Looks absolutely gorgeous. The combat took a few goes for me to get the hang of but once you get the flow it's very satisfying. I do think being able to move to the other side of the enemy would be a simple but big improvement for the combat, my only gripe was constantly rolling to the right. Well done!