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A member registered Apr 15, 2024 · View creator page →

Creator of

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Congrats on 13th! I'm so glad I played my little part in your game getting this ranking ✨

This is a nice idea, but because of the low visibility you often have to guess what to do and have to die repeatedly just to catch a glimpse of the next steps required, I'd recommend making the camera a lot larger

It's giving Alice in Wonderland! I love it. Currently stuck at the level with one small door and one big though! I can't figure out what to do ;_;

Super fun! I got 897. My only comment is that I would have liked to be able to toggle off rage mode and save it for later instead of popping balloons until I'm tiny again and surrounded by massive balloons, since they spawn so quickly- the difficulty increases a bit too fastimo, and it only takes a few seconds of playing until you no longer can move around

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Really pretty style and fun premise. I however got stuck pretty early on (level where tutorial says R to Restart, ESC for main menu). I moved around and clicked various switches, and saw the paths light up, but nothing else was changing. I imagine maybe you need to press several at once, but if that is the case it would be good to have some hints as to which ones!

(Oh, nevermind... I figured it out now)

Such a beautiful game, I enjoyed it! The style and polish is great. I got stuck at the level with the oblique spring unfortunately - was having issues jumping high enough to reach the star!

This looks adorable! It's also not a genre I usually play, so I'm not sure if the controls are standard; but I should mention I was having a bit of a hard time moving the tank with arrow keys, as I was expecting to only use up and down arrows for moving in combination with mouse position.

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Absolutely beautiful! My best score so far is 375. Any plan to expand this into a mobile game? The resolution of the game made me wonder, because I'd very much pay for this.

The only note I have is it would be nice to not replace the remaining petals when moving to the larger canvas, since keeping them allows for a bit of longer term planning and adds a layer of challenge!

Fun idea! My best score was 11. I found it a bit hard when I lightly bumped into items and they flew across the box, perhaps it would be easier if the items were a smidge heavier. 

This game ATE and left no crumbs. It's fun, it's stylish, the difficulty curve is perfect, sorry I have no constructive feedback, I just love it

I had so much fun with this game! Great work everyone involved! The only improvement that comes to mind is that it would be nice to be able to more easily remove blocks pushed all the way onto walls, as sometimes I did that by mistake and then I had to expand and shrink them multiple times in order to fit in the gap and push them away from the wall

I loveee this game but despite having great knowledge of it, you know, since I was one of many watching you make it - I can't get past like 11k points, I'm a noob ;_;

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Really cool idea, and I had quite a lot of fun playing it! It would have been a bit easier with more specific rules either in the game or on the game page as it took me a few tries to understand how to play. (Best score: 84)

Oh I've had so much fun with this one! And it's made in 48 hours, music included?! Whoa. Only note I have is I'd have loved to see something like a percentage too for a score, as a form of more detailed feedback