This game healed my inner child
Mysette
Creator of
Recent community posts
Doesn't get much more Tamagotchi than this! Love to have the minigame to earn some money, but I felt it was too many bags and fish skeletons compared to actual fish. The otter is super cute, but the noises were a little loud!
Same comment that I had for others too, I think some of the bars and their name/direction are a bit confusing.
Overall great work Temptic <3
Great job for 8 hours, Fodi! The creature is adorable. The main mechanic idea is fun, however, the direction controls feel a bit clunky on keyboard (which I guess is somewhat unavoidable with third-person rotational movement). I also accidentally restarted several times ;_;
I have a comment on the bars, something which I saw in other entries as well: it is a bit confusing to have some needs with bars that go up and some that go down. The bars going in the red helps... somewhat, but I still think it is best with these things to have the full bar mean positive and empty mean negative.
Other than that, I immediately thought this could turn into a really fun game about Christmas toy delivery!
Awesome work <3
Super fun! I got 897. My only comment is that I would have liked to be able to toggle off rage mode and save it for later instead of popping balloons until I'm tiny again and surrounded by massive balloons, since they spawn so quickly- the difficulty increases a bit too fastimo, and it only takes a few seconds of playing until you no longer can move around
Really pretty style and fun premise. I however got stuck pretty early on (level where tutorial says R to Restart, ESC for main menu). I moved around and clicked various switches, and saw the paths light up, but nothing else was changing. I imagine maybe you need to press several at once, but if that is the case it would be good to have some hints as to which ones!
(Oh, nevermind... I figured it out now)
Absolutely beautiful! My best score so far is 375. Any plan to expand this into a mobile game? The resolution of the game made me wonder, because I'd very much pay for this.
The only note I have is it would be nice to not replace the remaining petals when moving to the larger canvas, since keeping them allows for a bit of longer term planning and adds a layer of challenge!
I had so much fun with this game! Great work everyone involved! The only improvement that comes to mind is that it would be nice to be able to more easily remove blocks pushed all the way onto walls, as sometimes I did that by mistake and then I had to expand and shrink them multiple times in order to fit in the gap and push them away from the wall