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Kayla Ward

24
Posts
A member registered Nov 03, 2022 · View creator page →

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I watched the trailer for the game, and it was really adorable. As for gameplay, the controls felt good, and the art style looked really good as well. I was able to walk around the dungeon and find the NPC but I wasn't sure what to do after that. Overall, the game was really cute, and I think you did a good job!

The art style was really cool, but I wasn't really sure what to do. I could really only move off the platform before falling through space. I'm curious to know a bit more about the concept of the game and see more in the future.

This game was so much fun, and I really liked how you worked in the theme by having the song play with the record player. The game was challenging but I was able to complete it and escape. I can't tell how much work you put into the game. This is one of my favorites for the game jam, amazing job!

The character model is really cute and the game overall looked good. I got to admit I really struggled with the controls for this game.  I struggled a bit with the camera movement, and I ended up looking through a wall once by accident. As for the controls, they felt okay but I wish you didn't have to slow down to turn the character. Overall, this game looked amazing and was still fun to play, good job!

This game felt really chaotic but also a lot of fun. I also liked that there were different types of enemies. The only thing I noticed is that nothing really happened once my hit points reached zero but otherwise this was a really good game, great job!

This is a cool concept for the theme of the game jam. I know its unfinished, but I think if you had a bit more time this would be a fun game. I couldn't really do much more than move around a little bit and I couldn't reach the enemy. Visually the game looked good as well, I would love to see the finished game.

This game reminds me a bit of Totally Accurate Battle Simulator, where the player gets to pick where to place their ally troops. However, it still has an original style to it that looks really good. I think something you could add is letting the player reposition their puppets between each way. Overall, the game was fun, good job!

This is an interesting concept. It was difficult to tell what was happening because of the unfinished graphics, but I'm going to take a guess. It seemed like when having to press buttons on the keyboard, it was an "attack enemy" and "block enemy" mechanic. I wasn't sure what to do after the phase thought. I think that with a little more time this could be a really fun game.

This is a really cool concept and works really well with the game jam theme. The controls felt a little odd, but I don't think it took away from anything. I also liked that you had time to flip the car back over before the game would end, giving players a chance to fix it and keep going. I had a lot of fun with this game, great job!

This game was really fun and also challenging. In the third round the camera moved a little too fast and didn't give much time for reaction. But overall, the controls felt good, and the game looked really good too. I think you did a great job!

I had so much fun with this game! I loved seeing the giant character models singing to the song in the background. The game was chaotic, fast paced, and worked so well with the theme. Something i think would be really cool to add in is a score or high score counter. Awesome job!

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It took me a moment to figure out the mechanics of the game, but this is a cool concept and tied in well with the theme of the jam.

The game looked really cool, and I love the art style. I also liked that the enemies would follow your character around and do damage. I think it would be cool to give the boss a health bar or maybe an animation so the player would know if they're damaging the boss enemy. Overall, I was able to tell you put a lot of work into the game, great job!

Honestly, this is extremely challenging but such a cool concept! I couldn't make it more than a couple feet and it took me a long time to figure out the mechanics. I've never seen mechanics like this introduced into a game before. I know another person mentioned this, but this is very similar to "Getting Over It" this could definitely be considered a rage game. Overall, the game looked amazing, and the mechanics were super challenging, I think you did a great job.

I haven't played a deck builder game in a while, but this was a lot of fun. I liked that after I defeated an enemy, I would get to replace a card with something different. The game definitely got more challenging as I progressed as well. I think you did an amazing job!

Overall, I really liked this game, and I could tell that you put a lot of work into the game. The platforming and attacks felt good and fluid. There was a moment where I got stuck on an invisible wall and would be hit with an arrow. I also noticed that some hitboxes were oddly placed. One more thing I noticed was that I would get stuck on the wall while platforming and it took me a moment to get to the next point. Overall, though, the game was really well designed, the music worked well with it, and I think you did a really good job!

This is an interesting concept, and the design was cool. I did notice a couple bugs in the game like I could jump infinitely across the map. I also landed on top of an enemy and it dragged my character across the map. I wasn't sure what else to do besides exploring and defeating the spawning enemies. 

I honestly had a lot of fun playing this game and it took a while to solve but I was able to complete it. I think it was a cool idea to have the camera follow the mouse, but it seemed to lag or get stuck a lot. You could possibly fix this by letting the player rotate the camera around with the arrow keys. The game looked really good and I liked the audio as well. Great job!

The controls took me a couple tries to get used to, but I had a lot of fun. I noticed that a couple times the coins would spawn in difficulty spots like on the side of the track or right in front of a barrier. I thought it was really cool that you changed the character model's color. This was really well done, nice job!

I really liked that the music played when you hit the speed boost and then continued after you finished the game, that was really cool. I actually didn't get stuck very often, but I found that jumping a lot immediately after touching a speed boost helped, I'm not sure if that was the intention. The art style was also really cute and overall was a fun game to play. 

Very interesting concept, and I liked that there was an attack mechanic in the game. Having the camera positioned in a third person view was cool since I could see the attack animation, but I think that possibly adding a camera controller would be beneficial as well. I also think the enemy fell through the floor when I attacked, so I looked around a bit more but didn't find anything else. Overall, this is a creative concept of the theme even if the game is unfinished.

This game is really cool, and you definitely put a lot of work into the game. I'm not great with platform games but the controls felt pretty good. I did get stuck on the sides of platforms a lot when I tried to jump to them which did mess me up a couple times. Both the visual style and the audio worked really well for the game. I also liked when the vision changed from the entire screen to the circle around the character. Amazing job!

This was fun and the controls felt good, the only bug I noticed was that the spawned objects fell of the side of the ramp instead of rolling down. I've played a couple mini games that were similar to this, and I always have fun with these games. I really like this game concept.

I thought the art style was really interesting and I moved around in the environment for a while. I was also able to use projectiles to target the enemies, and the enemies remind me a bit of "wallmasters" in the Legend of Zelda Games. Some areas of improvement could include having the enemies move around and try to grab the player to reduce their health and an introduction screen that could add a possible story element. Overall, i liked the look the look and feel of the game and the audio.