Thanks for checking it out!
Wren [CUIDADX] Romero
Creator of
Recent community posts
Yeah I definitely dropped the ball in offering tutorials on the game's description. There's Osu like segments that you access by walking up to certain objects (specifically, if i remember correctly, the sign, the storage container, the train car, but afaik the storage container is bugged). Thank you for taking the time to play and leave a comment!
Charming, and surprisingly hypnotic. Loved the music, and liked the pixel art. Extremely grateful for the volume slider on the main menu, I wish AAA devs would learn from that example. Main sticking points for me:
- splats spawning under the volume slider or off the edge of the screen
- this is minor, but I felt a little disoriented by the broom being separate from the mouse, even though I know it helped me see where I was clicking more accurately.
Interesting story and concept; felt like the Goddess was under-utilized. I wanted to hear her thoughts on what the dwarves were doing, more than anything; I was wondering what she had told the priest, and how, and how the priest had reacted, and how the brother had reacted the first time. It felt like the timing of this vignette is a little off, like the most interesting parts - the revelation, the initial confrontation, the arrest, the punishment - were all pushed to the side in favor of a vividly rendered, but ultimately flat conversation where neither side changed their mind.
Appreciate the notes, especially on the technical point of perspective, which is something I went back and forth on. I don't regret getting it out of my system, but I probably wouldn't do it the same way again. Something I'm taking away for my future work in this setting is to focus on distilling things to make stronger standalone pieces for entry into the larger fiction so that the details can compound over time. Again, thanks for taking the time to write this up, I really enjoy the stuff you've written.
Absolutely excellent execution, I think on just a sentence to sentence level by far my favorite story in the competition. Loved the way that empathy was used both as a core verb for the combat sequence and as a vehicle for conveying the theme, but do feel like this story stopped a bit short of really bringing the theme back around, even if I enjoyed it tremendously. Looking forward to reading more from you, there's a really great command of character voice in this one.
Cool concept and execution, enjoyed the character journeys, but found it very difficult to follow the story in terms of composition, and that makes it hard for me to really pick out the moment-to-moment nuances even after a couple of passes. Really creative use of theme and setting, hope to see more of that from you!
Enjoyed the core concept here, and a lot of the details used to explore the moral conflict at the center of the story. Solid use of the theme, and a great choice of faction for this approach, but it does feel like the time crunch really held this story back from having the great character beats that would make it sing. Looking forward to reading more of your work!
Really, really strong piece of writing. The moral conflict of the story takes a backseat, which really holds it back, but the core actions are gripping to read. Looking forward to reading more of your work as you refine your character beats and find ways to weave theme into this great action writing.