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Zeezrom

25
Posts
1
Following
A member registered Sep 09, 2023

Creator of

Recent community posts

Thank you for the feedback! We will definitely be rebalancing the sound and adjusting the game mechanics feel good and feel fair. Thanks again!

Thank you for the feedback and encouragement! We are working toward a 2.0 with smoothed out and improved gameplay, plus new additions and improvements. We're committed to this game in the long term.

At certain points in the song, it sounded like a chord was off compared to the rest of the melody, or another song/part of the song started playing at the wrong time. Maybe I just had some lag, I dunno.

The game looks really good, very polished! The cauldron/spell making mechanics is fun and the platforming feels pretty good. There are times where trying to reach a particular ledge gets a bit frustrating. Great game!

This is the first game I've given a perfect score. Great graphics, awesome soundtrack, good puzzles, and the electronics humor is on point. Well done.

For the most part, the controls felt tight, but a couple times I didn't jump when pushing the jump button. The game art is really good. The game definitely has that Gameboy feel. I wish more of the enemies fought back.

The gameplay is really solid. The death screens are hilarious. I like the art style, but the change in pixel size on some of the effects took me out of the Gameboy feel. I liked the music too, though at some points it felt discordant. Really solid game overall. I'll definitely play it again.

I like the card battler concept, though I wish the monsters had more than one move and an ultimate. I understand there's only so much you can do in 10 days though. I like how quirky the game is. With some extra RPG elements, I think this could become a really solid game with good replay value.

This game is so cool! This is a really novel approach to the theme. I think it works great. I'm definitely coming back for more.

A solid tiny puzzle game. I think you did a great job of using the limited color palette. It would have been nice to be able to use the 'd-pad' (arrow keys) to move back and fix mistakes within the time limit.

The art for this game is amazing! Really solid concept. It is really difficult to the point of feeling kind of impossible to win, IMO. I think if you could trigger timed traps to help you, like nudging a flowerpot to make it teeter and fall on a nightmare while you rush to the other side of the bed would be really cool. I think the simplicity makes the difficulty feel a little unfair.

Very much had that Arcade feel, which I really like. The graphics were well done, easy to discern what was what. The hectic nature of frantically digging under boulders was fun. The diminishing light is a great mechanic too. Well done!

Once you have the game up and running, I want to play it! Looks very charming.

The Hunted game mode was very creepy. I liked it. The disappearing teddy bears and guys peeping in the windows really did it. The hunter was on me before I knew it. The Hunter mode had a much lower stakes kind of feel, very casual, and I was expecting to hunt player characters. Hunting cats was a bit disappointing. Great graphics, way to create a spooky atmosphere!

I have no clue what the player objective is. The doors working sometimes confused me too. I do like the art style, and the ghost sliding across the floor was pretty creepy/spooky.

This game has very interesting platforming mechanics. I like the aimed jumping. I wish you could aim the projectile too. I also wasn't sure if I was damaging the enemies until one just disappeared after shooting it several times.

I really like this game! Getting new weapons from enemies has that satisfying Kirby feel. Solid platforming, great graphics. Some puzzle elements would really take this game to the next level, but you've got a great here!

Thank you for the feedback! We welcome constructive criticism and suggestions too! We're looking to make this game as good as it can be in the long term.

Thanks! We definitely have some things to iron out, including the drop down mechanic. I appreciate your feedback.

I'm glad you were able to play it! Thanks for the feedback!

Thank you for the compliment!

Yeah, we need to set it to a button press, for sure. We'll work on the UI too after the jam to make the gameplay more clear. Thank you for the feedback!

The isometric style is really cool. It has kind of a Dark Souls feel. Movement was intuitive, and there are some good visual cues, but I found it difficult to know when I would land an attack versus when I would be attacked.

I really like the mechanics of this game! The art is really good too. You picked a good color palette. I struggled with the hit boxes though. I would get killed by near misses. Plus, there were times where I just suddenly died, often after an enemy was killed, no projectiles around.

Love the art and the characters! I wish there was a tutorial. I wasn't sure how to trick the cleaners or get past them, especially when they aren't filled by you trying to sneak by in an item.