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I want to make an animation by making a chain of bones with an orb sprite attached to it. The problem is that the image...
started by Hexioum Oct 18, 2023
1 reply
114 views
All in the post title, unless I'm overlooking something, I'm not sure how to export it so my frames of animation go from...
started by adroberts91 Sep 15, 2023
2 replies
186 views
Ive imported an animated rig/model but the joint scaling doesnt seem to work in PixelOver. Has anybody else encountered...
started by mathiastakacs Sep 11, 2023
3 replies
152 views
You can't interpolate rotations correctly if it wraps it when it goes over 360 or under 0(or whatever vaules it wrapos a...
started by VikingDan Aug 12, 2023
2 replies
154 views
Thank you
started by watercolor Jun 07, 2023
3 replies
284 views
Is this software only available through steam? Is there anywhere to purchase it outside of the steam network? This produ...
started by Pixel Mush Jun 13, 2023
3 replies
238 views
As title. I appreciate that 3d models require directional lighting, but I wonder if there is a way to make it more unifo...
started by Dark_Ansem Jun 14, 2023
4 replies
197 views
i'm having a difficult time understanding how IK works in pixelover. I've watched the brief tutorials from the official...
started by merry.pink May 29, 2023
3 replies
226 views
Let's see, I have a shader, have a bone under shader, have an image under bone. have 10 animations(e.g. walk/runing/idle...
started by DOD Games May 06, 2023
2 replies
137 views
I'm using the Deform tool to stretch some dungeon walls/door sprites to give a sense of perspective (these are for use i...
started by Tengu_Yamabushi May 22, 2023
13 replies
268 views
Considering a model with flat shading: In PixelOver I tried: Disabled the Directional light Set ambient light to 1 and W...
started by Alfred Reinold Baudisch (Pardall) Apr 20, 2023
2 replies
300 views
I'm sorry, is it a wanted feature that imported 3d models lose their level of detail when imported and get pre-pixelated...
started by Dark_Ansem Apr 10, 2023
10 replies
218 views
I hardly tried to import fbx from mixamo to blender and then export it to pixelover, but it not makes any sense when i t...
started by devokius Apr 12, 2023
2 replies
206 views
questionimport bones
hi, would it be possible to import bones rather than make in the software?
started by zoe_1000 Apr 10, 2023
2 replies
142 views
How can i layer for example two different shockwaves on one texture using a single canvas?
started by Falc37 Feb 06, 2023
2 replies
195 views
Trying to see if I can get a texture map to work with a 3d model, is this supported? This is a really fun project btw, j...
started by tekanimator Feb 05, 2023
2 replies
155 views
I don't know how to properly describe, but everytime i move the picture, it changes to non pixel perfect thing.. i don't...
started by ji_min Feb 05, 2023
8 replies
301 views
I am on version .12.2.1 and nothing happens when I choose a shader on an image.
started by arknvi909 Jan 06, 2023
8 replies
275 views
Can someone show me this example. Regular art into 56x56 pixel dimension. I think that might be too small to "pull off"...
started by Marillmau5 Nov 24, 2022
2 replies
295 views
Hi - I have just bought PixelOver, but would appreciate some sources of information about how to work the program and wh...
started by ajarmstron Oct 26, 2022
1 reply
267 views