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A jam submission

Shadows of GrowthView game page

Harvest the energy of your companions!
Submitted by Lelis_Frenis (@LelisFrenis) — 12 hours, 57 minutes before the deadline
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Shadows of Growth's itch.io page

Results

CriteriaRankScore*Raw Score
Music#433.7573.757
Art#634.0274.027
Overall#853.7843.784
Gameplay#893.5413.541
Is the graphics 1 bit?#1154.7574.757
Originality#2123.2973.297
Theme#2493.3243.324

Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Please enter the age limit.
+10

Write down what effects you used.
Just particle system of Unity and sprites

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Comments

Viewing comments 20 to 1 of 25 · Previous page · First page
Submitted (1 edit) (+1)

Interesting  game!. Sounds are very satisfying.  Intro was amazing (nice animation).You can play and rate  my game too. Don't forget to give feedback.

Developer

Thank you very much! Yeah, I will play your game!

Submitted(+1)

This was a fun arena survival game! It runs very well and everything seems to work. I like the different weapons. Each one has a use for different situations making unlocking new weapons feel good. Swapping between weapons also feels good for this reason. There's no delay so you get to use each weapon as the situation calls for it.

I can't really think of anything that needs to be changed. There's room for expansion though if you wanted to do that. If anything it was a bit easy, but that's not a bad thing for this style of game.

It's a really solid and fun experience. I liked rotting their bones with my giant lollipop. Great job!

Developer(+1)

Thank you so much for the feedback! In the game tests, I was using an image of a cylinder and a circle to represent the player's initial weapon, and I ended up liking this lollipop-like shape, and that's what ended up making it into the game. The fire lollipop...

Submitted(+1)

The animations are cools and the storytelling is rare during a game jam so it is appreciated

I think the bucket is a little too long to fill but apart from that,  really great game :) Good job !

Developer

Thank you! Yeah, for the jam it would be better if it was less energy to fill. Thanks for the feedback!

Submitted(+1)

Great storytelling. Looks like a fun RPG with good sound as well but the weapon switching doesn't work (neither the Numpad on top of the keyboard nor the scroll of mouse)

Developer

It is not working because you didn't got more weapons! You need to play to at least the wave 3 to 4 to grab a new weapon of a new type of enemy. Thanks!

Submitted(+1)

Ohh, my miss then. it'd be great to show that in instructions inside the game as well.

Developer(+1)

Yeah, it would be good! I will add more information in a future patch.

Submitted(+1)

The art assets (especially the cutscene) were fantastic! Nice job!

Developer

Thank you!

Submitted (1 edit) (+1)

A well-done and interesting game, love the storytelling way!

Developer

Thank you very much!

Submitted (1 edit) (+1)

a nice polished game! great art, music and sound effects!

Developer

Thank you so much!

Submitted(+1)

Good game! I liked the animations and cutscene!

Developer(+1)

Thank you!

Submitted(+1)

I got to wave 8, it's very slow to fill the bucket. I completely loved the kiting mechanic, will definitely borrow for my future games. The weapon progression is fun, the spawn of the enemies is very cool, sometimes there is more flys, other times there is more mages.  But very hard to finish filling the bucket. Great submission.

Developer(+1)

Thanks for the feedback! It takes about 9 - 10 minutes to fill the bucket, at the wave 9 to 10 it is suposed to be filled, maybe it would be better for the jam if it was faster. Thank you!

Submitted(+1)

Simple and fun to play, with a cool premise and presentation! With that being said, pressing 1, 2, and 3 to change weapons didn't work on my end I was able to switch with the scroll wheel but not with those buttons, I also think you could maybe find a way to not have the initial cutscene (as awesome as it is) play after every loss cuz it took a few seconds for it to be skippable

Those minor things aside this is really good work!

Developer(+1)

Thanks for the feedback! I think that you were pressing the 1, 2, 3 of the numpad, but it only works at the numbers on top of the keyboard. And the initial cutscene is skippable after like 2 seconds of it, but I think that it would be good to have two buttons after a death, one that you see the cutscene again and other just skipping it and restarting the run. Thank you!

Submitted(+1)

Art is great, controls and animations were smooth, great one!

Developer

Thank you!

Submitted(+1)

Really enjoyed the art style. The controls were smooth and intuitive. Nice one!

Developer

Thanks a lot!

Submitted(+1)

Really fun to play and the art is well-made. Great jam submission!

Developer

Thank you!

Submitted(+1)

The art is very amazing and the animations are cool!
Who doesnt love killing some monsters ;)

Developer(+1)

Thank you so much!

Submitted(+1)

Very fun and addictive. Gameplay, art and music are all great! Great job!

Developer(+1)

Thank you very much!

Submitted(+2)

Actually had fun with this one! With a bit of tweaking this would be a very legit game! I love that you took the time to make an intro cutscene. Nice job <3

Developer

Thank you! I'm going to make a couple of changes after the jam, to make the game feel better.

Submitted(+1)

Very nice game!

Feels like a mix of Undertale + Vampire Survivors.

The intro cinematic/ cutscene was a nice touch and the graphics look great for this game!

Love the little skeleton character and the game was kind of cozy to play.

Not sure if the music was just soothing enough while the waves of enemies were attacking made it that way? XD

An interesting choice!

Great work on this game!

Developer (1 edit)

Thank you so much for the feedback! Some inspiration was from the Vampire Survivors and the 20 Minutes Until Dawn, two great games.

Submitted(+1)

The music, sound effects and art all come together extremely well to create this amazing experience. Watering the flower by filling energy was an interesting take in the jam which I liked. The animations and art of the enemies and player were very well made which I have to appreciate. One minor issue I had was that it was a tad difficult to tell when invincibility ended for the player which made me take damage a few times. Other than that this is a really good jam submission! Great job ! :)

Developer(+1)

Thank you so much for the review! And yeah, a sound queue for when the invincibility is coming to an end would be good.

Submitted(+1)

I agree, the death animation is smooth, I saw it alot lol. Great job!

Developer

It is kind of hard... Thanks!

Submitted(+1)

Gameplay was smooth. Death animation was smoother. Good job!

Developer

Thank you!

Viewing comments 20 to 1 of 25 · Previous page · First page